Misc. documentation and move some data into .c files

This commit is contained in:
Marcus Huderle
2019-01-19 15:32:25 -06:00
committed by huderlem
parent 5bfd802dbb
commit e81838dba3
120 changed files with 158 additions and 25124 deletions
+8 -8
View File
@@ -5242,14 +5242,14 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
{
gAbsentBattlerFlags &= ~gBitTable[battlerId];
CopyPlayerPartyMonToBattleData(battlerId, pokemon_order_func(gBattlerPartyIndexes[battlerId]));
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
else
{
gAbsentBattlerFlags &= ~gBitTable[gActiveBattler ^ 2];
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.unk4 < 255)
gBattleResults.unk4++;
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
}
}
}
@@ -5289,8 +5289,8 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
gBattleMons[battlerId].hp = dataUnsigned;
if (!(r10 & 0x10) && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gBattleResults.unk3 < 255)
gBattleResults.unk3++;
if (gBattleResults.numHealingItemsUsed < 255)
gBattleResults.numHealingItemsUsed++;
// I have to re-use this variable to match.
r5 = gActiveBattler;
gActiveBattler = battlerId;
@@ -5329,7 +5329,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
SetMonData(mon, MON_DATA_PP1 + r5, &dataUnsigned);
if (gMain.inBattle
&& battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].unk18_b & gBitTable[r5]))
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[r5]))
gBattleMons[battlerId].pp[r5] = dataUnsigned;
retVal = FALSE;
}
@@ -5354,7 +5354,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
if (gMain.inBattle
&& battlerId != 4 && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[battlerId].unk18_b & gBitTable[moveIndex]))
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[moveIndex]))
gBattleMons[battlerId].pp[moveIndex] = dataUnsigned;
retVal = FALSE;
}