Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -129,7 +129,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2:: @ 8227AE2
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT
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fadescreen 1
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special sub_80F9438
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special EventScript_ChooseHalfPartyForBattle
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waitstate
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return
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