Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -7,7 +7,7 @@ struct PlayerHallRecords
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struct RankingHall2P twoPlayers[2];
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};
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void sub_80E6BE8(void);
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void EventScript_RecordMixingPlayerSpotTriggered(void);
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void GetPlayerHallRecords(struct PlayerHallRecords *dst);
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#endif //GUARD_RECORD_MIXING_H
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