Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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-2
@@ -3788,10 +3788,10 @@ bool32 sub_8010454(u32 a0)
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u8 sub_801048C(bool32 a0)
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{
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if (a0 == 0)
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if (a0 == FALSE)
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return sub_800D550(0, 0);
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sub_800D550(1, 0x258);
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return FALSE;
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return 0;
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}
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void sub_80104B0(void)
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