Reverse engineered many of the multiplayer events

Some corrections to the way events are handled and identified.
This commit is contained in:
Phlosioneer
2019-02-10 20:42:50 -05:00
parent f2f1b1978b
commit e75f45dbcf
32 changed files with 412 additions and 350 deletions
+1 -1
View File
@@ -179,7 +179,7 @@ static void CB2_MysteryEventMenu(void)
if (gMain.newKeys & A_BUTTON)
{
PlaySE(SE_SELECT);
sub_800A620();
CheckShouldAdvanceLinkState();
SetWindowBorderStyle(1, 1, 1, 0xD);
PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0);
PutWindowTilemap(1);