start workin on evo scene
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299
src/evolution_scene.c
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299
src/evolution_scene.c
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#include "global.h"
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#include "evolution_scene.h"
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#include "evolution_graphics.h"
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#include "sprite.h"
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#include "malloc.h"
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#include "task.h"
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#include "palette.h"
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#include "main.h"
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#include "text.h"
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#include "text_window.h"
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#include "pokemon.h"
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#include "string_util.h"
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#include "battle.h"
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#include "unknown_task.h"
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#include "decompress.h"
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#include "m4a.h"
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#include "menu.h"
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#include "pokedex.h"
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#include "species.h"
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#include "sound.h"
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#include "songs.h"
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#include "overworld.h"
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#include "battle_message.h"
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#include "gpu_regs.h"
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#include "bg.h"
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struct EvoInfo
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{
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u8 preEvoSpriteID;
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u8 postEvoSpriteID;
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u8 evoTaskID;
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u16 savedPalette[48];
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};
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extern struct EvoInfo *gEvoStructPtr;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u8 gBattleTerrain;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern void SpriteCallbackDummy_2(struct Sprite *sprite);
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extern void sub_80356D0(void);
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extern void sub_806A068(u16, u8);
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// this file's functions
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void Task_EvolutionScene(u8 taskID);
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void Task_TradeEvolutionScene(u8 taskID);
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void CB2_EvolutionSceneUpdate(void);
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void CB2_TradeEvolutionSceneUpdate(void);
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void EvoDummyFunc(void);
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void EvoDummyFunc2(void);
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void VBlankCB_EvolutionScene(void);
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void VBlankCB_TradeEvolutionScene(void);
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void sub_81150D8(void);
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void CB2_BeginEvolutionScene(void)
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{
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UpdatePaletteFade();
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RunTasks();
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}
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#define tState data[0]
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#define tPreEvoSpecies data[1]
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#define tPostEvoSpecies data[2]
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#define tCanStop data[3]
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#define tBits data[3]
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#define tLearnsFirstMove data[4]
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#define tLearnMoveState data[6]
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#define tData7 data[7]
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#define tData8 data[8]
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#define tEvoWasStopped data[9]
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#define tPartyID data[10]
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#define TASK_BIT_CAN_STOP 0x1
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#define TASK_BIT_LEARN_MOVE 0x80
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void Task_BeginEvolutionScene(u8 taskID)
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{
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struct Pokemon* mon = NULL;
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switch (gTasks[taskID].tState)
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{
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case 0:
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BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
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gTasks[taskID].tState++;
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break;
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case 1:
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if (!gPaletteFade.active)
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{
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u16 speciesToEvolve;
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bool8 canStopEvo;
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u8 partyID;
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mon = &gPlayerParty[gTasks[taskID].tPartyID];
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speciesToEvolve = gTasks[taskID].tPostEvoSpecies;
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canStopEvo = gTasks[taskID].tCanStop;
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partyID = gTasks[taskID].tPartyID;
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DestroyTask(taskID);
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EvolutionScene(mon, speciesToEvolve, canStopEvo, partyID);
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}
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break;
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}
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}
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void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID)
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{
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u8 taskID = CreateTask(Task_BeginEvolutionScene, 0);
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gTasks[taskID].tState = 0;
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gTasks[taskID].tPostEvoSpecies = speciesToEvolve;
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gTasks[taskID].tCanStop = canStopEvo;
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gTasks[taskID].tPartyID = partyID;
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SetMainCallback2(CB2_BeginEvolutionScene);
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}
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void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID)
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{
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u8 name[20];
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u16 currSpecies;
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u32 TiD, PiD;
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const struct CompressedSpritePalette* pokePal;
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u8 ID;
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SetHBlankCallback(NULL);
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SetVBlankCallback(NULL);
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CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
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SetGpuReg(REG_OFFSET_MOSAIC, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WIN1H, 0);
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SetGpuReg(REG_OFFSET_WIN1V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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ResetPaletteFade();
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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gBattle_BG3_X = 256;
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gBattle_BG3_Y = 0;
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gBattleTerrain = BATTLE_TERRAIN_PLAIN;
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sub_80356D0();
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LoadBattleTextboxAndBackground();
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ResetSpriteData();
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remove_some_task();
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ResetTasks();
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 4;
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gEvoStructPtr = AllocZeroed(sizeof(struct EvoInfo));
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AllocateMonSpritesGfx();
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GetMonData(mon, MON_DATA_NICKNAME, name);
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StringCopy10(gStringVar1, name);
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StringCopy(gStringVar2, gSpeciesNames[speciesToEvolve]);
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// preEvo sprite
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currSpecies = GetMonData(mon, MON_DATA_SPECIES);
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TiD = GetMonData(mon, MON_DATA_OT_ID);
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PiD = GetMonData(mon, MON_DATA_PERSONALITY);
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DecompressPicFromTable_2(&gMonFrontPicTable[currSpecies],
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gMonSpritesGfxPtr->sprites[1],
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currSpecies);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(currSpecies, TiD, PiD);
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LoadCompressedPalette(pokePal->data, 0x110, 0x20);
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sub_806A068(currSpecies, 1);
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gUnknown_0202499C.affineAnims = gDummySpriteAffineAnimTable;
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gEvoStructPtr->preEvoSpriteID = ID = CreateSprite(&gUnknown_0202499C, 120, 64, 30);
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gSprites[ID].callback = SpriteCallbackDummy_2;
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gSprites[ID].oam.paletteNum = 1;
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gSprites[ID].invisible = 1;
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// postEvo sprite
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DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
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gMonSpritesGfxPtr->sprites[3],
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speciesToEvolve);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, TiD, PiD);
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LoadCompressedPalette(pokePal->data, 0x120, 0x20);
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sub_806A068(speciesToEvolve, 3);
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gUnknown_0202499C.affineAnims = gDummySpriteAffineAnimTable;
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gEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gUnknown_0202499C, 120, 64, 30);
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gSprites[ID].callback = SpriteCallbackDummy_2;
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gSprites[ID].oam.paletteNum = 2;
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gSprites[ID].invisible = 1;
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LoadEvoSparkleSpriteAndPal();
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gEvoStructPtr->evoTaskID = ID = CreateTask(Task_EvolutionScene, 0);
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gTasks[ID].tState = 0;
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gTasks[ID].tPreEvoSpecies = currSpecies;
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gTasks[ID].tPostEvoSpecies = speciesToEvolve;
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gTasks[ID].tCanStop = canStopEvo;
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gTasks[ID].tLearnsFirstMove = TRUE;
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gTasks[ID].tEvoWasStopped = FALSE;
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gTasks[ID].tPartyID = partyID;
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memcpy(&gEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], 0x60);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
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SetHBlankCallback(EvoDummyFunc);
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SetVBlankCallback(VBlankCB_EvolutionScene);
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m4aMPlayAllStop();
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SetMainCallback2(CB2_EvolutionSceneUpdate);
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}
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void CB2_EvolutionSceneLoadGraphics(void)
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{
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u8 ID;
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const struct CompressedSpritePalette* pokePal;
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u16 postEvoSpecies;
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u32 TiD, PiD;
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struct Pokemon* Mon = &gPlayerParty[gTasks[gEvoStructPtr->evoTaskID].tPartyID];
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postEvoSpecies = gTasks[gEvoStructPtr->evoTaskID].tPostEvoSpecies;
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TiD = GetMonData(Mon, MON_DATA_OT_ID);
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PiD = GetMonData(Mon, MON_DATA_PERSONALITY);
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SetHBlankCallback(NULL);
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SetVBlankCallback(NULL);
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CpuFill32(0, (void*)(VRAM), VRAM_SIZE);
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SetGpuReg(REG_OFFSET_MOSAIC, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WIN1H, 0);
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SetGpuReg(REG_OFFSET_WIN1V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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ResetPaletteFade();
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gBattle_BG0_X = 0;
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gBattle_BG0_Y = 0;
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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gBattle_BG3_X = 256;
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gBattle_BG3_Y = 0;
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gBattleTerrain = BATTLE_TERRAIN_PLAIN;
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sub_80356D0();
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LoadBattleTextboxAndBackground();
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ResetSpriteData();
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FreeAllSpritePalettes();
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gReservedSpritePaletteCount = 4;
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DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
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gMonSpritesGfxPtr->sprites[3],
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postEvoSpecies);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, TiD, PiD);
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LoadCompressedPalette(pokePal->data, 0x120, 0x20);
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sub_806A068(postEvoSpecies, 3);
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gUnknown_0202499C.affineAnims = gDummySpriteAffineAnimTable;
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gEvoStructPtr->postEvoSpriteID = ID = CreateSprite(&gUnknown_0202499C, 120, 64, 30);
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gSprites[ID].callback = SpriteCallbackDummy_2;
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gSprites[ID].oam.paletteNum = 2;
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
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SetHBlankCallback(EvoDummyFunc);
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SetVBlankCallback(VBlankCB_EvolutionScene);
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SetMainCallback2(CB2_EvolutionSceneUpdate);
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BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
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ShowBg(0);
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ShowBg(1);
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ShowBg(2);
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ShowBg(3);
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}
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