Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -621,7 +621,7 @@ void sub_80AF948(void)
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CreateTask(sub_80AF8E0, 10);
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}
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static void sub_80AF96C(u8 taskId)
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static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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@@ -654,7 +654,7 @@ static void sub_80AF96C(u8 taskId)
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void sub_80AF9F8(void)
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{
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CreateTask(sub_80AF96C, 10);
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CreateTask(Task_ReturnToWorldFromLinkRoom, 10);
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}
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static void sub_80AFA0C(u8 taskId)
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