Reverse engineered many of the multiplayer events

Some corrections to the way events are handled and identified.
This commit is contained in:
Phlosioneer
2019-02-10 20:42:50 -05:00
parent f2f1b1978b
commit e75f45dbcf
32 changed files with 412 additions and 350 deletions

View File

@@ -66,7 +66,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_0827741D"
"script": "gEventScript_RecordCenter_Spot0"
},
{
"type": "trigger",
@@ -75,7 +75,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_08277447"
"script": "gEventScript_RecordCenter_Spot2"
},
{
"type": "trigger",
@@ -84,7 +84,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_08277432"
"script": "gEventScript_RecordCenter_Spot1"
},
{
"type": "trigger",
@@ -93,7 +93,7 @@
"elevation": 3,
"var": "VAR_TEMP_0",
"var_value": 0,
"script": "gUnknown_0827745C"
"script": "gEventScript_RecordCenter_Spot3"
}
],
"bg_events": []