more battle frontier 2
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@@ -2500,7 +2500,7 @@ bool8 sub_80EE818(void)
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return TRUE;
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}
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void sub_80EE8C8(u16 winStreak, u8 facility)
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void sub_80EE8C8(u16 winStreak, u8 facilityAndMode)
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{
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TVShow *show;
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@@ -2512,8 +2512,8 @@ void sub_80EE8C8(u16 winStreak, u8 facility)
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show->frontier.active = FALSE;
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StringCopy(show->frontier.playerName, gSaveBlock2Ptr->playerName);
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show->frontier.winStreak = winStreak;
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show->frontier.facility = facility;
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switch (facility)
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show->frontier.facility = facilityAndMode;
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switch (facilityAndMode)
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{
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case 1:
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case 5:
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