Merge with master

This commit is contained in:
DizzyEggg
2018-07-16 20:23:05 +02:00
1044 changed files with 7296 additions and 7064 deletions

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#ifndef GUARD_CONSTANTS_BG_EVENT_H
#define GUARD_CONSTANTS_BG_EVENT_H
#define BG_EVENT_PLAYER_FACING_ANY 0
#define BG_EVENT_PLAYER_FACING_NORTH 1
#define BG_EVENT_PLAYER_FACING_SOUTH 2
#define BG_EVENT_PLAYER_FACING_EAST 3
#define BG_EVENT_PLAYER_FACING_WEST 4
#define BG_EVENT_HIDDEN_ITEM 7
#define BG_EVENT_SECRET_BASE 8
#endif // GUARD_CONSTANTS_BG_EVENT_H

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#ifndef GUARD_CONSTANTS_EVENTOBJMV_H
#define GUARD_CONSTANTS_EVENTOBJMV_H
#define MOVEMENT_TYPE_NONE 0x0
#define MOVEMENT_TYPE_LOOK_AROUND 0x1
#define MOVEMENT_TYPE_WANDER_AROUND 0x2
#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
#define MOVEMENT_TYPE_FACE_UP 0x7
#define MOVEMENT_TYPE_FACE_DOWN 0x8
#define MOVEMENT_TYPE_FACE_LEFT 0x9
#define MOVEMENT_TYPE_FACE_RIGHT 0xA
#define MOVEMENT_TYPE_PLAYER 0xB
#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
#define MOVEMENT_TYPE_COPY_PLAYER 0x35
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
#define MOVEMENT_TYPE_HIDDEN 0x3F
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
#define MOVEMENT_TYPE_INVISIBLE 0x4C
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
#define MOVEMENT_ACTION_FACE_DOWN 0x0
#define MOVEMENT_ACTION_FACE_UP 0x1
#define MOVEMENT_ACTION_FACE_LEFT 0x2
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
#define MOVEMENT_ACTION_DELAY_1 0x10
#define MOVEMENT_ACTION_DELAY_2 0x11
#define MOVEMENT_ACTION_DELAY_4 0x12
#define MOVEMENT_ACTION_DELAY_8 0x13
#define MOVEMENT_ACTION_DELAY_16 0x14
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
#define MOVEMENT_ACTION_SLIDE_UP 0x32
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
#define MOVEMENT_ACTION_JUMP_DOWN 0x42
#define MOVEMENT_ACTION_JUMP_UP 0x43
#define MOVEMENT_ACTION_JUMP_LEFT 0x44
#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
#define MOVEMENT_ACTION_SET_VISIBLE 0x55
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
#define MOVEMENT_ACTION_EMOTE_HEART 0x58
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
#define MOVEMENT_ACTION_CUT_TREE 0x5B
#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
#define MOVEMENT_ACTION_UNKNOWN1 0x60
#define MOVEMENT_ACTION_UNKNOWN2 0x61
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
#define MOVEMENT_ACTION_LEVITATE 0x98
#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
#define MOVEMENT_ACTION_FIGURE_8 0x9B
#define MOVEMENT_ACTION_FLY_UP 0x9C
#define MOVEMENT_ACTION_FLY_DOWN 0x9D
#endif // GUARD_CONSTANTS_EVENTOBJMV_H

25
include/constants/map_types.h Executable file
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@@ -0,0 +1,25 @@
#ifndef GUARD_CONSTANTS_MAP_TYPES_H
#define GUARD_CONSTANTS_MAP_TYPES_H
#define MAP_TYPE_0 0
#define MAP_TYPE_TOWN 1
#define MAP_TYPE_CITY 2
#define MAP_TYPE_ROUTE 3
#define MAP_TYPE_UNDERGROUND 4
#define MAP_TYPE_UNDERWATER 5
#define MAP_TYPE_6 6
#define MAP_TYPE_7 7
#define MAP_TYPE_INDOOR 8
#define MAP_TYPE_SECRET_BASE 9
#define MAP_BATTLE_SCENE_NORMAL 0
#define MAP_BATTLE_SCENE_GYM 1
#define MAP_BATTLE_SCENE_MAGMA 2
#define MAP_BATTLE_SCENE_AQUA 3
#define MAP_BATTLE_SCENE_SIDNEY 4
#define MAP_BATTLE_SCENE_PHOEBE 5
#define MAP_BATTLE_SCENE_GLACIA 6
#define MAP_BATTLE_SCENE_DRAKE 7
#define MAP_BATTLE_SCENE_FRONTIER 8
#endif // GUARD_CONSTANTS_MAP_TYPES_H

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include/constants/secret_bases.h Executable file
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#ifndef GUARD_CONSTANTS_SECRET_BASES_H
#define GUARD_CONSTANTS_SECRET_BASES_H
// Each secret base location is assigned an identifier value.
// The secret base's map is determined by (id / 10). The ones
// digit is used to differentiate secret bases using the same map.
// Therefore, each secret base map can be used by up to 10 different
// secret bases in the game. These ids are 1-based, but there is no
// apparent reason for that.
#define SECRET_BASE_RED_CAVE1_1 1
#define SECRET_BASE_RED_CAVE1_2 2
#define SECRET_BASE_RED_CAVE1_3 3
#define SECRET_BASE_RED_CAVE2_1 11
#define SECRET_BASE_RED_CAVE2_2 12
#define SECRET_BASE_RED_CAVE2_3 13
#define SECRET_BASE_RED_CAVE3_1 21
#define SECRET_BASE_RED_CAVE3_2 22
#define SECRET_BASE_RED_CAVE3_3 23
#define SECRET_BASE_RED_CAVE4_1 31
#define SECRET_BASE_RED_CAVE4_2 32
#define SECRET_BASE_RED_CAVE4_3 33
#define SECRET_BASE_BROWN_CAVE1_1 41
#define SECRET_BASE_BROWN_CAVE1_2 42
#define SECRET_BASE_BROWN_CAVE1_3 43
#define SECRET_BASE_BROWN_CAVE2_1 51
#define SECRET_BASE_BROWN_CAVE2_2 52
#define SECRET_BASE_BROWN_CAVE2_3 53
#define SECRET_BASE_BROWN_CAVE3_1 61
#define SECRET_BASE_BROWN_CAVE3_2 62
#define SECRET_BASE_BROWN_CAVE3_3 63
#define SECRET_BASE_BROWN_CAVE4_1 71
#define SECRET_BASE_BROWN_CAVE4_2 72
#define SECRET_BASE_BROWN_CAVE4_3 73
#define SECRET_BASE_BLUE_CAVE1_1 81
#define SECRET_BASE_BLUE_CAVE1_2 82
#define SECRET_BASE_BLUE_CAVE1_3 83
#define SECRET_BASE_BLUE_CAVE2_1 91
#define SECRET_BASE_BLUE_CAVE2_2 92
#define SECRET_BASE_BLUE_CAVE2_3 93
#define SECRET_BASE_BLUE_CAVE3_1 101
#define SECRET_BASE_BLUE_CAVE3_2 102
#define SECRET_BASE_BLUE_CAVE3_3 103
#define SECRET_BASE_BLUE_CAVE4_1 111
#define SECRET_BASE_BLUE_CAVE4_2 112
#define SECRET_BASE_BLUE_CAVE4_3 113
#define SECRET_BASE_YELLOW_CAVE1_1 121
#define SECRET_BASE_YELLOW_CAVE1_2 122
#define SECRET_BASE_YELLOW_CAVE1_3 123
#define SECRET_BASE_YELLOW_CAVE2_1 131
#define SECRET_BASE_YELLOW_CAVE2_2 132
#define SECRET_BASE_YELLOW_CAVE2_3 133
#define SECRET_BASE_YELLOW_CAVE3_1 141
#define SECRET_BASE_YELLOW_CAVE3_2 142
#define SECRET_BASE_YELLOW_CAVE3_3 143
#define SECRET_BASE_YELLOW_CAVE4_1 151
#define SECRET_BASE_YELLOW_CAVE4_2 152
#define SECRET_BASE_YELLOW_CAVE4_3 153
#define SECRET_BASE_TREE1_1 161
#define SECRET_BASE_TREE1_2 162
#define SECRET_BASE_TREE1_3 163
#define SECRET_BASE_TREE1_4 164
#define SECRET_BASE_TREE2_1 171
#define SECRET_BASE_TREE2_2 172
#define SECRET_BASE_TREE2_3 173
#define SECRET_BASE_TREE2_4 174
#define SECRET_BASE_TREE3_1 181
#define SECRET_BASE_TREE3_2 182
#define SECRET_BASE_TREE3_3 183
#define SECRET_BASE_TREE4_1 191
#define SECRET_BASE_TREE4_2 192
#define SECRET_BASE_TREE4_3 193
#define SECRET_BASE_SHRUB1_1 201
#define SECRET_BASE_SHRUB1_2 202
#define SECRET_BASE_SHRUB1_3 203
#define SECRET_BASE_SHRUB1_4 204
#define SECRET_BASE_SHRUB2_1 211
#define SECRET_BASE_SHRUB2_2 212
#define SECRET_BASE_SHRUB2_3 213
#define SECRET_BASE_SHRUB3_1 221
#define SECRET_BASE_SHRUB3_2 222
#define SECRET_BASE_SHRUB3_3 223
#define SECRET_BASE_SHRUB4_1 231
#define SECRET_BASE_SHRUB4_2 232
#define SECRET_BASE_SHRUB4_3 233
#endif // GUARD_CONSTANTS_SECRET_BASES_H

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@@ -4,253 +4,6 @@
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
enum
{
MOVEMENT_TYPE_NONE,
MOVEMENT_TYPE_LOOK_AROUND,
MOVEMENT_TYPE_WANDER_AROUND,
MOVEMENT_TYPE_WANDER_UP_AND_DOWN,
MOVEMENT_TYPE_WANDER_DOWN_AND_UP,
MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT,
MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT,
MOVEMENT_TYPE_FACE_UP,
MOVEMENT_TYPE_FACE_DOWN,
MOVEMENT_TYPE_FACE_LEFT,
MOVEMENT_TYPE_FACE_RIGHT,
MOVEMENT_TYPE_PLAYER,
MOVEMENT_TYPE_BERRY_TREE_GROWTH,
MOVEMENT_TYPE_FACE_DOWN_AND_UP,
MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT,
MOVEMENT_TYPE_FACE_UP_AND_LEFT,
MOVEMENT_TYPE_FACE_UP_AND_RIGHT,
MOVEMENT_TYPE_FACE_DOWN_AND_LEFT,
MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT,
MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT,
MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT,
MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT,
MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT,
MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE,
MOVEMENT_TYPE_ROTATE_CLOCKWISE,
MOVEMENT_TYPE_WALK_UP_AND_DOWN,
MOVEMENT_TYPE_WALK_DOWN_AND_UP,
MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT,
MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN,
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP,
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT,
MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN,
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP,
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT,
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT,
MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN,
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP,
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT,
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN,
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP,
MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT,
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP,
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN,
MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT,
MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT,
MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN,
MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP,
MOVEMENT_TYPE_COPY_PLAYER,
MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE,
MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE,
MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE,
MOVEMENT_TYPE_TREE_DISGUISE,
MOVEMENT_TYPE_MOUNTAIN_DISGUISE,
MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS,
MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS,
MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS,
MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS,
MOVEMENT_TYPE_HIDDEN,
MOVEMENT_TYPE_WALK_IN_PLACE_DOWN,
MOVEMENT_TYPE_WALK_IN_PLACE_UP,
MOVEMENT_TYPE_WALK_IN_PLACE_LEFT,
MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT,
MOVEMENT_TYPE_JOG_IN_PLACE_DOWN,
MOVEMENT_TYPE_JOG_IN_PLACE_UP,
MOVEMENT_TYPE_JOG_IN_PLACE_LEFT,
MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT,
MOVEMENT_TYPE_RUN_IN_PLACE_DOWN,
MOVEMENT_TYPE_RUN_IN_PLACE_UP,
MOVEMENT_TYPE_RUN_IN_PLACE_LEFT,
MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT,
MOVEMENT_TYPE_INVISIBLE,
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN,
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP,
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT,
MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT,
};
enum
{
MOVEMENT_ACTION_FACE_DOWN,
MOVEMENT_ACTION_FACE_UP,
MOVEMENT_ACTION_FACE_LEFT,
MOVEMENT_ACTION_FACE_RIGHT,
MOVEMENT_ACTION_WALK_SLOW_DOWN,
MOVEMENT_ACTION_WALK_SLOW_UP,
MOVEMENT_ACTION_WALK_SLOW_LEFT,
MOVEMENT_ACTION_WALK_SLOW_RIGHT,
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_NORMAL_UP,
MOVEMENT_ACTION_WALK_NORMAL_LEFT,
MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
MOVEMENT_ACTION_JUMP_2_DOWN,
MOVEMENT_ACTION_JUMP_2_UP,
MOVEMENT_ACTION_JUMP_2_LEFT,
MOVEMENT_ACTION_JUMP_2_RIGHT,
MOVEMENT_ACTION_DELAY_1,
MOVEMENT_ACTION_DELAY_2,
MOVEMENT_ACTION_DELAY_4,
MOVEMENT_ACTION_DELAY_8,
MOVEMENT_ACTION_DELAY_16,
MOVEMENT_ACTION_WALK_FAST_DOWN,
MOVEMENT_ACTION_WALK_FAST_UP,
MOVEMENT_ACTION_WALK_FAST_LEFT,
MOVEMENT_ACTION_WALK_FAST_RIGHT,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
MOVEMENT_ACTION_WALK_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_FASTEST_UP,
MOVEMENT_ACTION_WALK_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
MOVEMENT_ACTION_SLIDE_DOWN,
MOVEMENT_ACTION_SLIDE_UP,
MOVEMENT_ACTION_SLIDE_LEFT,
MOVEMENT_ACTION_SLIDE_RIGHT,
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
MOVEMENT_ACTION_PLAYER_RUN_UP,
MOVEMENT_ACTION_PLAYER_RUN_LEFT,
MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
MOVEMENT_ACTION_START_ANIM_IN_DIRECTION,
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
MOVEMENT_ACTION_JUMP_SPECIAL_UP,
MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
MOVEMENT_ACTION_FACE_PLAYER,
MOVEMENT_ACTION_FACE_AWAY_PLAYER,
MOVEMENT_ACTION_LOCK_FACING_DIRECTION,
MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION,
MOVEMENT_ACTION_JUMP_DOWN,
MOVEMENT_ACTION_JUMP_UP,
MOVEMENT_ACTION_JUMP_LEFT,
MOVEMENT_ACTION_JUMP_RIGHT,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION,
MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN,
MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT,
MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT,
MOVEMENT_ACTION_DISABLE_ANIMATION,
MOVEMENT_ACTION_RESTORE_ANIMATION,
MOVEMENT_ACTION_SET_INVISIBLE,
MOVEMENT_ACTION_SET_VISIBLE,
MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK,
MOVEMENT_ACTION_EMOTE_QUESTION_MARK,
MOVEMENT_ACTION_EMOTE_HEART,
MOVEMENT_ACTION_REVEAL_TRAINER,
MOVEMENT_ACTION_ROCK_SMASH_BREAK,
MOVEMENT_ACTION_CUT_TREE,
MOVEMENT_ACTION_SET_FIXED_PRIORITY,
MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY,
MOVEMENT_ACTION_INIT_AFFINE_ANIM,
MOVEMENT_ACTION_CLEAR_AFFINE_ANIM,
MOVEMENT_ACTION_UNKNOWN1,
MOVEMENT_ACTION_UNKNOWN2,
MOVEMENT_ACTION_WALK_DOWN_START_AFFINE,
MOVEMENT_ACTION_WALK_DOWN_AFFINE,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT,
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT,
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT,
MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT,
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT,
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT,
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT,
MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT,
MOVEMENT_ACTION_STORE_AND_LOCK_ANIM,
MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM,
MOVEMENT_ACTION_WALK_LEFT_AFFINE,
MOVEMENT_ACTION_WALK_RIGHT_AFFINE,
MOVEMENT_ACTION_LEVITATE,
MOVEMENT_ACTION_STOP_LEVITATE,
MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP,
MOVEMENT_ACTION_FIGURE_8,
MOVEMENT_ACTION_FLY_UP,
MOVEMENT_ACTION_FLY_DOWN,
};
enum SpinnerRunnerFollowPatterns
{
RUNFOLLOW_ANY,
@@ -351,7 +104,7 @@ void TrySpawnEventObjects(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
u8 show_sprite(u8, u8, u8);
u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);

View File

@@ -545,6 +545,35 @@
#define BGCNT_AFF512x512 0x8000
#define BGCNT_AFF1024x1024 0xC000
// WININ/OUT
#define WININ_WIN0_BG0 (1 << 0)
#define WININ_WIN0_BG1 (1 << 1)
#define WININ_WIN0_BG2 (1 << 2)
#define WININ_WIN0_BG3 (1 << 3)
#define WININ_WIN0_OBJ (1 << 4)
#define WININ_WIN0_CLR (1 << 5)
#define WININ_WIN1_BG0 (1 << 8)
#define WININ_WIN1_BG1 (1 << 9)
#define WININ_WIN1_BG2 (1 << 10)
#define WININ_WIN1_BG3 (1 << 11)
#define WININ_WIN1_OBJ (1 << 12)
#define WININ_WIN1_CLR (1 << 13)
#define WINOUT_WIN01_BG0 (1 << 0)
#define WINOUT_WIN01_BG1 (1 << 1)
#define WINOUT_WIN01_BG2 (1 << 2)
#define WINOUT_WIN01_BG3 (1 << 3)
#define WINOUT_WIN01_OBJ (1 << 4)
#define WINOUT_WIN01_CLR (1 << 5)
#define WINOUT_WINOBJ_BG0 (1 << 8)
#define WINOUT_WINOBJ_BG1 (1 << 9)
#define WINOUT_WINOBJ_BG2 (1 << 10)
#define WINOUT_WINOBJ_BG3 (1 << 11)
#define WINOUT_WINOBJ_OBJ (1 << 12)
#define WINOUT_WINOBJ_CLR (1 << 13)
#define WINHV_COORDS(m, n) (((m) << 8) | (n))
// BLDCNT
// Bits 0-5 select layers for the 1st target
#define BLDCNT_TGT1_BG0 (1 << 0)

View File

@@ -13,35 +13,6 @@ enum
CONNECTION_EMERGE
};
// map types
enum
{
MAP_TYPE_0,
MAP_TYPE_TOWN,
MAP_TYPE_CITY,
MAP_TYPE_ROUTE,
MAP_TYPE_UNDERGROUND,
MAP_TYPE_UNDERWATER,
MAP_TYPE_6,
MAP_TYPE_7,
MAP_TYPE_INDOOR,
MAP_TYPE_SECRET_BASE
};
// map battle scenes
enum
{
MAP_BATTLE_SCENE_NORMAL, // 0
MAP_BATTLE_SCENE_GYM, // 1
MAP_BATTLE_SCENE_MAGMA, // 2
MAP_BATTLE_SCENE_AQUA, // 3
MAP_BATTLE_SCENE_SIDNEY, // 4
MAP_BATTLE_SCENE_PHOEBE, // 5
MAP_BATTLE_SCENE_GLACIA, // 6
MAP_BATTLE_SCENE_DRAKE, // 7
MAP_BATTLE_SCENE_FRONTIER, // 8
};
typedef void (*TilesetCB)(void);
struct Tileset

View File

@@ -201,7 +201,7 @@ extern u32 gLinkStatus;
void c2_mystery_gift(void);
void sub_801867C(void);
bool8 sub_80093CC(void);
bool8 IsWirelessAdapterConnected(void);
void Task_DestroySelf(u8 taskId);
void OpenLink(void);
void CloseLink(void);

View File

@@ -3,11 +3,19 @@
#define LIST_NOTHING_CHOSEN -1
#define LIST_B_PRESSED -2
#define LIST_HEADER -3
#define LIST_NO_MULTIPLE_SCROLL 0
#define LIST_MULTIPLE_SCROLL_DPAD 1
#define LIST_MULTIPLE_SCROLL_L_R 2
enum {
SCROLL_ARROW_LEFT,
SCROLL_ARROW_RIGHT,
SCROLL_ARROW_UP,
SCROLL_ARROW_DOWN
};
struct ListMenu;
struct ListMenuItem
@@ -19,20 +27,20 @@ struct ListMenuItem
struct ListMenuTemplate
{
const struct ListMenuItem *items;
void (* moveCursorFunc)(s32, bool8, struct ListMenu *);
void (* unk_08)(u8 windowId, s32 itemId, u8 y);
void (* moveCursorFunc)(s32 itemIndex, bool8 onInit, struct ListMenu *list);
void (* itemPrintFunc)(u8 windowId, s32 itemId, u8 y);
u16 totalItems;
u16 maxShowed;
u8 windowId;
u8 unk_11;
u8 unk_12;
u8 header_X;
u8 item_X;
u8 cursor_X;
u8 upText_Y:4; // x1, x2, x4, x8 = xF
u8 cursorPal:4; // x10, x20, x40, x80 = xF0
u8 fillValue:4; // x1, x2, x4, x8 = xF
u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0
u8 lettersSpacing:3;
u8 unk_16_3:3;
u8 itemVerticalPadding:3;
u8 scrollMultiple:2; // x40, x80 = xC0
u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F
u8 cursorKind:2; // x40, x80
@@ -45,11 +53,11 @@ struct ListMenu
u16 selectedRow;
u8 unk_1C;
u8 unk_1D;
u8 unk_1E;
u8 taskId;
u8 unk_1F;
};
struct UnknownListMenuWindowStruct
struct ListMenuWindowRect
{
u8 x;
u8 y;
@@ -58,16 +66,16 @@ struct UnknownListMenuWindowStruct
u8 palNum;
};
struct ArrowStruct
struct ScrollArrowsTemplate
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
u16 unk6;
u16 unk8;
u8 firstArrowType;
u8 firstX;
u8 firstY;
u8 secondArrowType;
u8 secondX;
u8 secondY;
u16 fullyUpThreshold;
u16 fullyDownThreshold;
u16 tileTag;
u16 palTag;
u8 palNum;
@@ -75,36 +83,36 @@ struct ArrowStruct
struct CursorStruct
{
u8 unk0;
u8 unk1;
u16 unk2;
u16 unk4;
u8 left;
u8 top;
u16 rowWidth;
u16 rowHeight;
u16 tileTag;
u16 palTag;
u8 palNum;
};
extern struct ArrowStruct gUnknown_0203CE8C;
extern struct ScrollArrowsTemplate gTempScrollArrowTemplate;
extern struct ListMenuTemplate gMultiuseListMenuTemplate;
s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum);
u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow);
u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow);
u8 ListMenuInitInRect(struct ListMenuTemplate *listMenuTemplate, struct ListMenuWindowRect *arg1, u16 scrollOffset, u16 selectedRow);
s32 ListMenuHandleInputGetItemId(u8 listTaskId);
void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
void sub_81AE70C(u8 listTaskId);
void RedrawListMenu(u8 listTaskId);
void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y);
s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow);
void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId);
void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow);
u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId);
void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list);
s32 sub_81AF08C(u8 taskId, u8 field);
void sub_81AF15C(u8 taskId, u8 field, s32 value);
u8 AddScrollIndicatorArrowPair(const struct ArrowStruct *arrowInfo, u16 *arg1);
u8 AddScrollIndicatorArrowPairParametrized(u32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 tileTag, s32 palTag, void *arg7);
void ListMenuOverrideSetColors(u8 cursorPal, u8 fillValue, u8 cursorShadowPal);
void ListMenuDefaultCursorMoveFunc(s32 arg0, u8 arg1, struct ListMenu *list);
s32 ListMenuGetUnkIndicatorsStructFields(u8 taskId, u8 field);
void ListMenuSetUnkIndicatorsStructField(u8 taskId, u8 field, s32 value);
u8 AddScrollIndicatorArrowPair(const struct ScrollArrowsTemplate *arrowInfo, u16 *arg1);
u8 AddScrollIndicatorArrowPairParameterized(u32 arrowType, s32 commonPos, s32 firstPos, s32 secondPos, s32 fullyDownThreshold, s32 tileTag, s32 palTag, u16 *currItemPtr);
void RemoveScrollIndicatorArrowPair(u8 taskId);
void Task_ScrollIndicatorArrowPairOnMainMenu(u8 taskId);

View File

@@ -24,16 +24,16 @@ struct PaletteFadeControl
u16 y:5; // blend coefficient
u16 targetY:5; // target blend coefficient
u16 blendColor:15;
u16 active:1;
bool16 active:1;
u16 multipurpose2:6;
u16 yDec:1; // whether blend coefficient is decreasing
u16 bufferTransferDisabled:1;
bool16 yDec:1; // whether blend coefficient is decreasing
bool16 bufferTransferDisabled:1;
u16 mode:2;
u16 shouldResetBlendRegisters:1;
u16 hardwareFadeFinishing:1;
bool16 shouldResetBlendRegisters:1;
bool16 hardwareFadeFinishing:1;
u16 softwareFadeFinishingCounter:5;
u16 softwareFadeFinishing:1;
u16 objPaletteToggle:1;
bool16 softwareFadeFinishing:1;
bool16 objPaletteToggle:1;
u8 deltaY:4; // rate of change of blend coefficient
};

View File

@@ -2,6 +2,7 @@
#define GUARD_SPRITE_H
#define MAX_SPRITES 64
#define SPRITE_INVALID_TAG 0xFFFF
struct SpriteSheet
{
@@ -186,29 +187,29 @@ struct Sprite
/*0x2A*/ u8 animNum;
/*0x2B*/ u8 animCmdIndex;
/*0x2C*/ u8 animDelayCounter:6;
u8 animPaused:1;
u8 affineAnimPaused:1;
bool8 animPaused:1;
bool8 affineAnimPaused:1;
/*0x2D*/ u8 animLoopCounter;
// general purpose data fields
/*0x2E*/ s16 data[8];
/*0x3E*/ u16 inUse:1; //1
u16 coordOffsetEnabled:1; //2
u16 invisible:1; //4
u16 flags_3:1; //8
u16 flags_4:1; //0x10
u16 flags_5:1; //0x20
u16 flags_6:1; //0x40
u16 flags_7:1; //0x80
/*0x3F*/ u16 hFlip:1; //1
u16 vFlip:1; //2
u16 animBeginning:1; //4
u16 affineAnimBeginning:1; //8
u16 animEnded:1; //0x10
u16 affineAnimEnded:1; //0x20
u16 usingSheet:1; //0x40
u16 flags_f:1; //0x80
/*0x3E*/ bool16 inUse:1; //1
bool16 coordOffsetEnabled:1; //2
bool16 invisible:1; //4
bool16 flags_3:1; //8
bool16 flags_4:1; //0x10
bool16 flags_5:1; //0x20
bool16 flags_6:1; //0x40
bool16 flags_7:1; //0x80
/*0x3F*/ bool16 hFlip:1; //1
bool16 vFlip:1; //2
bool16 animBeginning:1; //4
bool16 affineAnimBeginning:1; //8
bool16 animEnded:1; //0x10
bool16 affineAnimEnded:1; //0x20
bool16 usingSheet:1; //0x40
bool16 flags_f:1; //0x80
/*0x40*/ u16 sheetTileStart;

View File

@@ -108,6 +108,17 @@
#define TEXT_SPEED_FF 0xFF
enum {
FONTATTR_MAX_LETTER_WIDTH,
FONTATTR_MAX_LETTER_HEIGHT,
FONTATTR_LETTER_SPACING,
FONTATTR_LINE_SPACING,
FONTATTR_COLOR_LOWNIBBLE, // dunno what this is yet
FONTATTR_COLOR_FOREGROUND,
FONTATTR_COLOR_BACKGROUND,
FONTATTR_COLOR_SHADOW
};
struct TextPrinterSubStruct
{
u8 font_type:4; // 0x14

View File

@@ -12,11 +12,11 @@ struct TilesPal
extern const u8 gTextWindowFrame1_Gfx[];
extern const u16 gTextWindowFrame1_Pal[];
const struct TilesPal* GetWindowFrameTilesPal(u8 id);
const struct TilesPal *GetWindowFrameTilesPal(u8 id);
void LoadMessageBoxGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadSav2WindowGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx(u8 windowId, u16 destOffset, u8 palOffset);
void LoadWindowGfx(u8 windowId, u8 frameId, u16 destOffset, u8 palOffset);
void LoadSav2WindowGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void LoadUserWindowBorderGfx_(u8 windowId, u16 destOffset, u8 palOffset);
void sub_8098858(u8 windowId, u16 tileNum, u8 palNum);
void sub_80989E0(u8 windowId, u16 tileNum, u8 palNum);
void rbox_fill_rectangle(u8 windowId);