Start anim tags

This commit is contained in:
Tetrable
2018-10-05 23:00:07 +01:00
parent 2a7811456a
commit e80a53060b
2 changed files with 141 additions and 141 deletions

View File

@@ -7,57 +7,57 @@
// Particle ids.
#define ANIM_SPRITES_START 10000
#define ANIM_TAG_000 (ANIM_SPRITES_START + 0)
#define ANIM_TAG_001 (ANIM_SPRITES_START + 1)
#define ANIM_TAG_002 (ANIM_SPRITES_START + 2)
#define ANIM_TAG_003 (ANIM_SPRITES_START + 3)
#define ANIM_TAG_004 (ANIM_SPRITES_START + 4)
#define ANIM_TAG_005 (ANIM_SPRITES_START + 5)
#define ANIM_TAG_006 (ANIM_SPRITES_START + 6)
#define ANIM_TAG_007 (ANIM_SPRITES_START + 7)
#define ANIM_TAG_008 (ANIM_SPRITES_START + 8)
#define ANIM_TAG_009 (ANIM_SPRITES_START + 9)
#define ANIM_TAG_010 (ANIM_SPRITES_START + 10)
#define ANIM_TAG_011 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_012 (ANIM_SPRITES_START + 12)
#define ANIM_TAG_013 (ANIM_SPRITES_START + 13)
#define ANIM_TAG_014 (ANIM_SPRITES_START + 14)
#define ANIM_TAG_015 (ANIM_SPRITES_START + 15)
#define ANIM_TAG_016 (ANIM_SPRITES_START + 16)
#define ANIM_TAG_017 (ANIM_SPRITES_START + 17)
#define ANIM_TAG_018 (ANIM_SPRITES_START + 18)
#define ANIM_TAG_019 (ANIM_SPRITES_START + 19)
#define ANIM_TAG_020 (ANIM_SPRITES_START + 20)
#define ANIM_TAG_021 (ANIM_SPRITES_START + 21)
#define ANIM_TAG_022 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_023 (ANIM_SPRITES_START + 23)
#define ANIM_TAG_024 (ANIM_SPRITES_START + 24)
#define ANIM_TAG_025 (ANIM_SPRITES_START + 25)
#define ANIM_TAG_026 (ANIM_SPRITES_START + 26)
#define ANIM_TAG_027 (ANIM_SPRITES_START + 27)
#define ANIM_TAG_028 (ANIM_SPRITES_START + 28)
#define ANIM_TAG_029 (ANIM_SPRITES_START + 29)
#define ANIM_TAG_030 (ANIM_SPRITES_START + 30)
#define ANIM_TAG_031 (ANIM_SPRITES_START + 31)
#define ANIM_TAG_032 (ANIM_SPRITES_START + 32)
#define ANIM_TAG_033 (ANIM_SPRITES_START + 33)
#define ANIM_TAG_034 (ANIM_SPRITES_START + 34)
#define ANIM_TAG_035 (ANIM_SPRITES_START + 35)
#define ANIM_TAG_036 (ANIM_SPRITES_START + 36)
#define ANIM_TAG_037 (ANIM_SPRITES_START + 37)
#define ANIM_TAG_038 (ANIM_SPRITES_START + 38)
#define ANIM_TAG_039 (ANIM_SPRITES_START + 39)
#define ANIM_TAG_040 (ANIM_SPRITES_START + 40)
#define ANIM_TAG_041 (ANIM_SPRITES_START + 41)
#define ANIM_TAG_042 (ANIM_SPRITES_START + 42)
#define ANIM_TAG_043 (ANIM_SPRITES_START + 43)
#define ANIM_TAG_044 (ANIM_SPRITES_START + 44)
#define ANIM_TAG_045 (ANIM_SPRITES_START + 45)
#define ANIM_TAG_046 (ANIM_SPRITES_START + 46)
#define ANIM_TAG_047 (ANIM_SPRITES_START + 47)
#define ANIM_TAG_048 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_049 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_050 (ANIM_SPRITES_START + 50)
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ?
#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
@@ -107,16 +107,16 @@
#define ANIM_TAG_097 (ANIM_SPRITES_START + 97)
#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
#define ANIM_TAG_099 (ANIM_SPRITES_START + 99)
#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
#define ANIM_TAG_ICE_CUBE0 (ANIM_SPRITES_START + 100)
#define ANIM_TAG_ICE_CUBE1 (ANIM_SPRITES_START + 101)
#define ANIM_TAG_ICE_CUBE2 (ANIM_SPRITES_START + 102)
#define ANIM_TAG_ICE_CUBE3 (ANIM_SPRITES_START + 103)
#define ANIM_TAG_ICE_CUBE4 (ANIM_SPRITES_START + 104)
#define ANIM_TAG_ICE_CUBE5 (ANIM_SPRITES_START + 105)
#define ANIM_TAG_ICE_CUBE6 (ANIM_SPRITES_START + 106)
#define ANIM_TAG_ICE_CUBE7 (ANIM_SPRITES_START + 107)
#define ANIM_TAG_ICE_CUBE8 (ANIM_SPRITES_START + 108)
#define ANIM_TAG_ICE_CUBE9 (ANIM_SPRITES_START + 109)
#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)