Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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+6
-6
@@ -12,8 +12,8 @@ gSpecials:: @ 81DBA64
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def_special SetCableClubWarp
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def_special sub_80AF948
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def_special sub_80AF9F8
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def_special sub_80B36EC
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def_special sub_80B371C
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def_special EventScript_CleanupLinkRoomState
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def_special EventScript_ExitLinkRoom
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def_special sub_80E8E18
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def_special sub_80E8BC8
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def_special sub_80E9068
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@@ -35,14 +35,14 @@ gSpecials:: @ 81DBA64
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def_special sub_80E91F8
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def_special sub_80EA30C
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def_special DoSecretBasePCTurnOffEffect
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def_special sub_80E6BE8
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def_special EventScript_RecordMixingPlayerSpotTriggered
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def_special sub_80B2DA4
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def_special sub_80B2E4C
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def_special sub_80B2E74
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def_special sub_80B2EA8
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def_special CloseLink
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def_special sub_80B3968
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def_special sub_80B3924
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def_special EventScript_ColosseumPlayerSpotTriggered
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def_special EventScript_PlayerEnteredTradeSeat
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def_special nullsub_37
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def_special sub_80B3254
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def_special sub_80B2FD8
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@@ -50,7 +50,7 @@ gSpecials:: @ 81DBA64
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def_special SpawnLinkPartnerEventObject
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def_special SavePlayerParty
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def_special LoadPlayerParty
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def_special sub_80F9438
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def_special EventScript_ChooseHalfPartyForBattle
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def_special sp02A_crash_sound
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def_special EventObjectInteractionGetBerryTreeData
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def_special EventObjectInteractionGetBerryName
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