Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -6513,7 +6513,7 @@ static void sub_81B8474(u8 taskId)
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gTasks[taskId].func = sub_81B8104;
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}
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void sub_81B8518(u8 unused)
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void InitChooseHalfPartyForBattle(u8 unused)
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{
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sub_81B8558();
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InitPartyMenu(4, 0, 0, 0, 0, sub_81B1370, gMain.savedCallback);
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