Merge branch 'master' into link
This commit is contained in:
+87
-102
@@ -12,6 +12,7 @@
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#include "sprite.h"
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#include "constants/species.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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@@ -21,33 +22,17 @@ extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u8 gReservedSpritePaletteCount;
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gBankInMenu;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gNoOfAllBanks;
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extern u32 gBattleTypeFlags;
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extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern void ScanlineEffect_Clear(void);
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extern void sub_8035658(void);
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extern bool8 IsDoubleBattle(void);
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extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
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extern u8 GetBankSpriteDefault_Y(u8 bank);
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extern u8 sub_80A82E4(u8 bank);
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extern void sub_806A068(u16 species, u8 bankIdentity);
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extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern u8 GetBankPosition(u8 bank, u8 caseId);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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static bool8 LoadBankSpriteGfx(u8 bank);
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static void CreateBankSprite(u8 bank);
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static bool8 LoadBattlerSpriteGfx(u8 bank);
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static void CreateBattlerSprite(u8 bank);
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static void CreateHealthboxSprite(u8 bank);
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static void sub_80A95F4(void);
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@@ -118,32 +103,32 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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}
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break;
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case 7:
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if (!LoadBankSpriteGfx(0))
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if (!LoadBattlerSpriteGfx(0))
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gBattleScripting.reshowMainState--;
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break;
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case 8:
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if (!LoadBankSpriteGfx(1))
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if (!LoadBattlerSpriteGfx(1))
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gBattleScripting.reshowMainState--;
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break;
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case 9:
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if (!LoadBankSpriteGfx(2))
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if (!LoadBattlerSpriteGfx(2))
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gBattleScripting.reshowMainState--;
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break;
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case 10:
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if (!LoadBankSpriteGfx(3))
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if (!LoadBattlerSpriteGfx(3))
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gBattleScripting.reshowMainState--;
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break;
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case 11:
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CreateBankSprite(0);
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CreateBattlerSprite(0);
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break;
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case 12:
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CreateBankSprite(1);
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CreateBattlerSprite(1);
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break;
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case 13:
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CreateBankSprite(2);
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CreateBattlerSprite(2);
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break;
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case 14:
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CreateBankSprite(3);
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CreateBattlerSprite(3);
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break;
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case 15:
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CreateHealthboxSprite(0);
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@@ -164,18 +149,18 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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LoadAndCreateEnemyShadowSprites();
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opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
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SetBattlerShadowSpriteCallback(opponentBank, species);
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if (IsDoubleBattle())
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{
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opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
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species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
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SetBankEnemyShadowSpriteCallback(opponentBank, species);
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opponentBank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[opponentBank]], MON_DATA_SPECIES);
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SetBattlerShadowSpriteCallback(opponentBank, species);
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}
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
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if (gWirelessCommType != 0 && gReceivedRemoteLinkPlayers != 0)
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{
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@@ -208,25 +193,25 @@ static void sub_80A95F4(void)
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regBgcnt2->charBaseBlock = 0;
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}
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static bool8 LoadBankSpriteGfx(u8 bank)
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static bool8 LoadBattlerSpriteGfx(u8 battler)
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{
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if (bank < gNoOfAllBanks)
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if (battler < gBattlersCount)
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{
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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{
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if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
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if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battler]], battler);
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else
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BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
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BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, bank);
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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DecompressTrainerBackPic(BACK_PIC_WALLY, bank);
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else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
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DecompressTrainerBackPic(gSaveBlock2Ptr->playerGender, battler);
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
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DecompressTrainerBackPic(BACK_PIC_WALLY, battler);
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else if (!gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
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else
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BattleLoadSubstituteOrMonSpriteGfx(bank, FALSE);
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BattleLoadSubstituteOrMonSpriteGfx(battler, FALSE);
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gBattleScripting.reshowHelperState = 0;
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}
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@@ -243,111 +228,111 @@ struct MonCoords
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};
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extern const struct MonCoords gTrainerBackPicCoords[];
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static void CreateBankSprite(u8 bank)
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static void CreateBattlerSprite(u8 battler)
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{
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if (bank < gNoOfAllBanks)
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if (battler < gBattlersCount)
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{
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u8 posY;
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if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
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posY = GetSubstituteSpriteDefault_Y(bank);
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if (gBattleSpritesDataPtr->battlerData[battler].behindSubstitute)
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posY = GetSubstituteSpriteDefault_Y(battler);
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else
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posY = GetBankSpriteDefault_Y(bank);
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posY = GetBattlerSpriteDefault_Y(battler);
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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sub_806A068(GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
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if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
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{
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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sub_806A12C(gSaveBlock2Ptr->playerGender, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
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{
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sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
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sub_806A12C(BACK_PIC_WALLY, GetBattlerPosition(0));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, 0x50,
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(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
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sub_80A82E4(0));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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}
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else
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{
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
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return;
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sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
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gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, GetBankPosition(bank, 2), posY, sub_80A82E4(bank));
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gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
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gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
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gSprites[gBankSpriteIds[bank]].data[0] = bank;
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gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
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sub_806A068(GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES), GetBattlerPosition(battler));
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gBattlerSpriteIds[battler] = CreateSprite(&gUnknown_0202499C, GetBattlerSpriteCoord(battler, 2), posY, sub_80A82E4(battler));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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gSprites[gBattlerSpriteIds[battler]].data[2] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
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StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
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if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], gBattleMonForms[battler]);
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if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies == SPECIES_CASTFORM)
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gSprites[gBattlerSpriteIds[battler]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
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}
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gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
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gSprites[gBattlerSpriteIds[battler]].invisible = gBattleSpritesDataPtr->battlerData[battler].invisible;
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}
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}
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static void CreateHealthboxSprite(u8 bank)
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static void CreateHealthboxSprite(u8 battler)
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{
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if (bank < gNoOfAllBanks)
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if (battler < gBattlersCount)
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{
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u8 healthboxSpriteId;
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && battler == 0)
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healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == 0)
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return;
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else
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healthboxSpriteId = CreateBankHealthboxSprites(bank);
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healthboxSpriteId = CreateBattlerHealthboxSprites(battler);
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gHealthBoxesIds[bank] = healthboxSpriteId;
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SetBankHealthboxSpritePos(bank);
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gHealthboxSpriteIds[battler] = healthboxSpriteId;
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InitBattlerHealthboxCoords(battler);
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SetHealthboxSpriteVisible(healthboxSpriteId);
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if (GetBankSide(bank) != SIDE_PLAYER)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gEnemyParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
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else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_SAFARI_ALL_TEXT);
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else
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UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[battler], &gPlayerParty[gBattlerPartyIndexes[battler]], HEALTHBOX_ALL);
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if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
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if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(battler) == B_POSITION_PLAYER_RIGHT)
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], TRUE);
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else
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DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[battler], FALSE);
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if (GetBankSide(bank) != SIDE_PLAYER)
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if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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{
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if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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}
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else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
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{
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if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
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if (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_HP) == 0)
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SetHealthboxSpriteInvisible(healthboxSpriteId);
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}
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}
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Reference in New Issue
Block a user