Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -6500,7 +6500,7 @@ _081D4F6C:
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bne _081D4F88
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movs r0, 0x49
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bl PlaySE
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bl sub_800A620
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bl CheckShouldAdvanceLinkState
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movs r0, 0
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strh r0, [r5]
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b _081D4FE6
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