Label all battle ai scripts
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@@ -35,8 +35,8 @@
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// script's table id to bit
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#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
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#define AI_SCRIPT_CHECK_VIABILITY (1 << 1)
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#define AI_SCRIPT_TRY_TO_FAINT (1 << 2)
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#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
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#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
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#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
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#define AI_SCRIPT_RISKY (1 << 4)
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#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
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