Fix Controllers end command function names
This commit is contained in:
@@ -99,7 +99,7 @@ static void PlayerHandleBattleAnimation(void);
|
||||
static void PlayerHandleLinkStandbyMsg(void);
|
||||
static void PlayerHandleResetActionMoveSelection(void);
|
||||
static void PlayerHandleCmd55(void);
|
||||
static void nullsub_22(void);
|
||||
static void PlayerCmdEnd(void);
|
||||
|
||||
static void PlayerBufferRunCommand(void);
|
||||
static void HandleInputChooseTarget(void);
|
||||
@@ -186,7 +186,7 @@ static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
PlayerHandleLinkStandbyMsg,
|
||||
PlayerHandleResetActionMoveSelection,
|
||||
PlayerHandleCmd55,
|
||||
nullsub_22
|
||||
PlayerCmdEnd
|
||||
};
|
||||
|
||||
static const u8 sTargetIdentities[] = {B_POSITION_PLAYER_LEFT, B_POSITION_PLAYER_RIGHT, B_POSITION_OPPONENT_RIGHT, B_POSITION_OPPONENT_LEFT};
|
||||
@@ -3105,6 +3105,6 @@ static void PlayerHandleCmd55(void)
|
||||
gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
|
||||
}
|
||||
|
||||
static void nullsub_22(void)
|
||||
static void PlayerCmdEnd(void)
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user