Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -24,11 +24,11 @@ gUnref_82EC784:: @ 82EC784
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.4byte 0x02000100
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.4byte 0x08000400
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gUnknown_82EC7C4:: @ 82EC7C4
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.2byte 0x0100
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.2byte 0x0200
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.2byte 0x0400
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.2byte 0x0800
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gOverworldBackgroundLayerFlags:: @ 82EC7C4
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.2byte 0x0100 /* BLDCNT_TGT2_BG0 */
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.2byte 0x0200 /* BLDCNT_TGT2_BG1 */
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.2byte 0x0400 /* BLDCNT_TGT2_BG2 */
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.2byte 0x0800 /* BLDCNT_TGT2_BG3 */
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gUnknown_82EC7CC:: @ 82EC7CC
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.2byte 0x0001
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