Start documenting use_pokeblock
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@@ -55,12 +55,12 @@ bool8 sub_81D3150(s16 *var);
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bool8 sub_81D3178(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
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bool8 sub_81D31A4(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
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void sub_81D31D0(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
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void sub_81D321C(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
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void sub_81D32B0(struct SpriteSheet *sheet, struct SpritePalette *pal);
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void sub_81D3464(struct Sprite **sprites);
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void sub_81D3480(struct Sprite **sprites, u8 arg1, u8 arg2);
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void sub_81D3520(struct Sprite **sprites);
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void sub_81D354C(struct Sprite **sprites);
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void LoadConditionSelectionIcons(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
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void LoadConditionSparkle(struct SpriteSheet *sheet, struct SpritePalette *pal);
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void ResetConditionSparkleSprites(struct Sprite **sprites);
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void CreateConditionSparkleSprites(struct Sprite **sprites, u8 arg1, u8 arg2);
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void DestroyConditionSparkleSprites(struct Sprite **sprites);
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void FreeConditionSparkles(struct Sprite **sprites);
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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void DrawLevelUpWindowPg2(u16 windowId, u16 *currStats, u8 bgClr, u8 fgClr, u8 shadowClr);
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void GetMonLevelUpWindowStats(struct Pokemon *mon, u16 *currStats);
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