Merge with master
This commit is contained in:
13
include/constants/bg_event_constants.h
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13
include/constants/bg_event_constants.h
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#ifndef GUARD_CONSTANTS_BG_EVENT_H
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#define GUARD_CONSTANTS_BG_EVENT_H
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#define BG_EVENT_PLAYER_FACING_ANY 0
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#define BG_EVENT_PLAYER_FACING_NORTH 1
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#define BG_EVENT_PLAYER_FACING_SOUTH 2
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#define BG_EVENT_PLAYER_FACING_EAST 3
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#define BG_EVENT_PLAYER_FACING_WEST 4
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#define BG_EVENT_HIDDEN_ITEM 7
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#define BG_EVENT_SECRET_BASE 8
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#endif // GUARD_CONSTANTS_BG_EVENT_H
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245
include/constants/event_object_movement_constants.h
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245
include/constants/event_object_movement_constants.h
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#ifndef GUARD_CONSTANTS_EVENTOBJMV_H
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#define GUARD_CONSTANTS_EVENTOBJMV_H
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#define MOVEMENT_TYPE_NONE 0x0
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#define MOVEMENT_TYPE_LOOK_AROUND 0x1
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#define MOVEMENT_TYPE_WANDER_AROUND 0x2
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#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
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#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
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#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
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#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
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#define MOVEMENT_TYPE_FACE_UP 0x7
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#define MOVEMENT_TYPE_FACE_DOWN 0x8
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#define MOVEMENT_TYPE_FACE_LEFT 0x9
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#define MOVEMENT_TYPE_FACE_RIGHT 0xA
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#define MOVEMENT_TYPE_PLAYER 0xB
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#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
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#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
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#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
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#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
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#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
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#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
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#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
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#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
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#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
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#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
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#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
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#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
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#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
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#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
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#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
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#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
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#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
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#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
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#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
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#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
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#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
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#define MOVEMENT_TYPE_COPY_PLAYER 0x35
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#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
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#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
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#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
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#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
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#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
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#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
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#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
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#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
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#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
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#define MOVEMENT_TYPE_HIDDEN 0x3F
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#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
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#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
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#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
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#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
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#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
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#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
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#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
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#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
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#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
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#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
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#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
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#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
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#define MOVEMENT_TYPE_INVISIBLE 0x4C
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
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#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
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#define MOVEMENT_ACTION_FACE_DOWN 0x0
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#define MOVEMENT_ACTION_FACE_UP 0x1
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#define MOVEMENT_ACTION_FACE_LEFT 0x2
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#define MOVEMENT_ACTION_FACE_RIGHT 0x3
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#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
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#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
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#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
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#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
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#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
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#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
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#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
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#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
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#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
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#define MOVEMENT_ACTION_JUMP_2_UP 0xD
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#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
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#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
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#define MOVEMENT_ACTION_DELAY_1 0x10
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#define MOVEMENT_ACTION_DELAY_2 0x11
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#define MOVEMENT_ACTION_DELAY_4 0x12
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#define MOVEMENT_ACTION_DELAY_8 0x13
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#define MOVEMENT_ACTION_DELAY_16 0x14
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#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
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#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
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#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
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#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
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#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
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#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
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#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
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#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
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#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
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#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
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#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
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#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
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#define MOVEMENT_ACTION_SLIDE_UP 0x32
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#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
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#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
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#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
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#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
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#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
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#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
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#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
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#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
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#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
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#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
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#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
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#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
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#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
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#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
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#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
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#define MOVEMENT_ACTION_JUMP_DOWN 0x42
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#define MOVEMENT_ACTION_JUMP_UP 0x43
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#define MOVEMENT_ACTION_JUMP_LEFT 0x44
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#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
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#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
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#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
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#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
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#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
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#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
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#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
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#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
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#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
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#define MOVEMENT_ACTION_SET_VISIBLE 0x55
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#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
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#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
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#define MOVEMENT_ACTION_EMOTE_HEART 0x58
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#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
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#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
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#define MOVEMENT_ACTION_CUT_TREE 0x5B
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#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
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#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
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#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
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#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
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#define MOVEMENT_ACTION_UNKNOWN1 0x60
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#define MOVEMENT_ACTION_UNKNOWN2 0x61
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#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
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#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
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#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
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#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
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#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
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#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
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||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
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||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
|
||||
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
|
||||
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
|
||||
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
|
||||
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
|
||||
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
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||||
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
|
||||
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
|
||||
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
|
||||
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
|
||||
#define MOVEMENT_ACTION_LEVITATE 0x98
|
||||
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
|
||||
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
|
||||
#define MOVEMENT_ACTION_FIGURE_8 0x9B
|
||||
#define MOVEMENT_ACTION_FLY_UP 0x9C
|
||||
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
|
||||
|
||||
#endif // GUARD_CONSTANTS_EVENTOBJMV_H
|
||||
25
include/constants/map_types.h
Executable file
25
include/constants/map_types.h
Executable file
@@ -0,0 +1,25 @@
|
||||
#ifndef GUARD_CONSTANTS_MAP_TYPES_H
|
||||
#define GUARD_CONSTANTS_MAP_TYPES_H
|
||||
|
||||
#define MAP_TYPE_0 0
|
||||
#define MAP_TYPE_TOWN 1
|
||||
#define MAP_TYPE_CITY 2
|
||||
#define MAP_TYPE_ROUTE 3
|
||||
#define MAP_TYPE_UNDERGROUND 4
|
||||
#define MAP_TYPE_UNDERWATER 5
|
||||
#define MAP_TYPE_6 6
|
||||
#define MAP_TYPE_7 7
|
||||
#define MAP_TYPE_INDOOR 8
|
||||
#define MAP_TYPE_SECRET_BASE 9
|
||||
|
||||
#define MAP_BATTLE_SCENE_NORMAL 0
|
||||
#define MAP_BATTLE_SCENE_GYM 1
|
||||
#define MAP_BATTLE_SCENE_MAGMA 2
|
||||
#define MAP_BATTLE_SCENE_AQUA 3
|
||||
#define MAP_BATTLE_SCENE_SIDNEY 4
|
||||
#define MAP_BATTLE_SCENE_PHOEBE 5
|
||||
#define MAP_BATTLE_SCENE_GLACIA 6
|
||||
#define MAP_BATTLE_SCENE_DRAKE 7
|
||||
#define MAP_BATTLE_SCENE_FRONTIER 8
|
||||
|
||||
#endif // GUARD_CONSTANTS_MAP_TYPES_H
|
||||
110
include/constants/secret_bases.h
Executable file
110
include/constants/secret_bases.h
Executable file
@@ -0,0 +1,110 @@
|
||||
#ifndef GUARD_CONSTANTS_SECRET_BASES_H
|
||||
#define GUARD_CONSTANTS_SECRET_BASES_H
|
||||
|
||||
// Each secret base location is assigned an identifier value.
|
||||
// The secret base's map is determined by (id / 10). The ones
|
||||
// digit is used to differentiate secret bases using the same map.
|
||||
// Therefore, each secret base map can be used by up to 10 different
|
||||
// secret bases in the game. These ids are 1-based, but there is no
|
||||
// apparent reason for that.
|
||||
|
||||
#define SECRET_BASE_RED_CAVE1_1 1
|
||||
#define SECRET_BASE_RED_CAVE1_2 2
|
||||
#define SECRET_BASE_RED_CAVE1_3 3
|
||||
|
||||
#define SECRET_BASE_RED_CAVE2_1 11
|
||||
#define SECRET_BASE_RED_CAVE2_2 12
|
||||
#define SECRET_BASE_RED_CAVE2_3 13
|
||||
|
||||
#define SECRET_BASE_RED_CAVE3_1 21
|
||||
#define SECRET_BASE_RED_CAVE3_2 22
|
||||
#define SECRET_BASE_RED_CAVE3_3 23
|
||||
|
||||
#define SECRET_BASE_RED_CAVE4_1 31
|
||||
#define SECRET_BASE_RED_CAVE4_2 32
|
||||
#define SECRET_BASE_RED_CAVE4_3 33
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE1_1 41
|
||||
#define SECRET_BASE_BROWN_CAVE1_2 42
|
||||
#define SECRET_BASE_BROWN_CAVE1_3 43
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE2_1 51
|
||||
#define SECRET_BASE_BROWN_CAVE2_2 52
|
||||
#define SECRET_BASE_BROWN_CAVE2_3 53
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE3_1 61
|
||||
#define SECRET_BASE_BROWN_CAVE3_2 62
|
||||
#define SECRET_BASE_BROWN_CAVE3_3 63
|
||||
|
||||
#define SECRET_BASE_BROWN_CAVE4_1 71
|
||||
#define SECRET_BASE_BROWN_CAVE4_2 72
|
||||
#define SECRET_BASE_BROWN_CAVE4_3 73
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE1_1 81
|
||||
#define SECRET_BASE_BLUE_CAVE1_2 82
|
||||
#define SECRET_BASE_BLUE_CAVE1_3 83
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE2_1 91
|
||||
#define SECRET_BASE_BLUE_CAVE2_2 92
|
||||
#define SECRET_BASE_BLUE_CAVE2_3 93
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE3_1 101
|
||||
#define SECRET_BASE_BLUE_CAVE3_2 102
|
||||
#define SECRET_BASE_BLUE_CAVE3_3 103
|
||||
|
||||
#define SECRET_BASE_BLUE_CAVE4_1 111
|
||||
#define SECRET_BASE_BLUE_CAVE4_2 112
|
||||
#define SECRET_BASE_BLUE_CAVE4_3 113
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE1_1 121
|
||||
#define SECRET_BASE_YELLOW_CAVE1_2 122
|
||||
#define SECRET_BASE_YELLOW_CAVE1_3 123
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE2_1 131
|
||||
#define SECRET_BASE_YELLOW_CAVE2_2 132
|
||||
#define SECRET_BASE_YELLOW_CAVE2_3 133
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE3_1 141
|
||||
#define SECRET_BASE_YELLOW_CAVE3_2 142
|
||||
#define SECRET_BASE_YELLOW_CAVE3_3 143
|
||||
|
||||
#define SECRET_BASE_YELLOW_CAVE4_1 151
|
||||
#define SECRET_BASE_YELLOW_CAVE4_2 152
|
||||
#define SECRET_BASE_YELLOW_CAVE4_3 153
|
||||
|
||||
#define SECRET_BASE_TREE1_1 161
|
||||
#define SECRET_BASE_TREE1_2 162
|
||||
#define SECRET_BASE_TREE1_3 163
|
||||
#define SECRET_BASE_TREE1_4 164
|
||||
|
||||
#define SECRET_BASE_TREE2_1 171
|
||||
#define SECRET_BASE_TREE2_2 172
|
||||
#define SECRET_BASE_TREE2_3 173
|
||||
#define SECRET_BASE_TREE2_4 174
|
||||
|
||||
#define SECRET_BASE_TREE3_1 181
|
||||
#define SECRET_BASE_TREE3_2 182
|
||||
#define SECRET_BASE_TREE3_3 183
|
||||
|
||||
#define SECRET_BASE_TREE4_1 191
|
||||
#define SECRET_BASE_TREE4_2 192
|
||||
#define SECRET_BASE_TREE4_3 193
|
||||
|
||||
#define SECRET_BASE_SHRUB1_1 201
|
||||
#define SECRET_BASE_SHRUB1_2 202
|
||||
#define SECRET_BASE_SHRUB1_3 203
|
||||
#define SECRET_BASE_SHRUB1_4 204
|
||||
|
||||
#define SECRET_BASE_SHRUB2_1 211
|
||||
#define SECRET_BASE_SHRUB2_2 212
|
||||
#define SECRET_BASE_SHRUB2_3 213
|
||||
|
||||
#define SECRET_BASE_SHRUB3_1 221
|
||||
#define SECRET_BASE_SHRUB3_2 222
|
||||
#define SECRET_BASE_SHRUB3_3 223
|
||||
|
||||
#define SECRET_BASE_SHRUB4_1 231
|
||||
#define SECRET_BASE_SHRUB4_2 232
|
||||
#define SECRET_BASE_SHRUB4_3 233
|
||||
|
||||
#endif // GUARD_CONSTANTS_SECRET_BASES_H
|
||||
@@ -4,253 +4,6 @@
|
||||
#define NUM_OBJECT_GRAPHICS_INFO 239
|
||||
#define SPRITE_VAR 240
|
||||
|
||||
enum
|
||||
{
|
||||
MOVEMENT_TYPE_NONE,
|
||||
MOVEMENT_TYPE_LOOK_AROUND,
|
||||
MOVEMENT_TYPE_WANDER_AROUND,
|
||||
MOVEMENT_TYPE_WANDER_UP_AND_DOWN,
|
||||
MOVEMENT_TYPE_WANDER_DOWN_AND_UP,
|
||||
MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT,
|
||||
MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT,
|
||||
MOVEMENT_TYPE_FACE_UP,
|
||||
MOVEMENT_TYPE_FACE_DOWN,
|
||||
MOVEMENT_TYPE_FACE_LEFT,
|
||||
MOVEMENT_TYPE_FACE_RIGHT,
|
||||
MOVEMENT_TYPE_PLAYER,
|
||||
MOVEMENT_TYPE_BERRY_TREE_GROWTH,
|
||||
MOVEMENT_TYPE_FACE_DOWN_AND_UP,
|
||||
MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT,
|
||||
MOVEMENT_TYPE_FACE_UP_AND_LEFT,
|
||||
MOVEMENT_TYPE_FACE_UP_AND_RIGHT,
|
||||
MOVEMENT_TYPE_FACE_DOWN_AND_LEFT,
|
||||
MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT,
|
||||
MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT,
|
||||
MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT,
|
||||
MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT,
|
||||
MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT,
|
||||
MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE,
|
||||
MOVEMENT_TYPE_ROTATE_CLOCKWISE,
|
||||
MOVEMENT_TYPE_WALK_UP_AND_DOWN,
|
||||
MOVEMENT_TYPE_WALK_DOWN_AND_UP,
|
||||
MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP,
|
||||
MOVEMENT_TYPE_COPY_PLAYER,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE,
|
||||
MOVEMENT_TYPE_TREE_DISGUISE,
|
||||
MOVEMENT_TYPE_MOUNTAIN_DISGUISE,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS,
|
||||
MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS,
|
||||
MOVEMENT_TYPE_HIDDEN,
|
||||
MOVEMENT_TYPE_WALK_IN_PLACE_DOWN,
|
||||
MOVEMENT_TYPE_WALK_IN_PLACE_UP,
|
||||
MOVEMENT_TYPE_WALK_IN_PLACE_LEFT,
|
||||
MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT,
|
||||
MOVEMENT_TYPE_JOG_IN_PLACE_DOWN,
|
||||
MOVEMENT_TYPE_JOG_IN_PLACE_UP,
|
||||
MOVEMENT_TYPE_JOG_IN_PLACE_LEFT,
|
||||
MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT,
|
||||
MOVEMENT_TYPE_RUN_IN_PLACE_DOWN,
|
||||
MOVEMENT_TYPE_RUN_IN_PLACE_UP,
|
||||
MOVEMENT_TYPE_RUN_IN_PLACE_LEFT,
|
||||
MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT,
|
||||
MOVEMENT_TYPE_INVISIBLE,
|
||||
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN,
|
||||
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP,
|
||||
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT,
|
||||
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MOVEMENT_ACTION_FACE_DOWN,
|
||||
MOVEMENT_ACTION_FACE_UP,
|
||||
MOVEMENT_ACTION_FACE_LEFT,
|
||||
MOVEMENT_ACTION_FACE_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_SLOW_DOWN,
|
||||
MOVEMENT_ACTION_WALK_SLOW_UP,
|
||||
MOVEMENT_ACTION_WALK_SLOW_LEFT,
|
||||
MOVEMENT_ACTION_WALK_SLOW_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_UP,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_LEFT,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
|
||||
MOVEMENT_ACTION_JUMP_2_DOWN,
|
||||
MOVEMENT_ACTION_JUMP_2_UP,
|
||||
MOVEMENT_ACTION_JUMP_2_LEFT,
|
||||
MOVEMENT_ACTION_JUMP_2_RIGHT,
|
||||
MOVEMENT_ACTION_DELAY_1,
|
||||
MOVEMENT_ACTION_DELAY_2,
|
||||
MOVEMENT_ACTION_DELAY_4,
|
||||
MOVEMENT_ACTION_DELAY_8,
|
||||
MOVEMENT_ACTION_DELAY_16,
|
||||
MOVEMENT_ACTION_WALK_FAST_DOWN,
|
||||
MOVEMENT_ACTION_WALK_FAST_UP,
|
||||
MOVEMENT_ACTION_WALK_FAST_LEFT,
|
||||
MOVEMENT_ACTION_WALK_FAST_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
|
||||
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
|
||||
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
|
||||
MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
|
||||
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
|
||||
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_FASTEST_DOWN,
|
||||
MOVEMENT_ACTION_WALK_FASTEST_UP,
|
||||
MOVEMENT_ACTION_WALK_FASTEST_LEFT,
|
||||
MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
|
||||
MOVEMENT_ACTION_SLIDE_DOWN,
|
||||
MOVEMENT_ACTION_SLIDE_UP,
|
||||
MOVEMENT_ACTION_SLIDE_LEFT,
|
||||
MOVEMENT_ACTION_SLIDE_RIGHT,
|
||||
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
|
||||
MOVEMENT_ACTION_PLAYER_RUN_UP,
|
||||
MOVEMENT_ACTION_PLAYER_RUN_LEFT,
|
||||
MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
|
||||
MOVEMENT_ACTION_START_ANIM_IN_DIRECTION,
|
||||
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
|
||||
MOVEMENT_ACTION_JUMP_SPECIAL_UP,
|
||||
MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
|
||||
MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
|
||||
MOVEMENT_ACTION_FACE_PLAYER,
|
||||
MOVEMENT_ACTION_FACE_AWAY_PLAYER,
|
||||
MOVEMENT_ACTION_LOCK_FACING_DIRECTION,
|
||||
MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION,
|
||||
MOVEMENT_ACTION_JUMP_DOWN,
|
||||
MOVEMENT_ACTION_JUMP_UP,
|
||||
MOVEMENT_ACTION_JUMP_LEFT,
|
||||
MOVEMENT_ACTION_JUMP_RIGHT,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
|
||||
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
|
||||
MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION,
|
||||
MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN,
|
||||
MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT,
|
||||
MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT,
|
||||
MOVEMENT_ACTION_DISABLE_ANIMATION,
|
||||
MOVEMENT_ACTION_RESTORE_ANIMATION,
|
||||
MOVEMENT_ACTION_SET_INVISIBLE,
|
||||
MOVEMENT_ACTION_SET_VISIBLE,
|
||||
MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK,
|
||||
MOVEMENT_ACTION_EMOTE_QUESTION_MARK,
|
||||
MOVEMENT_ACTION_EMOTE_HEART,
|
||||
MOVEMENT_ACTION_REVEAL_TRAINER,
|
||||
MOVEMENT_ACTION_ROCK_SMASH_BREAK,
|
||||
MOVEMENT_ACTION_CUT_TREE,
|
||||
MOVEMENT_ACTION_SET_FIXED_PRIORITY,
|
||||
MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY,
|
||||
MOVEMENT_ACTION_INIT_AFFINE_ANIM,
|
||||
MOVEMENT_ACTION_CLEAR_AFFINE_ANIM,
|
||||
MOVEMENT_ACTION_UNKNOWN1,
|
||||
MOVEMENT_ACTION_UNKNOWN2,
|
||||
MOVEMENT_ACTION_WALK_DOWN_START_AFFINE,
|
||||
MOVEMENT_ACTION_WALK_DOWN_AFFINE,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
|
||||
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT,
|
||||
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT,
|
||||
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT,
|
||||
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT,
|
||||
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT,
|
||||
MOVEMENT_ACTION_STORE_AND_LOCK_ANIM,
|
||||
MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM,
|
||||
MOVEMENT_ACTION_WALK_LEFT_AFFINE,
|
||||
MOVEMENT_ACTION_WALK_RIGHT_AFFINE,
|
||||
MOVEMENT_ACTION_LEVITATE,
|
||||
MOVEMENT_ACTION_STOP_LEVITATE,
|
||||
MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP,
|
||||
MOVEMENT_ACTION_FIGURE_8,
|
||||
MOVEMENT_ACTION_FLY_UP,
|
||||
MOVEMENT_ACTION_FLY_DOWN,
|
||||
};
|
||||
|
||||
enum SpinnerRunnerFollowPatterns
|
||||
{
|
||||
RUNFOLLOW_ANY,
|
||||
@@ -351,7 +104,7 @@ void TrySpawnEventObjects(s16, s16);
|
||||
u8 sprite_new(u8, u8, s16, s16, u8, u8);
|
||||
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
|
||||
u8 show_sprite(u8, u8, u8);
|
||||
u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8);
|
||||
u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8);
|
||||
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
|
||||
void sub_8093038(s16, s16, s16 *, s16 *);
|
||||
void CameraObjectReset1(void);
|
||||
|
||||
@@ -545,6 +545,35 @@
|
||||
#define BGCNT_AFF512x512 0x8000
|
||||
#define BGCNT_AFF1024x1024 0xC000
|
||||
|
||||
// WININ/OUT
|
||||
#define WININ_WIN0_BG0 (1 << 0)
|
||||
#define WININ_WIN0_BG1 (1 << 1)
|
||||
#define WININ_WIN0_BG2 (1 << 2)
|
||||
#define WININ_WIN0_BG3 (1 << 3)
|
||||
#define WININ_WIN0_OBJ (1 << 4)
|
||||
#define WININ_WIN0_CLR (1 << 5)
|
||||
#define WININ_WIN1_BG0 (1 << 8)
|
||||
#define WININ_WIN1_BG1 (1 << 9)
|
||||
#define WININ_WIN1_BG2 (1 << 10)
|
||||
#define WININ_WIN1_BG3 (1 << 11)
|
||||
#define WININ_WIN1_OBJ (1 << 12)
|
||||
#define WININ_WIN1_CLR (1 << 13)
|
||||
|
||||
#define WINOUT_WIN01_BG0 (1 << 0)
|
||||
#define WINOUT_WIN01_BG1 (1 << 1)
|
||||
#define WINOUT_WIN01_BG2 (1 << 2)
|
||||
#define WINOUT_WIN01_BG3 (1 << 3)
|
||||
#define WINOUT_WIN01_OBJ (1 << 4)
|
||||
#define WINOUT_WIN01_CLR (1 << 5)
|
||||
#define WINOUT_WINOBJ_BG0 (1 << 8)
|
||||
#define WINOUT_WINOBJ_BG1 (1 << 9)
|
||||
#define WINOUT_WINOBJ_BG2 (1 << 10)
|
||||
#define WINOUT_WINOBJ_BG3 (1 << 11)
|
||||
#define WINOUT_WINOBJ_OBJ (1 << 12)
|
||||
#define WINOUT_WINOBJ_CLR (1 << 13)
|
||||
|
||||
#define WINHV_COORDS(m, n) (((m) << 8) | (n))
|
||||
|
||||
// BLDCNT
|
||||
// Bits 0-5 select layers for the 1st target
|
||||
#define BLDCNT_TGT1_BG0 (1 << 0)
|
||||
|
||||
@@ -13,35 +13,6 @@ enum
|
||||
CONNECTION_EMERGE
|
||||
};
|
||||
|
||||
// map types
|
||||
enum
|
||||
{
|
||||
MAP_TYPE_0,
|
||||
MAP_TYPE_TOWN,
|
||||
MAP_TYPE_CITY,
|
||||
MAP_TYPE_ROUTE,
|
||||
MAP_TYPE_UNDERGROUND,
|
||||
MAP_TYPE_UNDERWATER,
|
||||
MAP_TYPE_6,
|
||||
MAP_TYPE_7,
|
||||
MAP_TYPE_INDOOR,
|
||||
MAP_TYPE_SECRET_BASE
|
||||
};
|
||||
|
||||
// map battle scenes
|
||||
enum
|
||||
{
|
||||
MAP_BATTLE_SCENE_NORMAL, // 0
|
||||
MAP_BATTLE_SCENE_GYM, // 1
|
||||
MAP_BATTLE_SCENE_MAGMA, // 2
|
||||
MAP_BATTLE_SCENE_AQUA, // 3
|
||||
MAP_BATTLE_SCENE_SIDNEY, // 4
|
||||
MAP_BATTLE_SCENE_PHOEBE, // 5
|
||||
MAP_BATTLE_SCENE_GLACIA, // 6
|
||||
MAP_BATTLE_SCENE_DRAKE, // 7
|
||||
MAP_BATTLE_SCENE_FRONTIER, // 8
|
||||
};
|
||||
|
||||
typedef void (*TilesetCB)(void);
|
||||
|
||||
struct Tileset
|
||||
|
||||
@@ -201,7 +201,7 @@ extern u32 gLinkStatus;
|
||||
|
||||
void c2_mystery_gift(void);
|
||||
void sub_801867C(void);
|
||||
bool8 sub_80093CC(void);
|
||||
bool8 IsWirelessAdapterConnected(void);
|
||||
void Task_DestroySelf(u8 taskId);
|
||||
void OpenLink(void);
|
||||
void CloseLink(void);
|
||||
|
||||
@@ -3,11 +3,19 @@
|
||||
|
||||
#define LIST_NOTHING_CHOSEN -1
|
||||
#define LIST_B_PRESSED -2
|
||||
#define LIST_HEADER -3
|
||||
|
||||
#define LIST_NO_MULTIPLE_SCROLL 0
|
||||
#define LIST_MULTIPLE_SCROLL_DPAD 1
|
||||
#define LIST_MULTIPLE_SCROLL_L_R 2
|
||||
|
||||
enum {
|
||||
SCROLL_ARROW_LEFT,
|
||||
SCROLL_ARROW_RIGHT,
|
||||
SCROLL_ARROW_UP,
|
||||
SCROLL_ARROW_DOWN
|
||||
};
|
||||
|
||||
struct ListMenu;
|
||||
|
||||
struct ListMenuItem
|
||||
@@ -19,20 +27,20 @@ struct ListMenuItem
|
||||
struct ListMenuTemplate
|
||||
{
|
||||
const struct ListMenuItem *items;
|
||||
void (* moveCursorFunc)(s32, bool8, struct ListMenu *);
|
||||
void (* unk_08)(u8 windowId, s32 itemId, u8 y);
|
||||
void (* moveCursorFunc)(s32 itemIndex, bool8 onInit, struct ListMenu *list);
|
||||
void (* itemPrintFunc)(u8 windowId, s32 itemId, u8 y);
|
||||
u16 totalItems;
|
||||
u16 maxShowed;
|
||||
u8 windowId;
|
||||
u8 unk_11;
|
||||
u8 unk_12;
|
||||
u8 header_X;
|
||||
u8 item_X;
|
||||
u8 cursor_X;
|
||||
u8 upText_Y:4; // x1, x2, x4, x8 = xF
|
||||
u8 cursorPal:4; // x10, x20, x40, x80 = xF0
|
||||
u8 fillValue:4; // x1, x2, x4, x8 = xF
|
||||
u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
|
||||
u8 lettersSpacing:3;
|
||||
u8 unk_16_3:3;
|
||||
u8 itemVerticalPadding:3;
|
||||
u8 scrollMultiple:2; // x40, x80 = xC0
|
||||
u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
|
||||
u8 cursorKind:2; // x40, x80
|
||||
@@ -45,11 +53,11 @@ struct ListMenu
|
||||
u16 selectedRow;
|
||||
u8 unk_1C;
|
||||
u8 unk_1D;
|
||||
u8 unk_1E;
|
||||
u8 taskId;
|
||||
u8 unk_1F;
|
||||
};
|
||||
|
||||
struct UnknownListMenuWindowStruct
|
||||
struct ListMenuWindowRect
|
||||
{
|
||||
u8 x;
|
||||
u8 y;
|
||||
@@ -58,16 +66,16 @@ struct UnknownListMenuWindowStruct
|
||||
u8 palNum;
|
||||
};
|
||||
|
||||
struct ArrowStruct
|
||||
struct ScrollArrowsTemplate
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u8 unk2;
|
||||
u8 unk3;
|
||||
u8 unk4;
|
||||
u8 unk5;
|
||||
u16 unk6;
|
||||
u16 unk8;
|
||||
u8 firstArrowType;
|
||||
u8 firstX;
|
||||
u8 firstY;
|
||||
u8 secondArrowType;
|
||||
u8 secondX;
|
||||
u8 secondY;
|
||||
u16 fullyUpThreshold;
|
||||
u16 fullyDownThreshold;
|
||||
u16 tileTag;
|
||||
u16 palTag;
|
||||
u8 palNum;
|
||||
@@ -75,36 +83,36 @@ struct ArrowStruct
|
||||
|
||||
struct CursorStruct
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1;
|
||||
u16 unk2;
|
||||
u16 unk4;
|
||||
u8 left;
|
||||
u8 top;
|
||||
u16 rowWidth;
|
||||
u16 rowHeight;
|
||||
u16 tileTag;
|
||||
u16 palTag;
|
||||
u8 palNum;
|
||||
};
|
||||
|
||||
extern struct ArrowStruct gUnknown_0203CE8C;
|
||||
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
|
||||
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
|
||||
|
||||
s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
|
||||
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
|
||||
u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow);
|
||||
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
|
||||
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
|
||||
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||
void sub_81AE70C(u8 listTaskId);
|
||||
void RedrawListMenu(u8 listTaskId);
|
||||
void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
|
||||
s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
|
||||
void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
|
||||
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
|
||||
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
|
||||
void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list);
|
||||
s32 sub_81AF08C(u8 taskId, u8 field);
|
||||
void sub_81AF15C(u8 taskId, u8 field, s32 value);
|
||||
u8 AddScrollIndicatorArrowPair(const struct ArrowStruct *arrowInfo, u16 *arg1);
|
||||
u8 AddScrollIndicatorArrowPairParametrized(u32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 tileTag, s32 palTag, void *arg7);
|
||||
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
|
||||
void ListMenuDefaultCursorMoveFunc(s32 arg0, u8 arg1, struct ListMenu *list);
|
||||
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
|
||||
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
|
||||
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *arg1);
|
||||
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
|
||||
void RemoveScrollIndicatorArrowPair(u8 taskId);
|
||||
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);
|
||||
|
||||
|
||||
@@ -24,16 +24,16 @@ struct PaletteFadeControl
|
||||
u16 y:5; // blend coefficient
|
||||
u16 targetY:5; // target blend coefficient
|
||||
u16 blendColor:15;
|
||||
u16 active:1;
|
||||
bool16 active:1;
|
||||
u16 multipurpose2:6;
|
||||
u16 yDec:1; // whether blend coefficient is decreasing
|
||||
u16 bufferTransferDisabled:1;
|
||||
bool16 yDec:1; // whether blend coefficient is decreasing
|
||||
bool16 bufferTransferDisabled:1;
|
||||
u16 mode:2;
|
||||
u16 shouldResetBlendRegisters:1;
|
||||
u16 hardwareFadeFinishing:1;
|
||||
bool16 shouldResetBlendRegisters:1;
|
||||
bool16 hardwareFadeFinishing:1;
|
||||
u16 softwareFadeFinishingCounter:5;
|
||||
u16 softwareFadeFinishing:1;
|
||||
u16 objPaletteToggle:1;
|
||||
bool16 softwareFadeFinishing:1;
|
||||
bool16 objPaletteToggle:1;
|
||||
u8 deltaY:4; // rate of change of blend coefficient
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define GUARD_SPRITE_H
|
||||
|
||||
#define MAX_SPRITES 64
|
||||
#define SPRITE_INVALID_TAG 0xFFFF
|
||||
|
||||
struct SpriteSheet
|
||||
{
|
||||
@@ -186,29 +187,29 @@ struct Sprite
|
||||
/*0x2A*/ u8 animNum;
|
||||
/*0x2B*/ u8 animCmdIndex;
|
||||
/*0x2C*/ u8 animDelayCounter:6;
|
||||
u8 animPaused:1;
|
||||
u8 affineAnimPaused:1;
|
||||
bool8 animPaused:1;
|
||||
bool8 affineAnimPaused:1;
|
||||
/*0x2D*/ u8 animLoopCounter;
|
||||
|
||||
// general purpose data fields
|
||||
/*0x2E*/ s16 data[8];
|
||||
|
||||
/*0x3E*/ u16 inUse:1; //1
|
||||
u16 coordOffsetEnabled:1; //2
|
||||
u16 invisible:1; //4
|
||||
u16 flags_3:1; //8
|
||||
u16 flags_4:1; //0x10
|
||||
u16 flags_5:1; //0x20
|
||||
u16 flags_6:1; //0x40
|
||||
u16 flags_7:1; //0x80
|
||||
/*0x3F*/ u16 hFlip:1; //1
|
||||
u16 vFlip:1; //2
|
||||
u16 animBeginning:1; //4
|
||||
u16 affineAnimBeginning:1; //8
|
||||
u16 animEnded:1; //0x10
|
||||
u16 affineAnimEnded:1; //0x20
|
||||
u16 usingSheet:1; //0x40
|
||||
u16 flags_f:1; //0x80
|
||||
/*0x3E*/ bool16 inUse:1; //1
|
||||
bool16 coordOffsetEnabled:1; //2
|
||||
bool16 invisible:1; //4
|
||||
bool16 flags_3:1; //8
|
||||
bool16 flags_4:1; //0x10
|
||||
bool16 flags_5:1; //0x20
|
||||
bool16 flags_6:1; //0x40
|
||||
bool16 flags_7:1; //0x80
|
||||
/*0x3F*/ bool16 hFlip:1; //1
|
||||
bool16 vFlip:1; //2
|
||||
bool16 animBeginning:1; //4
|
||||
bool16 affineAnimBeginning:1; //8
|
||||
bool16 animEnded:1; //0x10
|
||||
bool16 affineAnimEnded:1; //0x20
|
||||
bool16 usingSheet:1; //0x40
|
||||
bool16 flags_f:1; //0x80
|
||||
|
||||
/*0x40*/ u16 sheetTileStart;
|
||||
|
||||
|
||||
@@ -108,6 +108,17 @@
|
||||
|
||||
#define TEXT_SPEED_FF 0xFF
|
||||
|
||||
enum {
|
||||
FONTATTR_MAX_LETTER_WIDTH,
|
||||
FONTATTR_MAX_LETTER_HEIGHT,
|
||||
FONTATTR_LETTER_SPACING,
|
||||
FONTATTR_LINE_SPACING,
|
||||
FONTATTR_COLOR_LOWNIBBLE, // dunno what this is yet
|
||||
FONTATTR_COLOR_FOREGROUND,
|
||||
FONTATTR_COLOR_BACKGROUND,
|
||||
FONTATTR_COLOR_SHADOW
|
||||
};
|
||||
|
||||
struct TextPrinterSubStruct
|
||||
{
|
||||
u8 font_type:4; // 0x14
|
||||
|
||||
@@ -12,11 +12,11 @@ struct TilesPal
|
||||
extern const u8 gTextWindowFrame1_Gfx[];
|
||||
extern const u16 gTextWindowFrame1_Pal[];
|
||||
|
||||
const struct TilesPal* GetWindowFrameTilesPal(u8 id);
|
||||
const struct TilesPal *GetWindowFrameTilesPal(u8 id);
|
||||
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
|
||||
void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
|
||||
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum);
|
||||
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum);
|
||||
void rbox_fill_rectangle(u8 windowId);
|
||||
|
||||
Reference in New Issue
Block a user