Reverse engineered many of the multiplayer events

Some corrections to the way events are handled and identified.
This commit is contained in:
Phlosioneer
2019-02-10 20:42:50 -05:00
parent f2f1b1978b
commit e75f45dbcf
32 changed files with 412 additions and 350 deletions

View File

@@ -1265,11 +1265,11 @@ static void sub_80A0550(u8 taskId)
break;
case 1:
SetContinueGameWarpStatusToDynamicWarp();
sub_8153430();
FullSaveGame();
*step = 2;
break;
case 2:
if (sub_8153474())
if (CheckSaveFile())
{
ClearContinueGameWarpStatus2();
*step = 3;