Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -52,7 +52,7 @@
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"elevation": 3,
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"var": "VAR_TEMP_0",
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"var_value": 0,
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"script": "gUnknown_08277374"
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"script": "gEventScript_SingleBattleColosseum_PlayerSpot0"
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},
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{
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"type": "trigger",
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@@ -61,7 +61,7 @@
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"elevation": 3,
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"var": "VAR_TEMP_0",
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"var_value": 0,
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"script": "gUnknown_0827737E"
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"script": "gEventScript_SingleBattleColosseum_PlayerSpot1"
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}
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],
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"bg_events": []
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