Merge master into fix-eventobj
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+13
-13
@@ -89,16 +89,16 @@ extern const u8 EventScript_DoLinkRoomExit[];
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extern const u8 CableClub_EventScript_TooBusyToNotice[];
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extern const u8 CableClub_EventScript_ReadTrainerCard[];
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extern const u8 CableClub_EventScript_ReadTrainerCardColored[];
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extern const u8 EventScript_BattleColosseum4P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum4P_PlayerSpot1[];
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extern const u8 EventScript_BattleColosseum4P_PlayerSpot2[];
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extern const u8 EventScript_BattleColosseum4P_PlayerSpot3[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot1[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot2[];
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extern const u8 EventScript_BattleColosseum_4P_PlayerSpot3[];
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extern const u8 EventScript_RecordCenter_Spot0[];
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extern const u8 EventScript_RecordCenter_Spot1[];
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extern const u8 EventScript_RecordCenter_Spot2[];
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extern const u8 EventScript_RecordCenter_Spot3[];
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extern const u8 EventScript_BattleColosseum2P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum2P_PlayerSpot1[];
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extern const u8 EventScript_BattleColosseum_2P_PlayerSpot0[];
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extern const u8 EventScript_BattleColosseum_2P_PlayerSpot1[];
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extern const u8 EventScript_TradeCenter_Chair1[];
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extern const u8 EventScript_TradeCenter_Chair0[];
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extern const u8 EventScript_ConfirmLeaveTradeRoom[];
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@@ -1580,7 +1580,7 @@ void CB2_LoadMap(void)
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ScriptContext1_Init();
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ScriptContext2_Disable();
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SetMainCallback1(NULL);
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SetMainCallback2(c2_change_map);
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SetMainCallback2(CB2_DoChangeMap);
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gMain.savedCallback = CB2_LoadMap2;
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}
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@@ -2782,13 +2782,13 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
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// these event scripts runs.
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static u16 GetDirectionForEventScript(const u8 *script)
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{
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if (script == EventScript_BattleColosseum4P_PlayerSpot0)
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if (script == EventScript_BattleColosseum_4P_PlayerSpot0)
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return FACING_FORCED_RIGHT;
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else if (script == EventScript_BattleColosseum4P_PlayerSpot1)
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else if (script == EventScript_BattleColosseum_4P_PlayerSpot1)
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return FACING_FORCED_LEFT;
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else if (script == EventScript_BattleColosseum4P_PlayerSpot2)
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else if (script == EventScript_BattleColosseum_4P_PlayerSpot2)
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return FACING_FORCED_RIGHT;
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else if (script == EventScript_BattleColosseum4P_PlayerSpot3)
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else if (script == EventScript_BattleColosseum_4P_PlayerSpot3)
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return FACING_FORCED_LEFT;
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else if (script == EventScript_RecordCenter_Spot0)
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return FACING_FORCED_RIGHT;
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@@ -2798,9 +2798,9 @@ static u16 GetDirectionForEventScript(const u8 *script)
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return FACING_FORCED_RIGHT;
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else if (script == EventScript_RecordCenter_Spot3)
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return FACING_FORCED_LEFT;
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else if (script == EventScript_BattleColosseum2P_PlayerSpot0)
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else if (script == EventScript_BattleColosseum_2P_PlayerSpot0)
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return FACING_FORCED_RIGHT;
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else if (script == EventScript_BattleColosseum2P_PlayerSpot1)
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else if (script == EventScript_BattleColosseum_2P_PlayerSpot1)
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return FACING_FORCED_LEFT;
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else if (script == EventScript_TradeCenter_Chair0)
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return FACING_FORCED_RIGHT;
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