Misc. documentation and move some data into .c files
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+13
-13
@@ -1037,10 +1037,10 @@ void sub_8035D74(u8 taskId)
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case 1:
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palId = AllocSpritePalette(0x2710);
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gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
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gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
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gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
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gSprites[gBattleStruct->field_7D].invisible = TRUE;
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gSprites[gBattleStruct->field_7E].invisible = TRUE;
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gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
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gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = TRUE;
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gTasks[taskId].data[0]++;
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break;
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case 2:
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@@ -1071,15 +1071,15 @@ void sub_8035D74(u8 taskId)
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PlaySE(SE_W231);
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DestroyTask(taskId);
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gSprites[gBattleStruct->field_7D].invisible = FALSE;
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gSprites[gBattleStruct->field_7E].invisible = FALSE;
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gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
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gSprites[gBattleStruct->field_7D].data[0] = 0;
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gSprites[gBattleStruct->field_7E].data[0] = 1;
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gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
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gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
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gSprites[gBattleStruct->field_7D].data[2] = 0;
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gSprites[gBattleStruct->field_7E].data[2] = 0;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = FALSE;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = FALSE;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].pos1.x;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].pos1.x;
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
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gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
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}
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break;
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}
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