Reverse engineered many of the multiplayer events

Some corrections to the way events are handled and identified.
This commit is contained in:
Phlosioneer
2019-02-10 20:42:50 -05:00
parent f2f1b1978b
commit e75f45dbcf
32 changed files with 412 additions and 350 deletions

View File

@@ -52,7 +52,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_08277388"
"script": "gEventScript_DoubleBattleColosseum_PlayerSpot0"
},
{
"type": "trigger",
@@ -61,7 +61,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_082773BE"
"script": "gEventScript_DoubleBattleColosseum_PlayerSpot2"
},
{
"type": "trigger",
@@ -70,7 +70,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_082773A3"
"script": "gEventScript_DoubleBattleColosseum_PlayerSpot1"
},
{
"type": "trigger",
@@ -79,7 +79,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_082773D9"
"script": "gEventScript_DoubleBattleColosseum_PlayerSpot3"
}
],
"bg_events": []