Reverse engineered many of the multiplayer events
Some corrections to the way events are handled and identified.
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@@ -768,7 +768,7 @@ u8 sub_8153408(void) // trade.s save
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return 0;
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}
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u8 sub_8153430(void)
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u8 FullSaveGame(void)
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{
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if (gFlashMemoryPresent != TRUE)
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return 1;
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@@ -780,7 +780,7 @@ u8 sub_8153430(void)
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return 0;
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}
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bool8 sub_8153474(void)
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bool8 CheckSaveFile(void)
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{
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u8 retVal = FALSE;
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u16 val = ++gUnknown_03006208;
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