Merge branch 'master' of github.com:pret/pokeemerald

This commit is contained in:
Diegoisawesome
2018-07-24 21:18:36 -07:00
1092 changed files with 39655 additions and 38981 deletions
+24 -24
View File
@@ -19871,8 +19871,8 @@ _081A4C84:
.pool .pool
thumb_func_end sub_81A4C30 thumb_func_end sub_81A4C30
thumb_func_start sub_81A4CB0 thumb_func_start GetFrontierBrainTrainerPicIndex
sub_81A4CB0: @ 81A4CB0 GetFrontierBrainTrainerPicIndex: @ 81A4CB0
push {lr} push {lr}
ldr r0, =gBattleTypeFlags ldr r0, =gBattleTypeFlags
ldr r0, [r0] ldr r0, [r0]
@@ -19881,7 +19881,7 @@ sub_81A4CB0: @ 81A4CB0
ands r0, r1 ands r0, r1
cmp r0, 0 cmp r0, 0
beq _081A4CD0 beq _081A4CD0
bl sub_8185EA0 bl GetRecordedBattleFrontierFacility
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
b _081A4CDA b _081A4CDA
@@ -19893,7 +19893,7 @@ _081A4CD0:
lsrs r0, 16 lsrs r0, 16
_081A4CDA: _081A4CDA:
ldr r2, =gTrainers ldr r2, =gTrainers
ldr r1, =gUnknown_08611D30 ldr r1, =gFacilityToBrainTrainerId
lsls r0, 1 lsls r0, 1
adds r0, r1 adds r0, r1
ldrh r1, [r0] ldrh r1, [r0]
@@ -19905,10 +19905,10 @@ _081A4CDA:
pop {r1} pop {r1}
bx r1 bx r1
.pool .pool
thumb_func_end sub_81A4CB0 thumb_func_end GetFrontierBrainTrainerPicIndex
thumb_func_start sub_81A4D00 thumb_func_start GetFrontierBrainTrainerClass
sub_81A4D00: @ 81A4D00 GetFrontierBrainTrainerClass: @ 81A4D00
push {lr} push {lr}
ldr r0, =gBattleTypeFlags ldr r0, =gBattleTypeFlags
ldr r0, [r0] ldr r0, [r0]
@@ -19917,7 +19917,7 @@ sub_81A4D00: @ 81A4D00
ands r0, r1 ands r0, r1
cmp r0, 0 cmp r0, 0
beq _081A4D20 beq _081A4D20
bl sub_8185EA0 bl GetRecordedBattleFrontierFacility
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
b _081A4D2A b _081A4D2A
@@ -19929,7 +19929,7 @@ _081A4D20:
lsrs r0, 16 lsrs r0, 16
_081A4D2A: _081A4D2A:
ldr r2, =gTrainers ldr r2, =gTrainers
ldr r1, =gUnknown_08611D30 ldr r1, =gFacilityToBrainTrainerId
lsls r0, 1 lsls r0, 1
adds r0, r1 adds r0, r1
ldrh r1, [r0] ldrh r1, [r0]
@@ -19941,10 +19941,10 @@ _081A4D2A:
pop {r1} pop {r1}
bx r1 bx r1
.pool .pool
thumb_func_end sub_81A4D00 thumb_func_end GetFrontierBrainTrainerClass
thumb_func_start sub_81A4D50 thumb_func_start CopyFrontierBrainTrainerName
sub_81A4D50: @ 81A4D50 CopyFrontierBrainTrainerName: @ 81A4D50
push {r4,lr} push {r4,lr}
adds r4, r0, 0 adds r4, r0, 0
ldr r0, =gBattleTypeFlags ldr r0, =gBattleTypeFlags
@@ -19954,7 +19954,7 @@ sub_81A4D50: @ 81A4D50
ands r0, r1 ands r0, r1
cmp r0, 0 cmp r0, 0
beq _081A4D70 beq _081A4D70
bl sub_8185EA0 bl GetRecordedBattleFrontierFacility
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
b _081A4D7A b _081A4D7A
@@ -19968,7 +19968,7 @@ _081A4D7A:
movs r3, 0 movs r3, 0
lsls r0, 1 lsls r0, 1
ldr r2, =gTrainers ldr r2, =gTrainers
ldr r1, =gUnknown_08611D30 ldr r1, =gFacilityToBrainTrainerId
adds r0, r1 adds r0, r1
ldrh r1, [r0] ldrh r1, [r0]
lsls r0, r1, 2 lsls r0, r1, 2
@@ -19991,7 +19991,7 @@ _081A4D90:
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
thumb_func_end sub_81A4D50 thumb_func_end CopyFrontierBrainTrainerName
thumb_func_start sub_81A4DB8 thumb_func_start sub_81A4DB8
sub_81A4DB8: @ 81A4DB8 sub_81A4DB8: @ 81A4DB8
@@ -20483,7 +20483,7 @@ sub_81A51A8: @ 81A51A8
ands r0, r1 ands r0, r1
cmp r0, 0 cmp r0, 0
beq _081A51D4 beq _081A51D4
bl sub_8185EA0 bl GetRecordedBattleFrontierFacility
lsls r0, 24 lsls r0, 24
lsrs r4, r0, 24 lsrs r4, r0, 24
bl sub_8185EAC bl sub_8185EAC
@@ -20646,29 +20646,29 @@ _081A5328:
ldr r4, =gDisplayedStringBattle ldr r4, =gDisplayedStringBattle
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0xF movs r1, 0xF
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldr r0, =gText_Vs ldr r0, =gText_Vs
movs r1, 0x10 movs r1, 0x10
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldr r0, =gText_OpponentMon1Name ldr r0, =gText_OpponentMon1Name
bl BattleStringExpandPlaceholdersToDisplayedString bl BattleStringExpandPlaceholdersToDisplayedString
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0x11 movs r1, 0x11
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldr r0, =gText_Mind ldr r0, =gText_Mind
movs r1, 0x12 movs r1, 0x12
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldr r0, =gText_Skill ldr r0, =gText_Skill
movs r1, 0x13 movs r1, 0x13
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldr r0, =gText_Body ldr r0, =gText_Body
movs r1, 0x14 movs r1, 0x14
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldr r0, =gText_Judgement ldr r0, =gText_Judgement
bl BattleStringExpandPlaceholdersToDisplayedString bl BattleStringExpandPlaceholdersToDisplayedString
adds r0, r4, 0 adds r0, r4, 0
movs r1, 0x15 movs r1, 0x15
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
b _081A553E b _081A553E
.pool .pool
_081A53B4: _081A53B4:
@@ -20752,7 +20752,7 @@ _081A5464:
bl BattleStringExpandPlaceholdersToDisplayedString bl BattleStringExpandPlaceholdersToDisplayedString
ldr r0, =gDisplayedStringBattle ldr r0, =gDisplayedStringBattle
movs r1, 0x15 movs r1, 0x15
bl BattleHandleAddTextPrinter bl BattlePutTextOnWindow
ldrb r0, [r5] ldrb r0, [r5]
adds r0, 0x1 adds r0, 0x1
strb r0, [r5] strb r0, [r5]
+3 -3
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@@ -1353,7 +1353,7 @@ _08162AD0:
ldr r0, =0x000003fe ldr r0, =0x000003fe
cmp r4, r0 cmp r4, r0
bne _08162AE4 bne _08162AE4
bl sub_81A4CB0 bl GetFrontierBrainTrainerPicIndex
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
b _08162BCA b _08162BCA
@@ -1479,7 +1479,7 @@ _08162C08:
ldr r0, =0x000003fe ldr r0, =0x000003fe
cmp r4, r0 cmp r4, r0
bne _08162C1C bne _08162C1C
bl sub_81A4D00 bl GetFrontierBrainTrainerClass
lsls r0, 24 lsls r0, 24
lsrs r0, 24 lsrs r0, 24
b _08162D1E b _08162D1E
@@ -1729,7 +1729,7 @@ _08162E54:
cmp r5, r0 cmp r5, r0
bne _08162E68 bne _08162E68
adds r0, r6, 0 adds r0, r6, 0
bl sub_81A4D50 bl CopyFrontierBrainTrainerName
b _08162F62 b _08162F62
.pool .pool
_08162E68: _08162E68:
+2 -2
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@@ -6770,8 +6770,8 @@ _080DB1CC:
bl LoadCompressedPalette bl LoadCompressedPalette
adds r0, r5, 0 adds r0, r5, 0
movs r1, 0 movs r1, 0
bl sub_806A068 bl SetMultiuseSpriteTemplateToPokemon
ldr r4, =gUnknown_0202499C ldr r4, =gMultiuseSpriteTemplate
movs r0, 0x2 movs r0, 0x2
adds r1, r5, 0 adds r1, r5, 0
movs r2, 0 movs r2, 0
+2 -2
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@@ -1420,8 +1420,8 @@ _080F64F2:
bl LoadCompressedObjectPalette bl LoadCompressedObjectPalette
adds r0, r6, 0 adds r0, r6, 0
movs r1, 0x1 movs r1, 0x1
bl sub_806A068 bl SetMultiuseSpriteTemplateToPokemon
ldr r0, =gUnknown_0202499C ldr r0, =gMultiuseSpriteTemplate
ldrh r1, [r4, 0x4] ldrh r1, [r4, 0x4]
strh r1, [r0, 0x2] strh r1, [r0, 0x2]
movs r1, 0x88 movs r1, 0x88
+3 -3
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@@ -511,7 +511,7 @@
.byte \bank .byte \bank
.endm .endm
.macro atk5F .macro swapattackerwithtarget
.byte 0x5f .byte 0x5f
.endm .endm
@@ -525,7 +525,7 @@
.byte \bank .byte \bank
.endm .endm
.macro atk62 bank .macro hidepartystatussummary bank
.byte 0x62 .byte 0x62
.byte \bank .byte \bank
.endm .endm
@@ -1163,7 +1163,7 @@
.4byte \param0 .4byte \param0
.endm .endm
.macro snatchsetbanks .macro snatchsetbattlers
.byte 0xed .byte 0xed
.endm .endm
+23 -6
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@@ -34,18 +34,27 @@
inc _num_warps inc _num_warps
.endm .endm
.macro coord_event x, y, byte1, byte2, word1, word2, word3, script .macro coord_event x, y, elevation, trigger, index, script
.2byte \x, \y .2byte \x, \y
.byte \byte1, \byte2 .byte \elevation, 0
.2byte \word1, \word2, \word3 .2byte \trigger, \index, 0
.4byte \script .4byte \script
inc _num_traps inc _num_traps
.endm .endm
.macro bg_event x, y, byte, kind, word, arg6, arg7, arg8 .macro coord_weather_event x, y, elevation, weather
.2byte \x, \y .2byte \x, \y
.byte \byte, \kind .byte \elevation, 0
.2byte \word .2byte \weather
.2byte 0, 0
.4byte 0
inc _num_traps
.endm
.macro bg_event x, y, elevation, kind, arg6, arg7, arg8
.2byte \x, \y
.byte \elevation, \kind
.2byte 0
.if \kind < 5 .if \kind < 5
.4byte \arg6 .4byte \arg6
.else .else
@@ -55,6 +64,14 @@
inc _num_signs inc _num_signs
.endm .endm
.macro bg_hidden_item_event x, y, height, item, flag
bg_event \x, \y, \height, 7, \item, \flag, 0
.endm
.macro bg_secret_base_event x, y, height, secret_base_id
bg_event \x, \y, \height, 8, \secret_base_id, 0, 0
.endm
.macro map_events npcs, warps, traps, signs .macro map_events npcs, warps, traps, signs
.byte _num_npcs, _num_warps, _num_traps, _num_signs .byte _num_npcs, _num_warps, _num_traps, _num_signs
.4byte \npcs, \warps, \traps, \signs .4byte \npcs, \warps, \traps, \signs
+5 -5
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@@ -12158,7 +12158,7 @@ sub_81B672C: @ 81B672C
bl sub_81B1B5C bl sub_81B1B5C
movs r0, 0x2 movs r0, 0x2
bl schedule_bg_copy_tilemap_to_vram bl schedule_bg_copy_tilemap_to_vram
bl sub_805EAE8 bl HandleBattleLowHpMusicChange
ldr r1, =gTasks ldr r1, =gTasks
lsls r0, r5, 2 lsls r0, r5, 2
adds r0, r5 adds r0, r5
@@ -16079,8 +16079,8 @@ _081B89A6:
bx r1 bx r1
thumb_func_end sub_81B8984 thumb_func_end sub_81B8984
thumb_func_start sub_81B89AC thumb_func_start OpenPartyMenuInBattle
sub_81B89AC: @ 81B89AC OpenPartyMenuInBattle: @ 81B89AC
push {r4,lr} push {r4,lr}
sub sp, 0xC sub sp, 0xC
adds r4, r0, 0 adds r4, r0, 0
@@ -16107,7 +16107,7 @@ sub_81B89AC: @ 81B89AC
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
thumb_func_end sub_81B89AC thumb_func_end OpenPartyMenuInBattle
thumb_func_start sub_81B89F0 thumb_func_start sub_81B89F0
sub_81B89F0: @ 81B89F0 sub_81B89F0: @ 81B89F0
@@ -16288,7 +16288,7 @@ _081B8B94:
ldrb r0, [r0, 0xB] ldrb r0, [r0, 0xB]
cmp r0, 0x4 cmp r0, 0x4
bne _081B8BA8 bne _081B8BA8
bl sub_806E994 bl SetMonPreventsSwitchingString
b _081B8C46 b _081B8C46
.pool .pool
_081B8BA8: _081B8BA8:
+4 -4
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@@ -1092,7 +1092,7 @@ _081C4750:
bl LoadCompressedObjectPalette bl LoadCompressedObjectPalette
ldrh r0, [r4, 0x4] ldrh r0, [r4, 0x4]
movs r1, 0x1 movs r1, 0x1
bl sub_806A068 bl SetMultiuseSpriteTemplateToPokemon
_081C4768: _081C4768:
ldrh r0, [r6] ldrh r0, [r6]
adds r0, 0x1 adds r0, 0x1
@@ -1116,7 +1116,7 @@ sub_81C4778: @ 81C4778
bne _081C47AE bne _081C47AE
adds r0, r1, 0 adds r0, r1, 0
adds r0, 0xC adds r0, 0xC
bl ShouldPlayNormalPokeCry bl ShouldPlayNormalMonCry
cmp r0, 0x1 cmp r0, 0x1
bne _081C47A4 bne _081C47A4
ldrh r0, [r4, 0x2] ldrh r0, [r4, 0x2]
@@ -1144,7 +1144,7 @@ sub_81C47B4: @ 81C47B4
ldr r0, =gUnknown_0203CF1C ldr r0, =gUnknown_0203CF1C
ldr r6, [r0] ldr r6, [r0]
adds r6, 0x70 adds r6, 0x70
ldr r0, =gUnknown_0202499C ldr r0, =gMultiuseSpriteTemplate
movs r1, 0x28 movs r1, 0x28
movs r2, 0x40 movs r2, 0x40
movs r3, 0x5 movs r3, 0x5
@@ -5297,7 +5297,7 @@ sub_81C6BD8: @ 81C6BD8
movs r0, 0 movs r0, 0
movs r1, 0xA movs r1, 0xA
movs r2, 0xD0 movs r2, 0xD0
bl copy_textbox_border_tile_patterns_to_vram bl LoadMessageBoxGfx
ldr r0, =gUnknown_0860F074 ldr r0, =gUnknown_0860F074
movs r1, 0xF0 movs r1, 0xF0
movs r2, 0x20 movs r2, 0x20
+1 -1
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@@ -11351,7 +11351,7 @@ sub_81CCA1C: @ 81CCA1C
lsrs r0, 24 lsrs r0, 24
movs r1, 0x42 movs r1, 0x42
movs r2, 0x40 movs r2, 0x40
bl box_border_load_tiles_and_pal bl LoadUserWindowBorderGfx_
ldrb r0, [r5, 0x8] ldrb r0, [r5, 0x8]
movs r1, 0x42 movs r1, 0x42
movs r2, 0x4 movs r2, 0x4
+25 -5486
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File diff suppressed because it is too large Load Diff
+2 -2
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@@ -737,8 +737,8 @@ _080F8DD8:
bl LoadCompressedObjectPalette bl LoadCompressedObjectPalette
adds r0, r6, 0 adds r0, r6, 0
movs r1, 0x1 movs r1, 0x1
bl sub_806A068 bl SetMultiuseSpriteTemplateToPokemon
ldr r0, =gUnknown_0202499C ldr r0, =gMultiuseSpriteTemplate
ldrh r1, [r4, 0x4] ldrh r1, [r4, 0x4]
strh r1, [r0, 0x2] strh r1, [r0, 0x2]
mov r1, r9 mov r1, r9
+1 -1
View File
@@ -1161,7 +1161,7 @@ BuyMenuInitWindows: @ 80E0468
movs r0, 0 movs r0, 0
movs r1, 0xA movs r1, 0xA
movs r2, 0xE0 movs r2, 0xE0
bl copy_textbox_border_tile_patterns_to_vram bl LoadMessageBoxGfx
movs r0, 0 movs r0, 0
bl PutWindowTilemap bl PutWindowTilemap
movs r0, 0x1 movs r0, 0x1
+1 -1
View File
@@ -634,7 +634,7 @@ sub_812AA48: @ 812AA48
lsls r1, 2 lsls r1, 2
movs r0, 0 movs r0, 0
movs r2, 0xF0 movs r2, 0xF0
bl copy_textbox_border_tile_patterns_to_vram bl LoadMessageBoxGfx
movs r1, 0x85 movs r1, 0x85
lsls r1, 2 lsls r1, 2
movs r0, 0 movs r0, 0
+3 -3
View File
@@ -241,7 +241,7 @@ _08077310:
movs r0, 0 movs r0, 0
movs r1, 0x14 movs r1, 0x14
movs r2, 0xC0 movs r2, 0xC0
bl box_border_load_tiles_and_pal bl LoadUserWindowBorderGfx_
movs r0, 0x2 movs r0, 0x2
movs r1, 0x1 movs r1, 0x1
movs r2, 0xE0 movs r2, 0xE0
@@ -7174,8 +7174,8 @@ _0807ADE0:
bl GetMonSpritePalStruct bl GetMonSpritePalStruct
ldrh r0, [r0, 0x4] ldrh r0, [r0, 0x4]
adds r1, r4, 0 adds r1, r4, 0
bl sub_806A068 bl SetMultiuseSpriteTemplateToPokemon
ldr r0, =gUnknown_0202499C ldr r0, =gMultiuseSpriteTemplate
movs r1, 0x78 movs r1, 0x78
movs r2, 0x3C movs r2, 0x3C
movs r3, 0x6 movs r3, 0x6
+3 -3
View File
@@ -3382,11 +3382,11 @@ AI_Safari_Flee:
flee flee
AI_FirstBattle: AI_FirstBattle:
if_hp_equal AI_TARGET, 20, BattleAIScript_82DE34D if_hp_equal AI_TARGET, 20, AI_FirstBattle_Flee
if_hp_less_than AI_TARGET, 20, BattleAIScript_82DE34D if_hp_less_than AI_TARGET, 20, AI_FirstBattle_Flee
end end
BattleAIScript_82DE34D: AI_FirstBattle_Flee:
flee flee
AI_Ret: AI_Ret:
+5 -2
View File
@@ -1,5 +1,6 @@
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/species.h" #include "constants/species.h"
#include "constants/trainers.h"
.include "asm/macros.inc" .include "asm/macros.inc"
.include "constants/constants.inc" .include "constants/constants.inc"
@@ -1049,8 +1050,10 @@ gUnknown_08611D08:: @ 8611D08
.4byte gUnknown_085EE3C4 .4byte gUnknown_085EE3C4
.align 1 .align 1
gUnknown_08611D30:: @ 8611D30 gFacilityToBrainTrainerId:: @ 8611D30
.2byte 0x0325, 0x0326, 0x0327, 0x0328, 0x0329, 0x032a, 0x032b, 0x0000 .2byte TRAINER_ANABEL, TRAINER_TUCKER, TRAINER_SPENSER
.2byte TRAINER_GRETA, TRAINER_NOLAND, TRAINER_LUCY
.2byte TRAINER_BRANDON
.align 2 .align 2
gUnknown_08611D40:: @ 8611D40 gUnknown_08611D40:: @ 8611D40
+16 -16
View File
@@ -2873,7 +2873,7 @@ BattleScript_FaintedMonTryChooseAnother::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonChooseAnother
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
@@ -2899,7 +2899,7 @@ BattleScript_FaintedMonTryChooseAnother::
switchindataupdate BS_ATTACKER switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER hpthresholds BS_ATTACKER
printstring STRINGID_SWITCHINMON printstring STRINGID_SWITCHINMON
atk62 BS_ATTACKER hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, 0x0 switchinanim BS_ATTACKER, 0x0
waitstate waitstate
switchineffects BS_ATTACKER switchineffects BS_ATTACKER
@@ -2910,7 +2910,7 @@ BattleScript_FaintedMonChooseAnother::
switchindataupdate BS_FAINTED switchindataupdate BS_FAINTED
hpthresholds BS_FAINTED hpthresholds BS_FAINTED
printstring STRINGID_SWITCHINMON printstring STRINGID_SWITCHINMON
atk62 BS_FAINTED hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE switchinanim BS_FAINTED, FALSE
waitstate waitstate
various7 BS_ATTACKER various7 BS_ATTACKER
@@ -2933,7 +2933,7 @@ BattleScript_82DA908::
switchindataupdate BS_FAINTED switchindataupdate BS_FAINTED
hpthresholds BS_FAINTED hpthresholds BS_FAINTED
printstring STRINGID_SWITCHINMON printstring STRINGID_SWITCHINMON
atk62 BS_FAINTED hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE switchinanim BS_FAINTED, FALSE
waitstate waitstate
switchineffects 5 switchineffects 5
@@ -2968,7 +2968,7 @@ BattleScript_PayDayMoneyAndPickUpItems::
BattleScript_LocalBattleLost:: BattleScript_LocalBattleLost::
jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd
@@ -3120,10 +3120,10 @@ BattleScript_PursuitSwitchDmgSetMultihit::
setmultihit 0x2 setmultihit 0x2
BattleScript_PursuitSwitchDmgLoop:: BattleScript_PursuitSwitchDmgLoop::
jumpifnopursuitswitchdmg BattleScript_DoSwitchOut jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
atk5F swapattackerwithtarget
trysetdestinybondtohappen trysetdestinybondtohappen
call BattleScript_PursuitDmgOnSwitchOut call BattleScript_PursuitDmgOnSwitchOut
atk5F swapattackerwithtarget
BattleScript_DoSwitchOut:: BattleScript_DoSwitchOut::
decrementmultihit BattleScript_PursuitSwitchDmgLoop decrementmultihit BattleScript_PursuitSwitchDmgLoop
switchoutabilities BS_ATTACKER switchoutabilities BS_ATTACKER
@@ -3136,7 +3136,7 @@ BattleScript_DoSwitchOut::
switchindataupdate BS_ATTACKER switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER hpthresholds BS_ATTACKER
printstring STRINGID_SWITCHINMON printstring STRINGID_SWITCHINMON
atk62 BS_ATTACKER hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, FALSE switchinanim BS_ATTACKER, FALSE
waitstate waitstate
switchineffects BS_ATTACKER switchineffects BS_ATTACKER
@@ -3230,7 +3230,7 @@ BattleScript_DamagingWeatherContinues::
playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL playanimation2 BS_ATTACKER, sB_ANIM_ARG1, NULL
setbyte gBattleCommunication, 0x0 setbyte gBattleCommunication, 0x0
BattleScript_DamagingWeatherLoop:: BattleScript_DamagingWeatherLoop::
copyarraywithindex gBattlerAttacker, gBattleTurnOrder, gBattleCommunication, 0x1 copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 0x1
weatherdamage weatherdamage
jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement jumpifword CMP_EQUAL, gBattleMoveDamage, 0x0, BattleScript_DamagingWeatherLoopIncrement
printfromtable gSandStormHailDmgStringIds printfromtable gSandStormHailDmgStringIds
@@ -3710,12 +3710,12 @@ BattleScript_MagicCoatBounce::
BattleScript_SnatchedMove:: BattleScript_SnatchedMove::
attackstring attackstring
ppreduce ppreduce
snatchsetbanks snatchsetbattlers
playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL playanimation BS_TARGET, B_ANIM_SNATCH_MOVE, NULL
printstring STRINGID_PKMNSNATCHEDMOVE printstring STRINGID_PKMNSNATCHEDMOVE
waitmessage 0x40 waitmessage 0x40
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000 orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
atk5F swapattackerwithtarget
return return
BattleScript_EnduredMsg:: BattleScript_EnduredMsg::
@@ -3991,7 +3991,7 @@ BattleScript_DrizzleActivates::
pause 0x20 pause 0x20
printstring STRINGID_PKMNMADEITRAIN printstring STRINGID_PKMNMADEITRAIN
waitstate waitstate
playanimation BS_BANK_0, B_ANIM_RAIN_CONTINUES, NULL playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES, NULL
call BattleScript_WeatherFormChanges call BattleScript_WeatherFormChanges
end3 end3
@@ -4019,7 +4019,7 @@ BattleScript_SandstreamActivates::
pause 0x20 pause 0x20
printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
waitstate waitstate
playanimation BS_BANK_0, B_ANIM_SANDSTORM_CONTINUES, NULL playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES, NULL
call BattleScript_WeatherFormChanges call BattleScript_WeatherFormChanges
end3 end3
@@ -4085,7 +4085,7 @@ BattleScript_DroughtActivates::
pause 0x20 pause 0x20
printstring STRINGID_PKMNSXINTENSIFIEDSUN printstring STRINGID_PKMNSXINTENSIFIEDSUN
waitstate waitstate
playanimation BS_BANK_0, B_ANIM_SUN_CONTINUES, NULL playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES, NULL
call BattleScript_WeatherFormChanges call BattleScript_WeatherFormChanges
end3 end3
@@ -4561,8 +4561,8 @@ BattleScript_82DB973::
end2 end2
BattleScript_82DB992:: BattleScript_82DB992::
various16 BS_BANK_0 various16 BS_BATTLER_0
various17 BS_BANK_0 various17 BS_BATTLER_0
various9 BS_ATTACKER various9 BS_ATTACKER
various15 BS_ATTACKER various15 BS_ATTACKER
printstring STRINGID_TIEDOPPONENTBYREFEREE printstring STRINGID_TIEDOPPONENTBYREFEREE
+5 -5
View File
@@ -44,7 +44,7 @@ gBattlescriptsForSafariActions:: @ 82DBD58
.4byte BattleScript_ActionWatchesCarefully .4byte BattleScript_ActionWatchesCarefully
.4byte BattleScript_ActionGetNear .4byte BattleScript_ActionGetNear
.4byte BattleScript_ActionThrowPokeblock .4byte BattleScript_ActionThrowPokeblock
.4byte BattleScript_82DBEE3 .4byte BattleScript_ActionWallyThrow
BattleScript_BallThrow:: BattleScript_BallThrow::
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
@@ -176,17 +176,17 @@ BattleScript_RunByUsingItem::
setbyte gBattleOutcome, B_OUTCOME_RAN setbyte gBattleOutcome, B_OUTCOME_RAN
finishturn finishturn
BattleScript_ActionWatchesCarefully:: BattleScript_ActionWatchesCarefully:
printstring STRINGID_PKMNWATCHINGCAREFULLY printstring STRINGID_PKMNWATCHINGCAREFULLY
waitmessage 0x40 waitmessage 0x40
end2 end2
BattleScript_ActionGetNear:: BattleScript_ActionGetNear:
printfromtable gSafariGetNearStringIds printfromtable gSafariGetNearStringIds
waitmessage 0x40 waitmessage 0x40
end2 end2
BattleScript_ActionThrowPokeblock:: BattleScript_ActionThrowPokeblock:
printstring STRINGID_THREWPOKEBLOCKATPKMN printstring STRINGID_THREWPOKEBLOCKATPKMN
waitmessage 0x40 waitmessage 0x40
playanimation BS_ATTACKER, B_ANIM_x4, NULL playanimation BS_ATTACKER, B_ANIM_x4, NULL
@@ -194,7 +194,7 @@ BattleScript_ActionThrowPokeblock::
waitmessage 0x40 waitmessage 0x40
end2 end2
BattleScript_82DBEE3:: BattleScript_ActionWallyThrow:
printstring STRINGID_RETURNMON printstring STRINGID_RETURNMON
waitmessage 0x40 waitmessage 0x40
returnatktoball returnatktoball
+1 -237
View File
@@ -235,7 +235,7 @@ gUnknown_082FF704:: @ 82FF704
.2byte 0x0003, 0x0000, 0xffff, 0x0000 .2byte 0x0003, 0x0000, 0xffff, 0x0000
.align 2 .align 2
gUnknown_082FF70C:: @ 82FF70C gPlayerMonSpriteAnimsTable:: @ 82FF70C
.4byte gUnknown_082FF6EC .4byte gUnknown_082FF6EC
.4byte gUnknown_082FF6F4 .4byte gUnknown_082FF6F4
.4byte gUnknown_082FF6FC .4byte gUnknown_082FF6FC
@@ -4630,239 +4630,3 @@ gUnknown_08305D0C:: @ 8305D0C
.4byte 0x00000888, 0x00000888, 0x00000888, 0x00000888 .4byte 0x00000888, 0x00000888, 0x00000888, 0x00000888
.4byte 0x00000888, 0x00000888, 0x00000888, 0x00000888 .4byte 0x00000888, 0x00000888, 0x00000888, 0x00000888
.4byte 0x00000888, 0x00000888, 0x00000888, 0x00000888 .4byte 0x00000888, 0x00000888, 0x00000888, 0x00000888
@ 830B62C
.include "data/trainer_parties.inc"
@ 830FCD4
.include "data/text/trainer_class_names.inc"
@ 8310030
.include "data/trainers.inc"
@ 83185C8
.include "data/text/species_names.inc"
@ 831977C
.include "data/text/move_names.inc"
.align 2
.2byte 0x0300, 0x0000
.align 2
gUnknown_0831A988:: @ 831A988
.byte 0x00, 0x03, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00
.align 2
gUnknown_0831A990:: @ 831A990
.byte 0x00, 0x03, 0x00, 0xc0, 0x40, 0x00, 0x00, 0x00
.align 2
gUnknown_0831A998:: @ 831A998
.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
gUnknown_0831A9A8:: @ 831A9A8
.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0018, 0x0018, 0x8000, 0x0000
.2byte 0x0018, 0x0018, 0x8000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
gUnknown_0831A9C8:: @ 831A9C8
.4byte gUnknown_0831A998
.4byte gUnknown_0831A9A8
.align 2
gUnknown_0831A9D0:: @ 831A9D0
spr_template 0x2710, 0x2710, gUnknown_0831A988, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
.align 2
gUnknown_0831A9E8:: @ 831A9E8
spr_template 0x2710, 0x2710, gUnknown_0831A990, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
.align 2
gUnknown_0831AA00:: @ 831AA00
obj_tiles gUnknown_08D77B0C, 0x1000, 0x2710
.align 2
gUnknown_0831AA08:: @ 831AA08
.4byte 0x00000580, 0x000005c5, 0x000013e6, 0x000033ab
.align 2
gUnknown_0831AA18:: @ 831AA18
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
window_template 0x01, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0020
window_template 0x02, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0040
window_template 0x01, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0020
window_template 0x02, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0040
window_template 0x01, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0060
window_template 0x02, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0080
window_template 0x00, 0x0c, 0x02, 0x06, 0x02, 0x00, 0x00a0
window_template 0x00, 0x04, 0x02, 0x07, 0x02, 0x00, 0x00a0
window_template 0x00, 0x13, 0x02, 0x07, 0x02, 0x00, 0x00b0
null_window_template
.align 2
gUnknown_0831AAE0:: @ 831AAE0
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
window_template 0x00, 0x06, 0x01, 0x08, 0x02, 0x05, 0x0100
window_template 0x00, 0x0e, 0x01, 0x02, 0x02, 0x05, 0x0110
window_template 0x00, 0x10, 0x01, 0x08, 0x02, 0x05, 0x0114
window_template 0x00, 0x0c, 0x04, 0x06, 0x02, 0x05, 0x0124
window_template 0x00, 0x0c, 0x06, 0x06, 0x02, 0x05, 0x0130
window_template 0x00, 0x0c, 0x08, 0x06, 0x02, 0x05, 0x013c
window_template 0x00, 0x08, 0x0b, 0x0e, 0x02, 0x05, 0x0148
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x07, 0x0090
null_window_template
.align 2
gUnknown_0831ABA0:: @ 831ABA0
.4byte gUnknown_0831AA18
.4byte gUnknown_0831AAE0
.align 2
gBattleTerrainTable:: @ 831ABA8
@ tall_grass
.4byte gBattleTerrainTiles_TallGrass
.4byte gBattleTerrainTilemap_TallGrass
.4byte gBattleTerrainAnimTiles_TallGrass
.4byte gBattleTerrainAnimTilemap_TallGrass
.4byte gBattleTerrainPalette_TallGrass
@ long_grass
.4byte gBattleTerrainTiles_LongGrass
.4byte gBattleTerrainTilemap_LongGrass
.4byte gBattleTerrainAnimTiles_LongGrass
.4byte gBattleTerrainAnimTilemap_LongGrass
.4byte gBattleTerrainPalette_LongGrass
@ sand
.4byte gBattleTerrainTiles_Sand
.4byte gBattleTerrainTilemap_Sand
.4byte gBattleTerrainAnimTiles_Sand
.4byte gBattleTerrainAnimTilemap_Sand
.4byte gBattleTerrainPalette_Sand
@ underwater
.4byte gBattleTerrainTiles_Underwater
.4byte gBattleTerrainTilemap_Underwater
.4byte gBattleTerrainAnimTiles_Underwater
.4byte gBattleTerrainAnimTilemap_Underwater
.4byte gBattleTerrainPalette_Underwater
@ water
.4byte gBattleTerrainTiles_Water
.4byte gBattleTerrainTilemap_Water
.4byte gBattleTerrainAnimTiles_Water
.4byte gBattleTerrainAnimTilemap_Water
.4byte gBattleTerrainPalette_Water
@ pond_water
.4byte gBattleTerrainTiles_PondWater
.4byte gBattleTerrainTilemap_PondWater
.4byte gBattleTerrainAnimTiles_PondWater
.4byte gBattleTerrainAnimTilemap_PondWater
.4byte gBattleTerrainPalette_PondWater
@ rock
.4byte gBattleTerrainTiles_Rock
.4byte gBattleTerrainTilemap_Rock
.4byte gBattleTerrainAnimTiles_Rock
.4byte gBattleTerrainAnimTilemap_Rock
.4byte gBattleTerrainPalette_Rock
@ cave
.4byte gBattleTerrainTiles_Cave
.4byte gBattleTerrainTilemap_Cave
.4byte gBattleTerrainAnimTiles_Cave
.4byte gBattleTerrainAnimTilemap_Cave
.4byte gBattleTerrainPalette_Cave
@ building
.4byte gBattleTerrainTiles_Building
.4byte gBattleTerrainTilemap_Building
.4byte gBattleTerrainAnimTiles_Building
.4byte gBattleTerrainAnimTilemap_Building
.4byte gBattleTerrainPalette_Building
@ plain
.4byte gBattleTerrainTiles_Building
.4byte gBattleTerrainTilemap_Building
.4byte gBattleTerrainAnimTiles_Building
.4byte gBattleTerrainAnimTilemap_Building
.4byte gBattleTerrainPalette_Plain
.align 2
gUnknown_0831AC70:: @ 831AC70
.4byte REG_BG3HOFS
.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
.4byte 1
.4byte REG_BG3HOFS
.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_32BIT | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
.4byte 1
.align 2
gUnknown_0831AC88:: @ 831AC88
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8038528
gText_ShedinjaJapaneseName:: @ 831ACA0
.string "$" @ Nukenin
.align 2
gUnknown_0831ACA8:: @ 831ACA8
.2byte 0x0100
.2byte 0xC000
.2byte 0x0800
.align 2
gUnknown_0831ACB0:: @ 831ACB0
.2byte 0x0100
.2byte 0xC000
.2byte 0x2800
.align 2
gUnknown_0831ACB8:: @ 831ACB8
.2byte 0x0000, 0x0005, 0xfffe, 0x0000
.align 2
gUnknown_0831ACC0:: @ 831ACC0
.4byte gUnknown_0831ACB8
.align 2
gUnknown_0831ACC4:: @ 831ACC4
.2byte 0xfff0, 0x0000, 0x0400, 0x0000, 0x0000, 0x0000, 0x3c00, 0x0000, 0x7ffe, 0x0001, 0x0000, 0x0000
.align 2
gUnknown_0831ACDC:: @ 831ACDC
.4byte gUnknown_0831ACC4
.align 2
gUnknown_0831ACE0:: @ 831ACE0
.byte 0xe0, 0xf0, 0xf0, 0xe0, 0xe0, 0x00, 0x00, 0x00
+226
View File
@@ -0,0 +1,226 @@
#include "constants/items.h"
#include "constants/moves.h"
#include "constants/species.h"
#include "constants/trainers.h"
#include "constants/pokemon.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
.2byte 0x0300, 0x0000
.align 2
gUnknown_0831A988:: @ 831A988
.byte 0x00, 0x03, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00
.align 2
gUnknown_0831A990:: @ 831A990
.byte 0x00, 0x03, 0x00, 0xc0, 0x40, 0x00, 0x00, 0x00
.align 2
gUnknown_0831A998:: @ 831A998
.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
gUnknown_0831A9A8:: @ 831A9A8
.2byte 0x0080, 0x0080, 0x0000, 0x0000, 0x0018, 0x0018, 0x8000, 0x0000
.2byte 0x0018, 0x0018, 0x8000, 0x0000, 0x7fff, 0x0000, 0x0000, 0x0000
.align 2
gUnknown_0831A9C8:: @ 831A9C8
.4byte gUnknown_0831A998
.4byte gUnknown_0831A9A8
.align 2
gUnknown_0831A9D0:: @ 831A9D0
spr_template 0x2710, 0x2710, gUnknown_0831A988, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
.align 2
gUnknown_0831A9E8:: @ 831A9E8
spr_template 0x2710, 0x2710, gUnknown_0831A990, gDummySpriteAnimTable, NULL, gUnknown_0831A9C8, nullsub_17
.align 2
gUnknown_0831AA00:: @ 831AA00
obj_tiles gUnknown_08D77B0C, 0x1000, 0x2710
.align 2
gBattleBgTemplates:: @ 831AA08
.4byte 0x00000580, 0x000005c5, 0x000013e6, 0x000033ab
.align 2
gUnknown_0831AA18:: @ 831AA18
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
window_template 0x01, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0020
window_template 0x02, 0x02, 0x03, 0x06, 0x02, 0x05, 0x0040
window_template 0x01, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0020
window_template 0x02, 0x02, 0x02, 0x06, 0x02, 0x05, 0x0040
window_template 0x01, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0060
window_template 0x02, 0x02, 0x06, 0x06, 0x02, 0x05, 0x0080
window_template 0x00, 0x0c, 0x02, 0x06, 0x02, 0x00, 0x00a0
window_template 0x00, 0x04, 0x02, 0x07, 0x02, 0x00, 0x00a0
window_template 0x00, 0x13, 0x02, 0x07, 0x02, 0x00, 0x00b0
null_window_template
.align 2
gUnknown_0831AAE0:: @ 831AAE0
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x00, 0x0090
window_template 0x00, 0x01, 0x23, 0x0e, 0x04, 0x00, 0x01c0
window_template 0x00, 0x11, 0x23, 0x0c, 0x04, 0x05, 0x0190
window_template 0x00, 0x02, 0x37, 0x08, 0x02, 0x05, 0x0300
window_template 0x00, 0x0b, 0x37, 0x08, 0x02, 0x05, 0x0310
window_template 0x00, 0x02, 0x39, 0x08, 0x02, 0x05, 0x0320
window_template 0x00, 0x0b, 0x39, 0x08, 0x02, 0x05, 0x0330
window_template 0x00, 0x15, 0x37, 0x04, 0x02, 0x05, 0x0290
window_template 0x00, 0x15, 0x39, 0x00, 0x00, 0x05, 0x0298
window_template 0x00, 0x19, 0x37, 0x04, 0x02, 0x05, 0x0298
window_template 0x00, 0x15, 0x39, 0x08, 0x02, 0x05, 0x02a0
window_template 0x00, 0x15, 0x37, 0x08, 0x04, 0x05, 0x02b0
window_template 0x00, 0x1a, 0x09, 0x03, 0x04, 0x05, 0x0100
window_template 0x01, 0x13, 0x08, 0x0a, 0x0b, 0x05, 0x0100
window_template 0x02, 0x12, 0x00, 0x0c, 0x03, 0x06, 0x016e
window_template 0x00, 0x06, 0x01, 0x08, 0x02, 0x05, 0x0100
window_template 0x00, 0x0e, 0x01, 0x02, 0x02, 0x05, 0x0110
window_template 0x00, 0x10, 0x01, 0x08, 0x02, 0x05, 0x0114
window_template 0x00, 0x0c, 0x04, 0x06, 0x02, 0x05, 0x0124
window_template 0x00, 0x0c, 0x06, 0x06, 0x02, 0x05, 0x0130
window_template 0x00, 0x0c, 0x08, 0x06, 0x02, 0x05, 0x013c
window_template 0x00, 0x08, 0x0b, 0x0e, 0x02, 0x05, 0x0148
window_template 0x00, 0x02, 0x0f, 0x1a, 0x04, 0x07, 0x0090
null_window_template
.align 2
gBattleWindowTemplates:: @ 831ABA0
.4byte gUnknown_0831AA18
.4byte gUnknown_0831AAE0
.align 2
gBattleTerrainTable:: @ 831ABA8
@ tall_grass
.4byte gBattleTerrainTiles_TallGrass
.4byte gBattleTerrainTilemap_TallGrass
.4byte gBattleTerrainAnimTiles_TallGrass
.4byte gBattleTerrainAnimTilemap_TallGrass
.4byte gBattleTerrainPalette_TallGrass
@ long_grass
.4byte gBattleTerrainTiles_LongGrass
.4byte gBattleTerrainTilemap_LongGrass
.4byte gBattleTerrainAnimTiles_LongGrass
.4byte gBattleTerrainAnimTilemap_LongGrass
.4byte gBattleTerrainPalette_LongGrass
@ sand
.4byte gBattleTerrainTiles_Sand
.4byte gBattleTerrainTilemap_Sand
.4byte gBattleTerrainAnimTiles_Sand
.4byte gBattleTerrainAnimTilemap_Sand
.4byte gBattleTerrainPalette_Sand
@ underwater
.4byte gBattleTerrainTiles_Underwater
.4byte gBattleTerrainTilemap_Underwater
.4byte gBattleTerrainAnimTiles_Underwater
.4byte gBattleTerrainAnimTilemap_Underwater
.4byte gBattleTerrainPalette_Underwater
@ water
.4byte gBattleTerrainTiles_Water
.4byte gBattleTerrainTilemap_Water
.4byte gBattleTerrainAnimTiles_Water
.4byte gBattleTerrainAnimTilemap_Water
.4byte gBattleTerrainPalette_Water
@ pond_water
.4byte gBattleTerrainTiles_PondWater
.4byte gBattleTerrainTilemap_PondWater
.4byte gBattleTerrainAnimTiles_PondWater
.4byte gBattleTerrainAnimTilemap_PondWater
.4byte gBattleTerrainPalette_PondWater
@ rock
.4byte gBattleTerrainTiles_Rock
.4byte gBattleTerrainTilemap_Rock
.4byte gBattleTerrainAnimTiles_Rock
.4byte gBattleTerrainAnimTilemap_Rock
.4byte gBattleTerrainPalette_Rock
@ cave
.4byte gBattleTerrainTiles_Cave
.4byte gBattleTerrainTilemap_Cave
.4byte gBattleTerrainAnimTiles_Cave
.4byte gBattleTerrainAnimTilemap_Cave
.4byte gBattleTerrainPalette_Cave
@ building
.4byte gBattleTerrainTiles_Building
.4byte gBattleTerrainTilemap_Building
.4byte gBattleTerrainAnimTiles_Building
.4byte gBattleTerrainAnimTilemap_Building
.4byte gBattleTerrainPalette_Building
@ plain
.4byte gBattleTerrainTiles_Building
.4byte gBattleTerrainTilemap_Building
.4byte gBattleTerrainAnimTiles_Building
.4byte gBattleTerrainAnimTilemap_Building
.4byte gBattleTerrainPalette_Plain
.align 2
gUnknown_0831AC70:: @ 831AC70
.4byte REG_BG3HOFS
.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
.4byte 1
.4byte REG_BG3HOFS
.4byte ((DMA_ENABLE | DMA_START_HBLANK | DMA_32BIT | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1
.4byte 1
.align 2
gUnknown_0831AC88:: @ 831AC88
spr_template 0x0000, 0x0000, gDummyOamData, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, sub_8038528
gText_ShedinjaJapaneseName:: @ 831ACA0
.string "$" @ Nukenin
.align 2
gUnknown_0831ACA8:: @ 831ACA8
.2byte 0x0100
.2byte 0xC000
.2byte 0x0800
.align 2
gUnknown_0831ACB0:: @ 831ACB0
.2byte 0x0100
.2byte 0xC000
.2byte 0x2800
.align 2
gUnknown_0831ACB8:: @ 831ACB8
.2byte 0x0000, 0x0005, 0xfffe, 0x0000
.align 2
gUnknown_0831ACC0:: @ 831ACC0
.4byte gUnknown_0831ACB8
.align 2
gUnknown_0831ACC4:: @ 831ACC4
.2byte 0xfff0, 0x0000, 0x0400, 0x0000, 0x0000, 0x0000, 0x3c00, 0x0000, 0x7ffe, 0x0001, 0x0000, 0x0000
.align 2
gUnknown_0831ACDC:: @ 831ACDC
.4byte gUnknown_0831ACC4
+4
View File
@@ -1,8 +1,12 @@
#include "constants/bg_event_constants.h"
#include "constants/event_object_movement_constants.h"
#include "constants/event_objects.h" #include "constants/event_objects.h"
#include "constants/flags.h" #include "constants/flags.h"
#include "constants/items.h" #include "constants/items.h"
#include "constants/maps.h" #include "constants/maps.h"
#include "constants/secret_bases.h"
#include "constants/vars.h" #include "constants/vars.h"
#include "constants/weather.h"
.include "asm/macros.inc" .include "asm/macros.inc"
.include "constants/constants.inc" .include "constants/constants.inc"
+4
View File
@@ -1,5 +1,9 @@
#include "constants/map_types.h"
#include "constants/maps.h" #include "constants/maps.h"
#include "constants/weather.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/weather.h"
.include "asm/macros.inc" .include "asm/macros.inc"
.include "constants/constants.inc" .include "constants/constants.inc"
@@ -1,6 +1,6 @@
AbandonedShip_CaptainsOffice_EventObjects: @ 8536A5C AbandonedShip_CaptainsOffice_EventObjects: @ 8536A5C
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 3, 4, 3, 8, 0, 0, 0, 0, AbandonedShip_CaptainsOffice_EventScript_2387E2, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AbandonedShip_CaptainsOffice_EventScript_2387E2, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 0, 6, 3, 1, 1, 1, 0, 0, AbandonedShip_CaptainsOffice_EventScript_29126E, 1100 object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 0, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_CaptainsOffice_EventScript_29126E, 1100
AbandonedShip_CaptainsOffice_MapWarps: @ 8536A8C AbandonedShip_CaptainsOffice_MapWarps: @ 8536A8C
warp_def 7, 6, 3, 4, MAP_ABANDONED_SHIP_DECK warp_def 7, 6, 3, 4, MAP_ABANDONED_SHIP_DECK
@@ -5,11 +5,11 @@ AbandonedShip_CaptainsOffice: @ 84845A4
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 195 .2byte 195
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,6 +1,6 @@
AbandonedShip_Corridors_1F_EventObjects: @ 85366C0 AbandonedShip_Corridors_1F_EventObjects: @ 85366C0
object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, 2, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0 object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0
object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, 45, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0 object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0
AbandonedShip_Corridors_1F_MapWarps: @ 85366F0 AbandonedShip_Corridors_1F_MapWarps: @ 85366F0
warp_def 9, 11, 3, 2, MAP_ABANDONED_SHIP_DECK warp_def 9, 11, 3, 2, MAP_ABANDONED_SHIP_DECK
@@ -5,11 +5,11 @@ AbandonedShip_Corridors_1F: @ 84844C4
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 187 .2byte 187
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,6 +1,6 @@
AbandonedShip_Corridors_B1F_EventObjects: @ 8536808 AbandonedShip_Corridors_B1F_EventObjects: @ 8536808
object_event 1, EVENT_OBJ_GFX_TUBER_M, 0, 2, 8, 3, 2, 1, 1, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DBF, 0 object_event 1, EVENT_OBJ_GFX_TUBER_M, 0, 2, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DBF, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 9, 6, 3, 14, 0, 0, 1, 4, AbandonedShip_Corridors_B1F_EventScript_237E13, 0 object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 0, 1, 4, AbandonedShip_Corridors_B1F_EventScript_237E13, 0
AbandonedShip_Corridors_B1F_MapWarps: @ 8536838 AbandonedShip_Corridors_B1F_MapWarps: @ 8536838
warp_def 6, 4, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_B1F warp_def 6, 4, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_B1F
@@ -13,7 +13,7 @@ AbandonedShip_Corridors_B1F_MapWarps: @ 8536838
warp_def 8, 2, 3, 9, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 8, 2, 3, 9, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Corridors_B1F_MapBGEvents: @ 8536878 AbandonedShip_Corridors_B1F_MapBGEvents: @ 8536878
bg_event 11, 4, 3, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DC8 bg_event 11, 4, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_Corridors_B1F_EventScript_237DC8
AbandonedShip_Corridors_B1F_MapEvents:: @ 8536884 AbandonedShip_Corridors_B1F_MapEvents:: @ 8536884
map_events AbandonedShip_Corridors_B1F_EventObjects, AbandonedShip_Corridors_B1F_MapWarps, 0x0, AbandonedShip_Corridors_B1F_MapBGEvents map_events AbandonedShip_Corridors_B1F_EventObjects, AbandonedShip_Corridors_B1F_MapWarps, 0x0, AbandonedShip_Corridors_B1F_MapBGEvents
@@ -5,11 +5,11 @@ AbandonedShip_Corridors_B1F: @ 84844FC
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 189 .2byte 189
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+4 -4
View File
@@ -5,11 +5,11 @@ AbandonedShip_Deck: @ 84844A8
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 186 .2byte 186
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -7,10 +7,10 @@ AbandonedShip_HiddenFloorCorridors_MapWarps: @ 8536ACC
warp_def 9, 3, 3, 8, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS warp_def 9, 3, 3, 8, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
AbandonedShip_HiddenFloorCorridors_MapBGEvents: @ 8536AFC AbandonedShip_HiddenFloorCorridors_MapBGEvents: @ 8536AFC
bg_event 3, 8, 3, 0, 0, AbandonedShip_HiddenFloorCorridors_EventScript_238A19 bg_event 3, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A19
bg_event 6, 8, 3, 0, 0, AbandonedShip_HiddenFloorCorridors_EventScript_238A50 bg_event 6, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A50
bg_event 3, 4, 0, 0, 0, AbandonedShip_HiddenFloorCorridors_EventScript_238A87 bg_event 3, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A87
bg_event 9, 4, 0, 0, 0, AbandonedShip_HiddenFloorCorridors_EventScript_238ABE bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238ABE
AbandonedShip_HiddenFloorCorridors_MapEvents:: @ 8536B2C AbandonedShip_HiddenFloorCorridors_MapEvents:: @ 8536B2C
map_events 0x0, AbandonedShip_HiddenFloorCorridors_MapWarps, 0x0, AbandonedShip_HiddenFloorCorridors_MapBGEvents map_events 0x0, AbandonedShip_HiddenFloorCorridors_MapWarps, 0x0, AbandonedShip_HiddenFloorCorridors_MapBGEvents
@@ -5,11 +5,11 @@ AbandonedShip_HiddenFloorCorridors: @ 84845DC
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 289 .2byte 289
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,8 +1,8 @@
AbandonedShip_HiddenFloorRooms_EventObjects: @ 8536B40 AbandonedShip_HiddenFloorRooms_EventObjects: @ 8536B40
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 41, 4, 3, 1, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_29127B, 1077 object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 41, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_29127B, 1077
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, 1, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291288, 1078 object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291288, 1078
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 11, 3, 1, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_2912A2, 1102 object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_2912A2, 1102
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 31, 11, 3, 1, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291295, 1101 object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 31, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291295, 1101
AbandonedShip_HiddenFloorRooms_MapWarps: @ 8536BA0 AbandonedShip_HiddenFloorRooms_MapWarps: @ 8536BA0
warp_def 6, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 6, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
@@ -16,16 +16,16 @@ AbandonedShip_HiddenFloorRooms_MapWarps: @ 8536BA0
warp_def 36, 1, 3, 5, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 36, 1, 3, 5, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
AbandonedShip_HiddenFloorRooms_MapBGEvents: @ 8536BE8 AbandonedShip_HiddenFloorRooms_MapBGEvents: @ 8536BE8
bg_event 42, 10, 3, 7, 0, ITEM_ROOM_1_KEY, 31, 0 bg_hidden_item_event 42, 10, 3, ITEM_ROOM_1_KEY, 31
bg_event 20, 5, 3, 7, 0, ITEM_ROOM_2_KEY, 32, 0 bg_hidden_item_event 20, 5, 3, ITEM_ROOM_2_KEY, 32
bg_event 1, 12, 3, 7, 0, ITEM_ROOM_4_KEY, 33, 0 bg_hidden_item_event 1, 12, 3, ITEM_ROOM_4_KEY, 33
bg_event 1, 2, 0, 7, 0, ITEM_ROOM_6_KEY, 34, 0 bg_hidden_item_event 1, 2, 0, ITEM_ROOM_6_KEY, 34
bg_event 8, 5, 3, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 8, 5, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 11, 3, 3, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 11, 3, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 10, 10, 3, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 10, 10, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 16, 3, 3, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 16, 3, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 25, 2, 3, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 25, 2, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 24, 6, 3, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 24, 6, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
AbandonedShip_HiddenFloorRooms_MapEvents:: @ 8536C60 AbandonedShip_HiddenFloorRooms_MapEvents:: @ 8536C60
map_events AbandonedShip_HiddenFloorRooms_EventObjects, AbandonedShip_HiddenFloorRooms_MapWarps, 0x0, AbandonedShip_HiddenFloorRooms_MapBGEvents map_events AbandonedShip_HiddenFloorRooms_EventObjects, AbandonedShip_HiddenFloorRooms_MapWarps, 0x0, AbandonedShip_HiddenFloorRooms_MapBGEvents
@@ -5,11 +5,11 @@ AbandonedShip_HiddenFloorRooms: @ 84845F8
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 310 .2byte 310
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 7 .byte 7
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+1 -1
View File
@@ -1,5 +1,5 @@
AbandonedShip_Room_B1F_EventObjects: @ 853697C AbandonedShip_Room_B1F_EventObjects: @ 853697C
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, 1, 1, 1, 0, 0, AbandonedShip_Room_B1F_EventScript_291254, 1098 object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Room_B1F_EventScript_291254, 1098
AbandonedShip_Room_B1F_MapWarps: @ 8536994 AbandonedShip_Room_B1F_MapWarps: @ 8536994
warp_def 4, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 4, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
+4 -4
View File
@@ -5,11 +5,11 @@ AbandonedShip_Room_B1F: @ 848456C
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 193 .2byte 193
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+5 -5
View File
@@ -1,9 +1,9 @@
AbandonedShip_Rooms2_1F_EventObjects: @ 85369B8 AbandonedShip_Rooms2_1F_EventObjects: @ 85369B8
object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 7, 13, 3, 8, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_2380A7, 0 object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 7, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_2380A7, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 13, 3, 8, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_23810B, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_23810B, 0
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms2_1F_EventScript_291261, 1099 object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_1F_EventScript_291261, 1099
object_event 4, EVENT_OBJ_GFX_HIKER, 0, 3, 2, 3, 10, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_238186, 0 object_event 4, EVENT_OBJ_GFX_HIKER, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_238186, 0
object_event 5, EVENT_OBJ_GFX_TUBER_F, 0, 7, 2, 3, 9, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_23816F, 0 object_event 5, EVENT_OBJ_GFX_TUBER_F, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_23816F, 0
AbandonedShip_Rooms2_1F_MapWarps: @ 8536A30 AbandonedShip_Rooms2_1F_MapWarps: @ 8536A30
warp_def 4, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 4, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
+4 -4
View File
@@ -5,11 +5,11 @@ AbandonedShip_Rooms2_1F: @ 8484588
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 194 .2byte 194
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,6 +1,6 @@
AbandonedShip_Rooms2_B1F_EventObjects: @ 85368F4 AbandonedShip_Rooms2_B1F_EventObjects: @ 85368F4
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, 2, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0 object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097 object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, 1097
AbandonedShip_Rooms2_B1F_MapWarps: @ 8536924 AbandonedShip_Rooms2_B1F_MapWarps: @ 8536924
warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F
@@ -5,11 +5,11 @@ AbandonedShip_Rooms2_B1F: @ 8484534
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 191 .2byte 191
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+4 -4
View File
@@ -1,8 +1,8 @@
AbandonedShip_Rooms_1F_EventObjects: @ 8536764 AbandonedShip_Rooms_1F_EventObjects: @ 8536764
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 12, 5, 3, 2, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_237A93, 0 object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 12, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_237A93, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 5, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_29122D, 1095 object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_29122D, 1095
object_event 3, EVENT_OBJ_GFX_BEAUTY, 0, 10, 11, 3, 8, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237AB3, 0 object_event 3, EVENT_OBJ_GFX_BEAUTY, 0, 10, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237AB3, 0
object_event 4, EVENT_OBJ_GFX_YOUNGSTER, 0, 10, 16, 3, 16, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237A9C, 0 object_event 4, EVENT_OBJ_GFX_YOUNGSTER, 0, 10, 16, 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237A9C, 0
AbandonedShip_Rooms_1F_MapWarps: @ 85367C4 AbandonedShip_Rooms_1F_MapWarps: @ 85367C4
warp_def 4, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 4, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
+4 -4
View File
@@ -5,11 +5,11 @@ AbandonedShip_Rooms_1F: @ 84844E0
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 188 .2byte 188
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+2 -2
View File
@@ -1,6 +1,6 @@
AbandonedShip_Rooms_B1F_EventObjects: @ 8536898 AbandonedShip_Rooms_B1F_EventObjects: @ 8536898
object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 25, 6, 3, 9, 0, 0, 0, 0, AbandonedShip_Rooms_B1F_EventScript_237FC6, 0 object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 25, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AbandonedShip_Rooms_B1F_EventScript_237FC6, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 7, 3, 1, 1, 1, 0, 0, AbandonedShip_Rooms_B1F_EventScript_29123A, 1096 object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_B1F_EventScript_29123A, 1096
AbandonedShip_Rooms_B1F_MapWarps: @ 85368C8 AbandonedShip_Rooms_B1F_MapWarps: @ 85368C8
warp_def 4, 1, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 4, 1, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_B1F
+4 -4
View File
@@ -5,11 +5,11 @@ AbandonedShip_Rooms_B1F: @ 8484518
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 190 .2byte 190
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 11 .byte WEATHER_SHADE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -5,11 +5,11 @@ AbandonedShip_Underwater1: @ 8484550
.4byte 0x0 .4byte 0x0
.2byte MUS_DEEPDEEP .2byte MUS_DEEPDEEP
.2byte 192 .2byte 192
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 14 .byte WEATHER_BUBBLES
.byte 5 .byte MAP_TYPE_UNDERWATER
.2byte 0 .2byte 0
.byte 13 .byte 13
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -5,11 +5,11 @@ AbandonedShip_Underwater2: @ 84845C0
.4byte 0x0 .4byte 0x0
.2byte MUS_DEEPDEEP .2byte MUS_DEEPDEEP
.2byte 196 .2byte 196
.byte 61 .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte 14 .byte WEATHER_BUBBLES
.byte 5 .byte MAP_TYPE_UNDERWATER
.2byte 0 .2byte 0
.byte 13 .byte 13
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+4 -4
View File
@@ -5,11 +5,11 @@ AlteringCave: @ 8484A58
.4byte 0x0 .4byte 0x0
.2byte MUS_RG_NANADUNGEON .2byte MUS_RG_NANADUNGEON
.2byte 420 .2byte 420
.byte 210 .byte MAPSEC_ALTERING_CAVE_2
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+4 -4
View File
@@ -1,5 +1,5 @@
AncientTomb_EventObjects: @ 8536CDC AncientTomb_EventObjects: @ 8536CDC
object_event 1, EVENT_OBJ_GFX_REGISTEEL, 0, 8, 7, 3, 8, 0, 0, 0, 0, AncientTomb_EventScript_23905A, 937 object_event 1, EVENT_OBJ_GFX_REGISTEEL, 0, 8, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AncientTomb_EventScript_23905A, 937
AncientTomb_MapWarps: @ 8536CF4 AncientTomb_MapWarps: @ 8536CF4
warp_def 8, 29, 3, 0, MAP_ROUTE120 warp_def 8, 29, 3, 0, MAP_ROUTE120
@@ -7,9 +7,9 @@ AncientTomb_MapWarps: @ 8536CF4
warp_def 8, 11, 3, 1, MAP_ANCIENT_TOMB warp_def 8, 11, 3, 1, MAP_ANCIENT_TOMB
AncientTomb_MapBGEvents: @ 8536D0C AncientTomb_MapBGEvents: @ 8536D0C
bg_event 8, 20, 0, 0, 0, AncientTomb_EventScript_239033 bg_event 8, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239033
bg_event 7, 20, 0, 0, 0, AncientTomb_EventScript_239050 bg_event 7, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050
bg_event 9, 20, 0, 0, 0, AncientTomb_EventScript_239050 bg_event 9, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050
AncientTomb_MapEvents:: @ 8536D30 AncientTomb_MapEvents:: @ 8536D30
map_events AncientTomb_EventObjects, AncientTomb_MapWarps, 0x0, AncientTomb_MapBGEvents map_events AncientTomb_EventObjects, AncientTomb_MapWarps, 0x0, AncientTomb_MapBGEvents
+4 -4
View File
@@ -5,11 +5,11 @@ AncientTomb: @ 8484630
.4byte 0x0 .4byte 0x0
.2byte MUS_MABOROSI .2byte MUS_MABOROSI
.2byte 281 .2byte 281
.byte 83 .byte MAPSEC_ANCIENT_TOMB
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+3 -3
View File
@@ -1,7 +1,7 @@
AquaHideout_1F_EventObjects: @ 8535304 AquaHideout_1F_EventObjects: @ 8535304
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 11, 3, 8, 0, 0, 0, 0, AquaHideout_1F_EventScript_233494, 821 object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_233494, 821
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 14, 11, 3, 8, 0, 0, 0, 0, AquaHideout_1F_EventScript_2334C6, 822 object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_2334C6, 822
object_event 3, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 20, 4, 3, 50, 13, 5, 1, 3, AquaHideout_1F_EventScript_2334F8, 924 object_event 3, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 20, 4, 3, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, 13, 5, 1, 3, AquaHideout_1F_EventScript_2334F8, 924
AquaHideout_1F_MapWarps: @ 853534C AquaHideout_1F_MapWarps: @ 853534C
warp_def 13, 27, 1, 6, MAP_LILYCOVE_CITY warp_def 13, 27, 1, 6, MAP_LILYCOVE_CITY
+4 -4
View File
@@ -5,11 +5,11 @@ AquaHideout_1F: @ 8484144
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 143 .2byte 143
.byte 197 .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 8 .byte 8
.byte 3 .byte MAP_BATTLE_SCENE_AQUA
+9 -9
View File
@@ -1,13 +1,13 @@
AquaHideout_B1F_EventObjects: @ 8535378 AquaHideout_B1F_EventObjects: @ 8535378
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 28, 16, 3, 8, 0, 0, 1, 4, AquaHideout_B1F_EventScript_233A85, 924 object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 28, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 4, AquaHideout_B1F_EventScript_233A85, 924
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 6, 6, 3, 9, 0, 0, 1, 5, AquaHideout_B1F_EventScript_233AB0, 924 object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 5, AquaHideout_B1F_EventScript_233AB0, 924
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 12, 3, 1, 0, 0, 0, 0, AquaHideout_B1F_EventScript_291372, 1071 object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B1F_EventScript_291372, 1071
object_event 4, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 20, 18, 3, 23, 4, 0, 1, 4, AquaHideout_B1F_EventScript_233AD5, 924 object_event 4, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 20, 18, 3, MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, 4, 0, 1, 4, AquaHideout_B1F_EventScript_233AD5, 924
object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 15, 9, 3, 1, 1, 1, 0, 0, AquaHideout_B1F_EventScript_291358, 1124 object_event 5, EVENT_OBJ_GFX_ITEM_BALL, 0, 15, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_291358, 1124
object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 9, 3, 1, 1, 1, 0, 0, AquaHideout_B1F_EventScript_2339EB, 977 object_event 6, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 9, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_2339EB, 977
object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 15, 10, 3, 1, 1, 1, 0, 0, AquaHideout_B1F_EventScript_291365, 1132 object_event 7, EVENT_OBJ_GFX_ITEM_BALL, 0, 15, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_291365, 1132
object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, 1, 1, 1, 0, 0, AquaHideout_B1F_EventScript_233A38, 978 object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_233A38, 978
object_event 9, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 28, 21, 3, 7, 1, 1, 1, 4, AquaHideout_B1F_EventScript_233AEC, 924 object_event 9, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 28, 21, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 4, AquaHideout_B1F_EventScript_233AEC, 924
AquaHideout_B1F_MapWarps: @ 8535450 AquaHideout_B1F_MapWarps: @ 8535450
warp_def 29, 1, 3, 2, MAP_AQUA_HIDEOUT_1F warp_def 29, 1, 3, 2, MAP_AQUA_HIDEOUT_1F
+4 -4
View File
@@ -5,11 +5,11 @@ AquaHideout_B1F: @ 8484160
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 144 .2byte 144
.byte 197 .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 8 .byte 8
.byte 3 .byte MAP_BATTLE_SCENE_AQUA
+8 -8
View File
@@ -1,10 +1,10 @@
AquaHideout_B2F_EventObjects: @ 853552C AquaHideout_B2F_EventObjects: @ 853552C
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 19, 3, 9, 0, 0, 0, 0, AquaHideout_B2F_EventScript_233E09, 924 object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 19, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AquaHideout_B2F_EventScript_233E09, 924
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 10, 3, 45, 4, 3, 1, 3, AquaHideout_B2F_EventScript_233E8A, 924 object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 3, 1, 3, AquaHideout_B2F_EventScript_233E8A, 924
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, 1, 0, 0, 0, 0, AquaHideout_B2F_EventScript_29137F, 1072 object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B2F_EventScript_29137F, 1072
object_event 4, EVENT_OBJ_GFX_SUBMARINE_SHADOW, 0, 19, 20, 1, 9, 0, 0, 0, 0, 0x0, 943 object_event 4, EVENT_OBJ_GFX_SUBMARINE_SHADOW, 0, 19, 20, 1, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 943
object_event 5, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 7, 5, 3, 10, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EAF, 924 object_event 5, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EAF, 924
object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 5, 3, 9, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EC6, 924 object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EC6, 924
AquaHideout_B2F_MapWarps: @ 85355BC AquaHideout_B2F_MapWarps: @ 85355BC
warp_def 18, 1, 3, 1, MAP_AQUA_HIDEOUT_B1F warp_def 18, 1, 3, 1, MAP_AQUA_HIDEOUT_B1F
@@ -19,8 +19,8 @@ AquaHideout_B2F_MapWarps: @ 85355BC
warp_def 32, 20, 3, 4, MAP_AQUA_HIDEOUT_B1F warp_def 32, 20, 3, 4, MAP_AQUA_HIDEOUT_B1F
AquaHideout_B2F_MapCoordEvents: @ 853560C AquaHideout_B2F_MapCoordEvents: @ 853560C
coord_event 28, 17, 3, 0, VAR_TEMP_1, 0, 0, AquaHideout_B2F_EventScript_233DE5 coord_event 28, 17, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5
coord_event 28, 16, 3, 0, VAR_TEMP_1, 0, 0, AquaHideout_B2F_EventScript_233DE5 coord_event 28, 16, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5
AquaHideout_B2F_MapEvents:: @ 853562C AquaHideout_B2F_MapEvents:: @ 853562C
map_events AquaHideout_B2F_EventObjects, AquaHideout_B2F_MapWarps, AquaHideout_B2F_MapCoordEvents, 0x0 map_events AquaHideout_B2F_EventObjects, AquaHideout_B2F_MapWarps, AquaHideout_B2F_MapCoordEvents, 0x0
+4 -4
View File
@@ -5,11 +5,11 @@ AquaHideout_B2F: @ 848417C
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 145 .2byte 145
.byte 197 .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 8 .byte 8
.byte 3 .byte MAP_BATTLE_SCENE_AQUA
@@ -5,11 +5,11 @@ AquaHideout_UnusedRubyMap1: @ 84846D8
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 316 .2byte 316
.byte 197 .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 2 .byte MAP_BATTLE_SCENE_MAGMA
@@ -5,11 +5,11 @@ AquaHideout_UnusedRubyMap2: @ 84846F4
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 317 .2byte 317
.byte 197 .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 2 .byte MAP_BATTLE_SCENE_MAGMA
@@ -5,11 +5,11 @@ AquaHideout_UnusedRubyMap3: @ 8484710
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 318 .2byte 318
.byte 197 .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 2 .byte MAP_BATTLE_SCENE_MAGMA
+1 -1
View File
@@ -1,5 +1,5 @@
ArtisanCave_1F_EventObjects: @ 8537774 ArtisanCave_1F_EventObjects: @ 8537774
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 14, 5, 3, 1, 1, 1, 0, 0, ArtisanCave_1F_EventScript_2914D1, 1163 object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 14, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_1F_EventScript_2914D1, 1163
ArtisanCave_1F_MapWarps: @ 853778C ArtisanCave_1F_MapWarps: @ 853778C
warp_def 10, 17, 0, 13, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 10, 17, 0, 13, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
+4 -4
View File
@@ -5,11 +5,11 @@ ArtisanCave_1F: @ 84849B0
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN01 .2byte MUS_DAN01
.2byte 401 .2byte 401
.byte 202 .byte MAPSEC_ARTISAN_CAVE
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
+5 -5
View File
@@ -1,15 +1,15 @@
ArtisanCave_B1F_EventObjects: @ 8537708 ArtisanCave_B1F_EventObjects: @ 8537708
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, 1, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, 1162 object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, 1162
ArtisanCave_B1F_MapWarps: @ 8537720 ArtisanCave_B1F_MapWarps: @ 8537720
warp_def 8, 48, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 8, 48, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 38, 5, 0, 1, MAP_ARTISAN_CAVE_1F warp_def 38, 5, 0, 1, MAP_ARTISAN_CAVE_1F
ArtisanCave_B1F_MapBGEvents: @ 8537730 ArtisanCave_B1F_MapBGEvents: @ 8537730
bg_event 32, 29, 0, 7, 0, ITEM_ZINC, 102, 0 bg_hidden_item_event 32, 29, 0, ITEM_ZINC, 102
bg_event 27, 8, 0, 7, 0, ITEM_CALCIUM, 101, 0 bg_hidden_item_event 27, 8, 0, ITEM_CALCIUM, 101
bg_event 7, 5, 0, 7, 0, ITEM_PROTEIN, 103, 0 bg_hidden_item_event 7, 5, 0, ITEM_PROTEIN, 103
bg_event 19, 43, 0, 7, 0, ITEM_IRON, 104, 0 bg_hidden_item_event 19, 43, 0, ITEM_IRON, 104
ArtisanCave_B1F_MapEvents:: @ 8537760 ArtisanCave_B1F_MapEvents:: @ 8537760
map_events ArtisanCave_B1F_EventObjects, ArtisanCave_B1F_MapWarps, 0x0, ArtisanCave_B1F_MapBGEvents map_events ArtisanCave_B1F_EventObjects, ArtisanCave_B1F_MapWarps, 0x0, ArtisanCave_B1F_MapBGEvents
+4 -4
View File
@@ -5,11 +5,11 @@ ArtisanCave_B1F: @ 8484994
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN01 .2byte MUS_DAN01
.2byte 400 .2byte 400
.byte 202 .byte MAPSEC_ARTISAN_CAVE
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 4 .byte MAP_TYPE_UNDERGROUND
.2byte 0 .2byte 0
.byte 15 .byte 15
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,13 +1,13 @@
BattleFrontier_BattleArenaBattleRoom_EventObjects: @ 853C8EC BattleFrontier_BattleArenaBattleRoom_EventObjects: @ 853C8EC
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 3, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 3, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 9, 3, 7, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 9, 3, 7, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 5, 3, 10, 1, 1, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_BLACK_BELT, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 5, 3, 9, 1, 1, 0, 0, 0x0, 0 object_event 6, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_HIPSTER, 0, 15, 6, 3, 9, 1, 1, 0, 0, 0x0, 0 object_event 7, EVENT_OBJ_GFX_HIPSTER, 0, 15, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
object_event 8, EVENT_OBJ_GFX_TRADER, 0, 0, 6, 3, 10, 1, 1, 0, 0, 0x0, 0 object_event 8, EVENT_OBJ_GFX_TRADER, 0, 0, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 4, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 9, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleArenaBattleRoom_MapEvents:: @ 853C9C4 BattleFrontier_BattleArenaBattleRoom_MapEvents:: @ 853C9C4
map_events BattleFrontier_BattleArenaBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleArenaBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattleArenaBattleRoom: @ 8485484
.4byte 0x0 .4byte 0x0
.2byte MUS_B_ARENA .2byte MUS_B_ARENA
.2byte 356 .2byte 356
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,5 +1,5 @@
BattleFrontier_BattleArenaCorridor_EventObjects: @ 853C8C0 BattleFrontier_BattleArenaCorridor_EventObjects: @ 853C8C0
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 9, 12, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 9, 12, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleArenaCorridor_MapEvents:: @ 853C8D8 BattleFrontier_BattleArenaCorridor_MapEvents:: @ 853C8D8
map_events BattleFrontier_BattleArenaCorridor_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleArenaCorridor_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattleArenaCorridor: @ 8485468
.4byte 0x0 .4byte 0x0
.2byte MUS_B_ARENA .2byte MUS_B_ARENA
.2byte 355 .2byte 355
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,16 +1,16 @@
BattleFrontier_BattleArenaLobby_EventObjects: @ 853C814 BattleFrontier_BattleArenaLobby_EventObjects: @ 853C814
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 7, 0, 8, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_255DF4, 0 object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_255DF4, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 2, 10, 3, 2, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560C1, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_7, 0, 2, 10, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560C1, 0
object_event 3, EVENT_OBJ_GFX_MAN_6, 0, 14, 11, 3, 9, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560AF, 0 object_event 3, EVENT_OBJ_GFX_MAN_6, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560AF, 0
object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 14, 12, 3, 9, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560B8, 0 object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 14, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560B8, 0
object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 14, 10, 3, 9, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560A6, 0 object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 14, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560A6, 0
BattleFrontier_BattleArenaLobby_MapWarps: @ 853C88C BattleFrontier_BattleArenaLobby_MapWarps: @ 853C88C
warp_def 7, 12, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 7, 12, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
BattleFrontier_BattleArenaLobby_MapBGEvents: @ 853C894 BattleFrontier_BattleArenaLobby_MapBGEvents: @ 853C894
bg_event 5, 9, 3, 1, 0, BattleFrontier_BattleArenaLobby_EventScript_256092 bg_event 5, 9, 3, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleArenaLobby_EventScript_256092
bg_event 1, 7, 0, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560CA bg_event 1, 7, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleArenaLobby_EventScript_2560CA
BattleFrontier_BattleArenaLobby_MapEvents:: @ 853C8AC BattleFrontier_BattleArenaLobby_MapEvents:: @ 853C8AC
map_events BattleFrontier_BattleArenaLobby_EventObjects, BattleFrontier_BattleArenaLobby_MapWarps, 0x0, BattleFrontier_BattleArenaLobby_MapBGEvents map_events BattleFrontier_BattleArenaLobby_EventObjects, BattleFrontier_BattleArenaLobby_MapWarps, 0x0, BattleFrontier_BattleArenaLobby_MapBGEvents
@@ -5,11 +5,11 @@ BattleFrontier_BattleArenaLobby: @ 848544C
.4byte 0x0 .4byte 0x0
.2byte MUS_B_ARENA .2byte MUS_B_ARENA
.2byte 354 .2byte 354
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,19 +1,19 @@
BattleFrontier_BattleDomeBattleRoom_EventObjects: @ 853C1C4 BattleFrontier_BattleDomeBattleRoom_EventObjects: @ 853C1C4
object_event 1, EVENT_OBJ_GFX_REPORTER_M, 0, 5, 4, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_REPORTER_M, 0, 5, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 7, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 7, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 9, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 9, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_BOY_2, 0, 11, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_BOY_2, 0, 11, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 16, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_LITTLE_BOY_1, 0, 16, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_MAN_1, 0, 4, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 6, EVENT_OBJ_GFX_MAN_1, 0, 4, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_OLD_MAN_1, 0, 16, 1, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 7, EVENT_OBJ_GFX_OLD_MAN_1, 0, 16, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 8, EVENT_OBJ_GFX_CAMPER, 0, 8, 1, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 8, EVENT_OBJ_GFX_CAMPER, 0, 8, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_MAN_2, 0, 0, 4, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 9, EVENT_OBJ_GFX_MAN_2, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 10, EVENT_OBJ_GFX_FAT_MAN, 0, 12, 1, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 10, EVENT_OBJ_GFX_FAT_MAN, 0, 12, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 11, EVENT_OBJ_GFX_GIRL_2, 0, 13, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 11, EVENT_OBJ_GFX_GIRL_2, 0, 13, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 12, EVENT_OBJ_GFX_GIRL_1, 0, 10, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 12, EVENT_OBJ_GFX_GIRL_1, 0, 10, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 13, EVENT_OBJ_GFX_TRADER, 0, 4, 9, 4, 7, 1, 1, 0, 0, 0x0, 0 object_event 13, EVENT_OBJ_GFX_TRADER, 0, 4, 9, 4, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 14, EVENT_OBJ_GFX_WOMAN_4, 0, 14, 2, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 14, EVENT_OBJ_GFX_WOMAN_4, 0, 14, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 15, EVENT_OBJ_GFX_HIPSTER, 0, 11, 6, 0, 9, 1, 1, 0, 0, 0x0, 0 object_event 15, EVENT_OBJ_GFX_HIPSTER, 0, 11, 6, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleDomeBattleRoom_MapEvents:: @ 853C32C BattleFrontier_BattleDomeBattleRoom_MapEvents:: @ 853C32C
map_events BattleFrontier_BattleDomeBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleDomeBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattleDomeBattleRoom: @ 8485388
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME .2byte MUS_B_DOME
.2byte 335 .2byte 335
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,5 +1,5 @@
BattleFrontier_BattleDomeCorridor_EventObjects: @ 853C14C BattleFrontier_BattleDomeCorridor_EventObjects: @ 853C14C
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleDomeCorridor_MapWarps: @ 853C164 BattleFrontier_BattleDomeCorridor_MapWarps: @ 853C164
warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
@@ -5,11 +5,11 @@ BattleFrontier_BattleDomeCorridor: @ 8485350
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME1 .2byte MUS_B_DOME1
.2byte 333 .2byte 333
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,20 +1,20 @@
BattleFrontier_BattleDomeLobby_EventObjects: @ 853C068 BattleFrontier_BattleDomeLobby_EventObjects: @ 853C068
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 10, 0, 8, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A35, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A35, 0
object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 1, 11, 0, 2, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E10, 0 object_event 2, EVENT_OBJ_GFX_MAN_4, 0, 1, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E10, 0
object_event 3, EVENT_OBJ_GFX_LASS, 0, 14, 14, 0, 2, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DFE, 0 object_event 3, EVENT_OBJ_GFX_LASS, 0, 14, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DFE, 0
object_event 4, EVENT_OBJ_GFX_FAT_MAN, 0, 18, 14, 0, 2, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E07, 0 object_event 4, EVENT_OBJ_GFX_FAT_MAN, 0, 18, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E07, 0
object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 8, 14, 0, 2, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DED, 0 object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 8, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DED, 0
object_event 6, EVENT_OBJ_GFX_TEALA, 0, 17, 10, 0, 8, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A47, 0 object_event 6, EVENT_OBJ_GFX_TEALA, 0, 17, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A47, 0
BattleFrontier_BattleDomeLobby_MapWarps: @ 853C0F8 BattleFrontier_BattleDomeLobby_MapWarps: @ 853C0F8
warp_def 11, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 11, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 12, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 12, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattleDomeLobby_MapBGEvents: @ 853C108 BattleFrontier_BattleDomeLobby_MapBGEvents: @ 853C108
bg_event 4, 10, 0, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249D52 bg_event 4, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D52
bg_event 7, 10, 0, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249D84 bg_event 7, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D84
bg_event 18, 10, 0, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249D6B bg_event 18, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D6B
bg_event 15, 10, 0, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E34 bg_event 15, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249E34
BattleFrontier_BattleDomeLobby_MapEvents:: @ 853C138 BattleFrontier_BattleDomeLobby_MapEvents:: @ 853C138
map_events BattleFrontier_BattleDomeLobby_EventObjects, BattleFrontier_BattleDomeLobby_MapWarps, 0x0, BattleFrontier_BattleDomeLobby_MapBGEvents map_events BattleFrontier_BattleDomeLobby_EventObjects, BattleFrontier_BattleDomeLobby_MapWarps, 0x0, BattleFrontier_BattleDomeLobby_MapBGEvents
@@ -5,11 +5,11 @@ BattleFrontier_BattleDomeLobby: @ 8485334
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME1 .2byte MUS_B_DOME1
.2byte 332 .2byte 332
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,5 +1,5 @@
BattleFrontier_BattleDomePreBattleRoom_EventObjects: @ 853C188 BattleFrontier_BattleDomePreBattleRoom_EventObjects: @ 853C188
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 2, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleDomePreBattleRoom_MapWarps: @ 853C1A0 BattleFrontier_BattleDomePreBattleRoom_MapWarps: @ 853C1A0
warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
@@ -5,11 +5,11 @@ BattleFrontier_BattleDomePreBattleRoom: @ 848536C
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME .2byte MUS_B_DOME
.2byte 334 .2byte 334
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,12 +1,12 @@
BattleFrontier_BattleFactoryBattleRoom_EventObjects: @ 853CADC BattleFrontier_BattleFactoryBattleRoom_EventObjects: @ 853CADC
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 6, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 7, 4, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 7, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 4, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 8, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 8, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 4, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 6, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 8, 0, 8, 1, 1, 0, 0, 0x0, 0 object_event 7, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 8, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 8, 255, 0, 5, 11, 0, 7, 1, 1, 0, 0, 0x0, 0 object_event 8, 255, 0, 5, 11, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleFactoryBattleRoom_MapEvents:: @ 853CB9C BattleFrontier_BattleFactoryBattleRoom_MapEvents:: @ 853CB9C
map_events BattleFrontier_BattleFactoryBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleFactoryBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattleFactoryBattleRoom: @ 84854D8
.4byte 0x0 .4byte 0x0
.2byte MUS_B_FACTORY .2byte MUS_B_FACTORY
.2byte 348 .2byte 348
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,19 +1,19 @@
BattleFrontier_BattleFactoryLobby_EventObjects: @ 853C9D8 BattleFrontier_BattleFactoryLobby_EventObjects: @ 853C9D8
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 4, 7, 0, 8, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585CB, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 4, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585CB, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 3, 11, 0, 2, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258813, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 3, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258813, 0
object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 14, 11, 0, 8, 0, 0, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_25881C, 0 object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 14, 11, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_25881C, 0
object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 13, 11, 0, 10, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258825, 0 object_event 4, EVENT_OBJ_GFX_PICNICKER, 0, 13, 11, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258825, 0
object_event 5, EVENT_OBJ_GFX_FAT_MAN, 0, 6, 10, 0, 1, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258830, 0 object_event 5, EVENT_OBJ_GFX_FAT_MAN, 0, 6, 10, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258830, 0
object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 7, 0, 8, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585DD, 0 object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585DD, 0
BattleFrontier_BattleFactoryLobby_MapWarps: @ 853CA68 BattleFrontier_BattleFactoryLobby_MapWarps: @ 853CA68
warp_def 9, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 9, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 10, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 10, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattleFactoryLobby_MapBGEvents: @ 853CA78 BattleFrontier_BattleFactoryLobby_MapBGEvents: @ 853CA78
bg_event 2, 7, 0, 1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2587E1 bg_event 2, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleFactoryLobby_EventScript_2587E1
bg_event 11, 7, 0, 1, 0, BattleFrontier_BattleFactoryLobby_EventScript_2587FA bg_event 11, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleFactoryLobby_EventScript_2587FA
bg_event 9, 4, 0, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258839 bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleFactoryLobby_EventScript_258839
BattleFrontier_BattleFactoryLobby_MapEvents:: @ 853CA9C BattleFrontier_BattleFactoryLobby_MapEvents:: @ 853CA9C
map_events BattleFrontier_BattleFactoryLobby_EventObjects, BattleFrontier_BattleFactoryLobby_MapWarps, 0x0, BattleFrontier_BattleFactoryLobby_MapBGEvents map_events BattleFrontier_BattleFactoryLobby_EventObjects, BattleFrontier_BattleFactoryLobby_MapWarps, 0x0, BattleFrontier_BattleFactoryLobby_MapBGEvents
@@ -5,11 +5,11 @@ BattleFrontier_BattleFactoryLobby: @ 84854A0
.4byte 0x0 .4byte 0x0
.2byte MUS_B_FACTORY .2byte MUS_B_FACTORY
.2byte 346 .2byte 346
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,5 +1,5 @@
BattleFrontier_BattleFactoryPreBattleRoom_EventObjects: @ 853CAB0 BattleFrontier_BattleFactoryPreBattleRoom_EventObjects: @ 853CAB0
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 12, 0, 7, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 12, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleFactoryPreBattleRoom_MapEvents:: @ 853CAC8 BattleFrontier_BattleFactoryPreBattleRoom_MapEvents:: @ 853CAC8
map_events BattleFrontier_BattleFactoryPreBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleFactoryPreBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattleFactoryPreBattleRoom: @ 84854BC
.4byte 0x0 .4byte 0x0
.2byte MUS_B_FACTORY .2byte MUS_B_FACTORY
.2byte 347 .2byte 347
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,9 +1,9 @@
BattleFrontier_BattlePalaceBattleRoom_EventObjects: @ 853C4FC BattleFrontier_BattlePalaceBattleRoom_EventObjects: @ 853C4FC
object_event 1, EVENT_OBJ_GFX_TRADER, 0, 1, 9, 3, 7, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_TRADER, 0, 1, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 13, 1, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_HIPSTER, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 1, 4, 3, 10, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_OLD_MAN_1, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePalaceBattleRoom_MapWarps: @ 853C574 BattleFrontier_BattlePalaceBattleRoom_MapWarps: @ 853C574
warp_def 0, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR warp_def 0, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
@@ -5,11 +5,11 @@ BattleFrontier_BattlePalaceBattleRoom: @ 84853DC
.4byte 0x0 .4byte 0x0
.2byte MUS_B_PALACE .2byte MUS_B_PALACE
.2byte 344 .2byte 344
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,11 +1,11 @@
BattleFrontier_BattlePalaceCorridor_EventObjects: @ 853C420 BattleFrontier_BattlePalaceCorridor_EventObjects: @ 853C420
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 8, 12, 3, 7, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 8, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, 2, 1, 0, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 0, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, 14, 0, 2, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_PIKACHU, 0, 15, 5, 0, 1, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_PIKACHU, 0, 15, 5, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 9, 0, 14, 0, 2, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 4, 9, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, 1, 0, 1, 0, 0, 0x0, 0 object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, 2, 1, 2, 0, 0, 0x0, 0 object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, 0x0, 0
BattleFrontier_BattlePalaceCorridor_MapWarps: @ 853C4C8 BattleFrontier_BattlePalaceCorridor_MapWarps: @ 853C4C8
warp_def 8, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY warp_def 8, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY
@@ -5,11 +5,11 @@ BattleFrontier_BattlePalaceCorridor: @ 84853C0
.4byte 0x0 .4byte 0x0
.2byte MUS_B_PALACE .2byte MUS_B_PALACE
.2byte 343 .2byte 343
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,10 +1,10 @@
BattleFrontier_BattlePalaceLobby_EventObjects: @ 853C340 BattleFrontier_BattlePalaceLobby_EventObjects: @ 853C340
object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 6, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D944, 0 object_event 1, EVENT_OBJ_GFX_OLD_MAN_1, 0, 5, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D944, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 8, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC82, 0 object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 8, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC82, 0
object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 24, 5, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC9D, 0 object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 24, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC9D, 0
object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 18, 10, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC8B, 0 object_event 4, EVENT_OBJ_GFX_MAN_4, 0, 18, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC8B, 0
object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 2, 10, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC94, 0 object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 2, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC94, 0
object_event 6, EVENT_OBJ_GFX_OLD_MAN_1, 0, 19, 6, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D956, 0 object_event 6, EVENT_OBJ_GFX_OLD_MAN_1, 0, 19, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D956, 0
BattleFrontier_BattlePalaceLobby_MapWarps: @ 853C3D0 BattleFrontier_BattlePalaceLobby_MapWarps: @ 853C3D0
warp_def 12, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 12, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
@@ -12,9 +12,9 @@ BattleFrontier_BattlePalaceLobby_MapWarps: @ 853C3D0
warp_def 5, 4, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR warp_def 5, 4, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
BattleFrontier_BattlePalaceLobby_MapBGEvents: @ 853C3E8 BattleFrontier_BattlePalaceLobby_MapBGEvents: @ 853C3E8
bg_event 2, 7, 0, 1, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC50 bg_event 2, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePalaceLobby_EventScript_24DC50
bg_event 16, 7, 0, 1, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC69 bg_event 16, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePalaceLobby_EventScript_24DC69
bg_event 10, 4, 0, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DCA6 bg_event 10, 4, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePalaceLobby_EventScript_24DCA6
BattleFrontier_BattlePalaceLobby_MapEvents:: @ 853C40C BattleFrontier_BattlePalaceLobby_MapEvents:: @ 853C40C
map_events BattleFrontier_BattlePalaceLobby_EventObjects, BattleFrontier_BattlePalaceLobby_MapWarps, 0x0, BattleFrontier_BattlePalaceLobby_MapBGEvents map_events BattleFrontier_BattlePalaceLobby_EventObjects, BattleFrontier_BattlePalaceLobby_MapWarps, 0x0, BattleFrontier_BattlePalaceLobby_MapBGEvents
@@ -5,11 +5,11 @@ BattleFrontier_BattlePalaceLobby: @ 84853A4
.4byte 0x0 .4byte 0x0
.2byte MUS_B_PALACE .2byte MUS_B_PALACE
.2byte 342 .2byte 342
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,5 +1,5 @@
BattleFrontier_BattlePikeCorridor_EventObjects: @ 853CC54 BattleFrontier_BattlePikeCorridor_EventObjects: @ 853CC54
object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 6, 6, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePikeCorridor_MapEvents:: @ 853CC6C BattleFrontier_BattlePikeCorridor_MapEvents:: @ 853CC6C
map_events BattleFrontier_BattlePikeCorridor_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattlePikeCorridor_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattlePikeCorridor: @ 8485510
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 350 .2byte 350
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 4 .byte 4
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,8 +1,8 @@
BattleFrontier_BattlePikeLobby_EventObjects: @ 853CBB0 BattleFrontier_BattlePikeLobby_EventObjects: @ 853CBB0
object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 5, 5, 3, 8, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25B868, 0 object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25B868, 0
object_event 2, EVENT_OBJ_GFX_HIKER, 0, 10, 9, 3, 7, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAAB, 0 object_event 2, EVENT_OBJ_GFX_HIKER, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAAB, 0
object_event 3, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 0, 5, 3, 9, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAB4, 0 object_event 3, EVENT_OBJ_GFX_LITTLE_GIRL_1, 0, 0, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAB4, 0
object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 8, 9, 3, 2, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BABD, 0 object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 8, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BABD, 0
BattleFrontier_BattlePikeLobby_MapWarps: @ 853CC10 BattleFrontier_BattlePikeLobby_MapWarps: @ 853CC10
warp_def 5, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 5, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
@@ -10,8 +10,8 @@ BattleFrontier_BattlePikeLobby_MapWarps: @ 853CC10
warp_def 6, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 6, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattlePikeLobby_MapBGEvents: @ 853CC28 BattleFrontier_BattlePikeLobby_MapBGEvents: @ 853CC28
bg_event 8, 3, 0, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BA80 bg_event 8, 3, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePikeLobby_EventScript_25BA80
bg_event 1, 3, 0, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAC6 bg_event 1, 3, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePikeLobby_EventScript_25BAC6
BattleFrontier_BattlePikeLobby_MapEvents:: @ 853CC40 BattleFrontier_BattlePikeLobby_MapEvents:: @ 853CC40
map_events BattleFrontier_BattlePikeLobby_EventObjects, BattleFrontier_BattlePikeLobby_MapWarps, 0x0, BattleFrontier_BattlePikeLobby_MapBGEvents map_events BattleFrontier_BattlePikeLobby_EventObjects, BattleFrontier_BattlePikeLobby_MapWarps, 0x0, BattleFrontier_BattlePikeLobby_MapBGEvents
@@ -5,11 +5,11 @@ BattleFrontier_BattlePikeLobby: @ 84854F4
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 349 .2byte 349
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 0 .byte 0
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,15 +1,15 @@
BattleFrontier_BattlePikeRandomRoom1_EventObjects: @ 853CD54 BattleFrontier_BattlePikeRandomRoom1_EventObjects: @ 853CD54
object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 4, 4, 3, 8, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED, 0 object_event 1, EVENT_OBJ_GFX_HIPSTER, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED, 0
object_event 2, EVENT_OBJ_GFX_TRADER, 0, 3, 4, 3, 8, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D, 0 object_event 2, EVENT_OBJ_GFX_TRADER, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D, 0
BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents: @ 853CD84 BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents: @ 853CD84
coord_event 4, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2 coord_event 4, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2
coord_event 3, 6, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082 coord_event 3, 6, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082
coord_event 3, 7, 3, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D coord_event 3, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D
coord_event 4, 6, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082 coord_event 4, 6, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082
coord_event 5, 6, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082 coord_event 5, 6, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082
coord_event 4, 7, 3, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D coord_event 4, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D
coord_event 5, 7, 3, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D coord_event 5, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D
BattleFrontier_BattlePikeRandomRoom1_MapEvents:: @ 853CDF4 BattleFrontier_BattlePikeRandomRoom1_MapEvents:: @ 853CDF4
map_events BattleFrontier_BattlePikeRandomRoom1_EventObjects, 0x0, BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents, 0x0 map_events BattleFrontier_BattlePikeRandomRoom1_EventObjects, 0x0, BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattlePikeRandomRoom1: @ 8485548
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 352 .2byte 352
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 4 .byte 4
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,5 +1,5 @@
BattleFrontier_BattlePikeRandomRoom2_EventObjects: @ 853CE08 BattleFrontier_BattlePikeRandomRoom2_EventObjects: @ 853CE08
object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 2, 4, 3, 8, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePikeRandomRoom2_MapEvents:: @ 853CE20 BattleFrontier_BattlePikeRandomRoom2_MapEvents:: @ 853CE20
map_events BattleFrontier_BattlePikeRandomRoom2_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattlePikeRandomRoom2_EventObjects, 0x0, 0x0, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattlePikeRandomRoom2: @ 8485564
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 353 .2byte 353
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 4 .byte 4
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,11 +1,11 @@
BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents: @ 853CE34 BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents: @ 853CE34
coord_event 4, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174 coord_event 4, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174
coord_event 3, 18, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202 coord_event 3, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202
coord_event 4, 18, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202 coord_event 4, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202
coord_event 5, 18, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202 coord_event 5, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202
coord_event 3, 19, 3, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D coord_event 3, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D
coord_event 4, 19, 3, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D coord_event 4, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D
coord_event 5, 19, 3, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D coord_event 5, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D
BattleFrontier_BattlePikeRandomRoom3_MapEvents:: @ 853CEA4 BattleFrontier_BattlePikeRandomRoom3_MapEvents:: @ 853CEA4
map_events 0x0, 0x0, BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents, 0x0 map_events 0x0, 0x0, BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattlePikeRandomRoom3: @ 8485580
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 358 .2byte 358
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 4 .byte 4
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,17 +1,17 @@
BattleFrontier_BattlePikeThreePathRoom_EventObjects: @ 853CC80 BattleFrontier_BattlePikeThreePathRoom_EventObjects: @ 853CC80
object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 4, 10, 3, 10, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0 object_event 1, EVENT_OBJ_GFX_WOMAN_6, 0, 4, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_6, 0, 8, 5, 3, 8, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_6, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0 BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0
coord_event 2, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E coord_event 2, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E
coord_event 6, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F59 coord_event 6, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F59
coord_event 10, 3, 3, 0, VAR_TEMP_1, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F64 coord_event 10, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F64
coord_event 5, 10, 0, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D coord_event 5, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
coord_event 6, 10, 0, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D coord_event 6, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
coord_event 6, 9, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062 coord_event 6, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
coord_event 5, 9, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062 coord_event 5, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
coord_event 7, 9, 3, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062 coord_event 7, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
coord_event 7, 10, 0, 0, VAR_TEMP_3, 1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D coord_event 7, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
BattleFrontier_BattlePikeThreePathRoom_MapEvents:: @ 853CD40 BattleFrontier_BattlePikeThreePathRoom_MapEvents:: @ 853CD40
map_events BattleFrontier_BattlePikeThreePathRoom_EventObjects, 0x0, BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents, 0x0 map_events BattleFrontier_BattlePikeThreePathRoom_EventObjects, 0x0, BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents, 0x0
@@ -5,11 +5,11 @@ BattleFrontier_BattlePikeThreePathRoom: @ 848552C
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 351 .2byte 351
.byte 58 .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte 0 .byte WEATHER_NONE
.byte 8 .byte MAP_TYPE_INDOOR
.2byte 0 .2byte 0
.byte 4 .byte 4
.byte 0 .byte MAP_BATTLE_SCENE_NORMAL
@@ -1,13 +1,13 @@
BattleFrontier_BattlePointExchangeServiceCorner_EventObjects: @ 853D018 BattleFrontier_BattlePointExchangeServiceCorner_EventObjects: @ 853D018
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 4, 4, 0, 9, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F173, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F173, 0
object_event 2, EVENT_OBJ_GFX_BOY_4, 0, 0, 5, 0, 10, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7E8, 0 object_event 2, EVENT_OBJ_GFX_BOY_4, 0, 0, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7E8, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 0, 4, 0, 8, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7DD, 0 object_event 3, EVENT_OBJ_GFX_WOMAN_2, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7DD, 0
object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 14, 6, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7D4, 0 object_event 4, EVENT_OBJ_GFX_SAILOR, 0, 14, 6, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7D4, 0
object_event 5, EVENT_OBJ_GFX_MAN_6, 0, 1, 9, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7CB, 0 object_event 5, EVENT_OBJ_GFX_MAN_6, 0, 1, 9, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7CB, 0
object_event 6, EVENT_OBJ_GFX_TEALA, 0, 5, 5, 0, 8, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F37C, 0 object_event 6, EVENT_OBJ_GFX_TEALA, 0, 5, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F37C, 0
object_event 7, EVENT_OBJ_GFX_TEALA, 0, 9, 5, 0, 8, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F49F, 0 object_event 7, EVENT_OBJ_GFX_TEALA, 0, 9, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F49F, 0
object_event 8, EVENT_OBJ_GFX_TEALA, 0, 10, 4, 0, 10, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F5F0, 0 object_event 8, EVENT_OBJ_GFX_TEALA, 0, 10, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F5F0, 0
object_event 9, EVENT_OBJ_GFX_GIRL_1, 0, 12, 10, 0, 2, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7F1, 0 object_event 9, EVENT_OBJ_GFX_GIRL_1, 0, 12, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7F1, 0
BattleFrontier_BattlePointExchangeServiceCorner_MapWarps: @ 853D0F0 BattleFrontier_BattlePointExchangeServiceCorner_MapWarps: @ 853D0F0
warp_def 7, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 7, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST

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