Reverse engineered many of the multiplayer events

Some corrections to the way events are handled and identified.
This commit is contained in:
Phlosioneer
2019-02-10 20:42:50 -05:00
parent f2f1b1978b
commit e75f45dbcf
32 changed files with 412 additions and 350 deletions

View File

@@ -10,6 +10,8 @@
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
#define NUM_FRONTIER_FACILITIES 7
// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY.
#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9
#define TENT_VERDANTURF 2
#define TENT_FALLARBOR 3

View File

@@ -244,7 +244,7 @@ bool8 IsLinkTaskFinished(void);
void CreateWirelessStatusIndicatorSprite(u8, u8);
void sub_800ADF8(void);
void sub_800B488(void);
void sub_800A620(void);
void CheckShouldAdvanceLinkState(void);
void sub_8011BD0(void);
u8 IsLinkMaster(void);
void sub_800AC34(void);
@@ -299,8 +299,8 @@ extern struct LinkPlayer gLocalLinkPlayer;
bool32 Link_AnyPartnersPlayingRubyOrSapphire(void);
bool32 sub_800A03C(void);
void sub_8009628(u8);
u8 sub_800AA48(void);
void SetLocalLinkPlayerId(u8);
u8 GetSavedPlayerCount(void);
void sub_8009FAC(void);
bool8 sub_800A4D8(u8 a0);
u8 sub_800A9D8(void);

View File

@@ -8,11 +8,22 @@
#define LINK_KEY_CODE_DPAD_LEFT 0x14
#define LINK_KEY_CODE_DPAD_RIGHT 0x15
#define LINK_KEY_CODE_UNK_2 0x16
#define LINK_KEY_CODE_UNK_3 0x17
#define LINK_KEY_CODE_EXIT_ROOM 0x17
#define LINK_KEY_CODE_START_BUTTON 0x18
#define LINK_KEY_CODE_A_BUTTON 0x19
#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
// These two are a hack to stop user input until link stuff can be
// resolved.
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
#define LINK_KEY_CODE_UNK_7 0x1D
#define LINK_KEY_CODE_UNK_8 0x1E
#define MOVEMENT_MODE_FREE 0
#define MOVEMENT_MODE_FROZEN 1
#define MOVEMENT_MODE_SCRIPTED 2
struct InitialPlayerAvatarState
{
u8 transitionFlags;
@@ -24,7 +35,7 @@ struct LinkPlayerEventObject
u8 active;
u8 linkPlayerId;
u8 eventObjId;
u8 mode;
u8 movementMode;
};
// Exported RAM declarations
@@ -120,7 +131,7 @@ void CB1_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_Overworld(void);
void SetMainCallback1(void (*cb)(void));
void sub_8085E94(void *a0);
void SetUnusedCallback(void *a0);
void CB2_NewGame(void);
void CB2_WhiteOut(void);
void CB2_LoadMap(void);
@@ -140,7 +151,7 @@ u32 sub_8087214(void);
bool32 sub_808727C(void);
u16 sub_8087288(void);
u16 sub_808729C(void);
u16 sub_80872B0(void);
u16 QueueExitLinkRoomKey(void);
u16 sub_80872C4(void);
bool32 sub_8087598(void);
bool32 sub_80875C8(void);

View File

@@ -85,7 +85,7 @@ u8 GetItemEffectType(u16 item);
void CB2_PartyMenuFromStartMenu(void);
void sub_81B7F60(void);
void sub_81B8448(void);
void sub_81B8518(u8 unused);
void InitChooseHalfPartyForBattle(u8 unused);
void sub_81B8558(void);
void sub_81B8904(u8 initArg, MainCallback callback);
void sub_81B892C(void);

View File

@@ -7,7 +7,7 @@ struct PlayerHallRecords
struct RankingHall2P twoPlayers[2];
};
void sub_80E6BE8(void);
void EventScript_RecordMixingPlayerSpotTriggered(void);
void GetPlayerHallRecords(struct PlayerHallRecords *dst);
#endif //GUARD_RECORD_MIXING_H

View File

@@ -83,13 +83,11 @@ bool8 sub_8153380(void);
bool8 sub_81533AC(void);
u8 sub_81533E0(void);
u8 sub_8153408(void);
u8 sub_8153430(void);
bool8 sub_8153474(void);
u8 FullSaveGame(void); //FullSaveGame
bool8 CheckSaveFile(void); //CheckSaveFile
u8 Save_LoadGameData(u8 a1);
u16 sub_815355C(void);
u8 sub_81534D0(u8);
u8 sub_8153430(void);
bool8 sub_8153474(void);
u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
u32 sub_8153634(u8 sector, u8* src);
void sub_8153688(u8 taskId);