more work on battle transition
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@@ -75,5 +75,6 @@ u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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#endif //GUARD_FIELD_EFFECTS_H
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