Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -767,7 +767,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
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{
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if (IsLinkMaster())
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{
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sub_800A620();
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CheckShouldAdvanceLinkState();
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gTasks[taskId].data[11]++;
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}
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else
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