Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -244,7 +244,7 @@ bool8 IsLinkTaskFinished(void);
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void CreateWirelessStatusIndicatorSprite(u8, u8);
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void sub_800ADF8(void);
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void sub_800B488(void);
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void sub_800A620(void);
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void CheckShouldAdvanceLinkState(void);
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void sub_8011BD0(void);
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u8 IsLinkMaster(void);
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void sub_800AC34(void);
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@@ -299,8 +299,8 @@ extern struct LinkPlayer gLocalLinkPlayer;
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bool32 Link_AnyPartnersPlayingRubyOrSapphire(void);
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bool32 sub_800A03C(void);
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void sub_8009628(u8);
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u8 sub_800AA48(void);
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void SetLocalLinkPlayerId(u8);
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u8 GetSavedPlayerCount(void);
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void sub_8009FAC(void);
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bool8 sub_800A4D8(u8 a0);
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u8 sub_800A9D8(void);
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