more work on battle transition
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@@ -7,6 +7,16 @@ void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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bool8 IsBattleTransitionDone(void);
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enum // TRANSITION_MUGSHOT
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{
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MUGSHOT_SYDNEY,
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MUGSHOT_PHOEBE,
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MUGSHOT_GLACIA,
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MUGSHOT_DRAKE,
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MUGSHOT_CHAMPION,
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MUGSHOTS_COUNT
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};
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// credits for the names go to Dyskinesia and Tetrable
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// names are naturally subject to change
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