Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -179,7 +179,7 @@ static void CB2_MysteryEventMenu(void)
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if (gMain.newKeys & A_BUTTON)
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{
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PlaySE(SE_SELECT);
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sub_800A620();
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CheckShouldAdvanceLinkState();
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SetWindowBorderStyle(1, 1, 1, 0xD);
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PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0);
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PutWindowTilemap(1);
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