Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -83,13 +83,11 @@ bool8 sub_8153380(void);
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bool8 sub_81533AC(void);
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u8 sub_81533E0(void);
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u8 sub_8153408(void);
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u8 sub_8153430(void);
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bool8 sub_8153474(void);
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u8 FullSaveGame(void); //FullSaveGame
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bool8 CheckSaveFile(void); //CheckSaveFile
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u8 Save_LoadGameData(u8 a1);
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u16 sub_815355C(void);
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u8 sub_81534D0(u8);
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u8 sub_8153430(void);
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bool8 sub_8153474(void);
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u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
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u32 sub_8153634(u8 sector, u8* src);
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void sub_8153688(u8 taskId);
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