Merge branch 'master' of github.com:pret/pokeemerald

This commit is contained in:
Diegoisawesome
2018-07-24 21:18:36 -07:00
1092 changed files with 39655 additions and 38981 deletions

View File

@@ -32,6 +32,7 @@
#include "overworld.h"
#include "field_weather.h"
#include "gym_leader_rematch.h"
#include "constants/map_types.h"
enum
{
@@ -798,7 +799,7 @@ static u8 GetTrainerBattleTransition(void)
u8 enemyLevel;
u8 playerLevel;
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
return B_TRANSITION_CHAMPION;
if (gTrainers[gTrainerBattleOpponent_A].trainerClass == TRAINER_CLASS_ELITE_FOUR)
@@ -1088,14 +1089,14 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
switch (sTrainerBattleMode)
{
case 3:
case TRAINER_BATTLE_NORMAL_NO_INTRO_TEXT:
TrainerBattleLoadArgs(sOrdinaryNoIntroBattleParams, data);
return EventScript_2713C2;
case 4:
case TRAINER_BATTLE_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case 2:
case TRAINER_BATTLE_CONTINUE_SCRIPT:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
@@ -1106,26 +1107,26 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
TrainerBattleLoadArgs(sTrainerBContinueScriptBattleParams, data);
}
return EventScript_271362;
case 1:
case TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptBattleParams, data);
SetMapVarsToTrainer();
return EventScript_271362;
case 6:
case 8:
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE:
case TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC:
TrainerBattleLoadArgs(sContinueScriptDoubleBattleParams, data);
SetMapVarsToTrainer();
return EventScript_TryDoDoubleTrainerBattle;
case 7:
case TRAINER_BATTLE_REMATCH_DOUBLE:
TrainerBattleLoadArgs(sDoubleBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_TryDoDoubleRematchBattle;
case 5:
case TRAINER_BATTLE_REMATCH:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
SetMapVarsToTrainer();
gTrainerBattleOpponent_A = GetRematchTrainerId(gTrainerBattleOpponent_A);
return EventScript_2713D1;
case 9:
case TRAINER_BATTLE_9:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
@@ -1138,13 +1139,13 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data)
gTrainerBattleOpponent_B = sub_81A9AA8(gSpecialVar_LastTalked);
}
return EventScript_271362;
case 10:
case TRAINER_BATTLE_SET_TRAINER_A:
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
return NULL;
case 11:
case TRAINER_BATTLE_SET_TRAINER_B:
TrainerBattleLoadArgs(sTrainerBOrdinaryBattleParams, data);
return NULL;
case 12:
case TRAINER_BATTLE_12:
if (gApproachingTrainerId == 0)
{
TrainerBattleLoadArgs(sOrdinaryBattleParams, data);
@@ -1305,7 +1306,7 @@ void BattleSetup_StartTrainerBattle(void)
static void CB2_EndTrainerBattle(void)
{
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
@@ -1329,7 +1330,7 @@ static void CB2_EndTrainerBattle(void)
static void CB2_EndRematchBattle(void)
{
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
@@ -1497,7 +1498,7 @@ const u8 *GetTrainerALoseText(void)
{
const u8 *string;
if (gTrainerBattleOpponent_A == SECRET_BASE_OPPONENT)
if (gTrainerBattleOpponent_A == TRAINER_SECRET_BASE)
string = GetSecretBaseTrainerLoseText();
else
string = sTrainerADefeatSpeech;
@@ -1591,11 +1592,11 @@ static bool32 UpdateRandomTrainerRematches(const struct RematchTrainer *table, u
{
if (gSaveBlock1Ptr->trainerRematches[i] != 0)
{
// Trainer already wants a rematch. Don't bother updating it
// Trainer already wants a rematch. Don't bother updating it.
ret = TRUE;
}
else if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i)
&& (Random() % 100) <= 30) // 31% chance of getting a rematch
&& (Random() % 100) <= 30) // 31% chance of getting a rematch.
{
SetRematchIdForTrainer(table, i);
ret = TRUE;