Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -85,7 +85,7 @@ u8 GetItemEffectType(u16 item);
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void CB2_PartyMenuFromStartMenu(void);
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void sub_81B7F60(void);
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void sub_81B8448(void);
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void sub_81B8518(u8 unused);
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void InitChooseHalfPartyForBattle(u8 unused);
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void sub_81B8558(void);
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void sub_81B8904(u8 initArg, MainCallback callback);
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void sub_81B892C(void);
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