Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -10,6 +10,8 @@
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#define FRONTIER_FACILITY_PIKE 5
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#define FRONTIER_FACILITY_PYRAMID 6
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#define NUM_FRONTIER_FACILITIES 7
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// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY.
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#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9
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#define TENT_VERDANTURF 2
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#define TENT_FALLARBOR 3
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