start workin on evo scene
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@@ -229,6 +229,7 @@
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#define BATTLE_TERRAIN_ROCK 6
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#define BATTLE_TERRAIN_CAVE 7
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#define BATTLE_TERRAIN_INSIDE 8
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#define BATTLE_TERRAIN_PLAIN 9
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// array entries for battle communication
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#define MULTIUSE_STATE 0x0
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@@ -620,7 +620,7 @@ void SetWildMonHeldItem(void);
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u16 GetMonEVCount(struct Pokemon *);
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const struct CompressedSpritePalette *sub_806E794(struct Pokemon *mon);
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const struct CompressedSpritePalette *sub_806E7CC(u16 species, u32 otId , u32 personality);
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const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality);
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bool32 IsHMMove2(u16 move);
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bool8 IsPokeSpriteNotFlipped(u16 species);
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bool8 IsMonShiny(struct Pokemon *mon);
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