Document more misc field effects
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@@ -375,7 +375,7 @@ extern const u8 SecretBase_Text_Trainer9Defeated[];
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extern const u8 EventScript_FldEffStrength[];
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extern const u8 EventScript_FailSweetScent[];
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extern const u8 EventScript_FldEffFlash[];
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extern const u8 EventScript_FldEffRockSmash[];
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extern const u8 EventScript_RockSmashFromPartyMenu[];
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//player pc
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extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
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@@ -1,10 +1,10 @@
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#ifndef GUARD_FLDEFF_MISC_H
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#define GUARD_FLDEFF_MISC_H
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void sub_80F9BCC(u16 a0, u16 a1, u8 a2);
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void sub_80F9BF4(u16 a0, u16 a1, u8 a2);
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bool8 sub_80F9C1C(void);
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bool8 sub_80F9C30(void);
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void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
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void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
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bool8 IsComputerScreenOpenEffectActive(void);
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bool8 IsComputerScreenCloseEffectActive(void);
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bool8 SetUpFieldMove_SecretPower(void);
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bool8 FldEff_UseSecretPowerCave(void);
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bool8 FldEff_SecretPowerCave(void);
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@@ -15,22 +15,22 @@ bool8 FldEff_SecretPowerShrub(void);
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bool8 FldEff_SecretBasePCTurnOn(void);
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void DoSecretBasePCTurnOffEffect(void);
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void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y);
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bool8 FldEff_NopA6FC(void);
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bool8 FldEff_NopA700(void);
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bool8 FldEff_Nop47(void);
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bool8 FldEff_Nop48(void);
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void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
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void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
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void DoSecretBaseGlitterMatSparkle(void);
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bool8 FldEff_SandPillar(void);
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void InteractWithShieldOrTVDecoration(void);
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bool8 sub_80FADE4(u16 arg0, u8 arg1);
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bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1);
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void FldEffPoison_Start(void);
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bool32 FldEffPoison_IsActive(void);
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void DoWateringBerryTreeAnim(void);
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u8 CreateRecordMixingSprite(void);
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void DestroyRecordMixingSprite(void);
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u8 CreateRecordMixingLights(void);
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void DestroyRecordMixingLights(void);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo7;
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo8;
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extern const struct SpritePalette gSpritePalette_SecretPower_Cave;
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extern const struct SpritePalette gSpritePalette_SecretPower_Plant;
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo9;
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extern const u16 gTilesetPalettes_SecretBase[][16];
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