Fix conflicting types for rotating gate functions (#2087)

This commit is contained in:
DizzyEggg
2025-01-18 00:19:21 +01:00
committed by GitHub
parent 0a436d580e
commit e83f7c79eb
2 changed files with 7 additions and 6 deletions

View File

@@ -1,9 +1,9 @@
#ifndef GUARD_ROTATING_GATE_H #ifndef GUARD_ROTATING_GATE_H
#define GUARD_ROTATING_GATE_H #define GUARD_ROTATING_GATE_H
void RotatingGatePuzzleCameraUpdate(s16, s16); void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY);
void RotatingGate_InitPuzzleAndGraphics(void); void RotatingGate_InitPuzzleAndGraphics(void);
u32 CheckForRotatingGatePuzzleCollision(u8, s16, s16); bool32 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y);
bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8, s16, s16); bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y);
#endif // GUARD_ROTATING_GATE_H #endif // GUARD_ROTATING_GATE_H

View File

@@ -3,6 +3,7 @@
#include "event_data.h" #include "event_data.h"
#include "event_object_movement.h" #include "event_object_movement.h"
#include "fieldmap.h" #include "fieldmap.h"
#include "rotating_gate.h"
#include "sound.h" #include "sound.h"
#include "sprite.h" #include "sprite.h"
#include "constants/songs.h" #include "constants/songs.h"
@@ -938,7 +939,7 @@ void RotatingGate_InitPuzzle(void)
} }
} }
void RotatingGatePuzzleCameraUpdate(u16 deltaX, u16 deltaY) void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY)
{ {
if (GetCurrentMapRotatingGatePuzzleType()) if (GetCurrentMapRotatingGatePuzzleType())
{ {
@@ -957,7 +958,7 @@ void RotatingGate_InitPuzzleAndGraphics(void)
} }
} }
bool8 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y) bool32 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y)
{ {
s32 i; s32 i;
@@ -995,7 +996,7 @@ bool8 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y)
return FALSE; return FALSE;
} }
bool8 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y) bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y)
{ {
s32 i; s32 i;