Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -248,7 +248,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_22400C:: @ 822400C
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waitmovement 0
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special SavePlayerParty
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fadescreen 1
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special sub_80F9438
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special EventScript_ChooseHalfPartyForBattle
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waitstate
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compare VAR_RESULT, 0
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goto_if_ne MossdeepCity_SpaceCenter_2F_EventScript_224032
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