Document more misc field effects

This commit is contained in:
GriffinR
2020-06-29 11:41:09 -04:00
parent 4ea6992172
commit eb80012757
41 changed files with 446 additions and 416 deletions

View File

@@ -28,68 +28,54 @@
EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0};
static void sub_80F9C90(u8);
static void sub_80F9DFC(u8);
static void Task_ComputerScreenOpenEffect(u8);
static void Task_ComputerScreenCloseEffect(u8);
static void CreateComputerScreenEffectTask(TaskFunc, u16, u16, u8);
static void Task_SecretBasePCTurnOn(u8);
static void Task_PopSecretBaseBalloon(u8);
static void DoBalloonSoundEffect(s16);
static void Task_WateringBerryTreeAnim_1(u8);
static void Task_WateringBerryTreeAnim_2(u8);
static void Task_WateringBerryTreeAnim_3(u8);
static void sub_80F9C44(TaskFunc, u16, u16, u8);
static void Task_WateringBerryTreeAnim_Start(u8);
static void Task_WateringBerryTreeAnim_Continue(u8);
static void Task_WateringBerryTreeAnim_End(u8);
static void FieldCallback_SecretBaseCave(void);
static void CaveEntranceSpriteCallback1(struct Sprite *);
static void CaveEntranceSpriteCallback2(struct Sprite *);
static void CaveEntranceSpriteCallbackEnd(struct Sprite *);
static void SpriteCB_CaveEntranceInit(struct Sprite *);
static void SpriteCB_CaveEntranceOpen(struct Sprite *);
static void SpriteCB_CaveEntranceEnd(struct Sprite *);
static void StartSecretBaseCaveFieldEffect(void);
static void FieldCallback_SecretBaseTree(void);
static void TreeEntranceSpriteCallback1(struct Sprite *);
static void TreeEntranceSpriteCallback2(struct Sprite *);
static void TreeEntranceSpriteCallbackEnd(struct Sprite *);
static void SpriteCB_TreeEntranceInit(struct Sprite *);
static void SpriteCB_TreeEntranceOpen(struct Sprite *);
static void SpriteCB_TreeEntranceEnd(struct Sprite *);
static void StartSecretBaseTreeFieldEffect(void);
static void FieldCallback_SecretBaseShrub(void);
static void ShrubEntranceSpriteCallback1(struct Sprite *);
static void ShrubEntranceSpriteCallback2(struct Sprite *);
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *);
static void SpriteCB_ShrubEntranceInit(struct Sprite *);
static void SpriteCB_ShrubEntranceOpen(struct Sprite *);
static void SpriteCB_ShrubEntranceEnd(struct Sprite *);
static void StartSecretBaseShrubFieldEffect(void);
static void SpriteCB_SandPillar_0(struct Sprite *);
static void SpriteCB_SandPillar_1(struct Sprite *);
static void SpriteCB_SandPillar_2(struct Sprite *);
static void SpriteCB_SandPillar_BreakTop(struct Sprite *);
static void SpriteCB_SandPillar_BreakBase(struct Sprite *);
static void SpriteCB_SandPillar_End(struct Sprite *);
static const u8 gSpriteImage_858D978[] = INCBIN_U8("graphics/unknown/858E588/0.4bpp");
static const u8 gSpriteImage_858D9F8[] = INCBIN_U8("graphics/unknown/858E588/1.4bpp");
static const u8 gSpriteImage_858DA78[] = INCBIN_U8("graphics/unknown/858E588/2.4bpp");
static const u8 gSpriteImage_858DAF8[] = INCBIN_U8("graphics/unknown/858E588/3.4bpp");
static const u8 gSpriteImage_858DB78[] = INCBIN_U8("graphics/unknown/858E588/4.4bpp");
static const u8 sSecretPowerCave_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_cave.4bpp");
static const u8 sFiller[32] = {0};
static const u16 sSecretPowerCave_Pal[] = INCBIN_U16("graphics/field_effects/palettes/07.gbapal");
static const u8 sSecretPowerShrub_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_shrub.4bpp");
static const u8 sSecretPowerTree_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_tree.4bpp");
static const u16 sSecretPowerPlant_Pal[] = INCBIN_U16("graphics/field_effects/palettes/08.gbapal");
static const u8 gUnusedEmptySpace_858DBF8[32] = {0};
// TODO: These should also be combined into a single image
static const u8 sSandPillar0_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/0.4bpp");
static const u8 sSandPillar1_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/1.4bpp");
static const u8 sSandPillar2_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/2.4bpp");
static const u16 gFieldEffectObjectPalette7[] = INCBIN_U16("graphics/field_effects/palettes/07.gbapal");
static const u8 gSpriteImage_858DC38[] = INCBIN_U8("graphics/unknown/858E5D8/0.4bpp");
static const u8 gSpriteImage_858DCB8[] = INCBIN_U8("graphics/unknown/858E5D8/1.4bpp");
static const u8 gSpriteImage_858DD38[] = INCBIN_U8("graphics/unknown/858E5D8/2.4bpp");
static const u8 gSpriteImage_858DDB8[] = INCBIN_U8("graphics/unknown/858E5D8/3.4bpp");
static const u8 gSpriteImage_858DE38[] = INCBIN_U8("graphics/unknown/858E5D8/4.4bpp");
static const u8 gSpriteImage_858DEB8[] = INCBIN_U8("graphics/unknown/858E5B0/0.4bpp");
static const u8 gSpriteImage_858DF38[] = INCBIN_U8("graphics/unknown/858E5B0/1.4bpp");
static const u8 gSpriteImage_858DFB8[] = INCBIN_U8("graphics/unknown/858E5B0/2.4bpp");
static const u8 gSpriteImage_858E038[] = INCBIN_U8("graphics/unknown/858E5B0/3.4bpp");
static const u8 gSpriteImage_858E0B8[] = INCBIN_U8("graphics/unknown/858E5B0/4.4bpp");
static const u8 gSpriteImage_858E138[] = INCBIN_U8("graphics/unknown/858E5B0/5.4bpp");
static const u16 gFieldEffectObjectPalette8[] = INCBIN_U16("graphics/field_effects/palettes/08.gbapal");
static const u8 gSpriteImage_858E1D8[] = INCBIN_U8("graphics/unknown/858E674/0.4bpp");
static const u8 gSpriteImage_858E2D8[] = INCBIN_U8("graphics/unknown/858E674/1.4bpp");
static const u8 gSpriteImage_858E3D8[] = INCBIN_U8("graphics/unknown/858E674/2.4bpp");
static const struct OamData gOamData_858E4D8 =
static const struct OamData sOam_SecretPower =
{
.y = 0,
.x = 0,
@@ -101,7 +87,7 @@ static const struct OamData gOamData_858E4D8 =
.priority = 2,
};
static const union AnimCmd gSpriteAnim_858E4E0[] =
static const union AnimCmd sAnim_SecretPowerCave[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -111,7 +97,7 @@ static const union AnimCmd gSpriteAnim_858E4E0[] =
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E4F8[] =
static const union AnimCmd sAnim_VineDropLeft[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -121,7 +107,7 @@ static const union AnimCmd gSpriteAnim_858E4F8[] =
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E510[] =
static const union AnimCmd sAnim_VineRiseLeft[] =
{
ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(3, 8),
@@ -131,7 +117,7 @@ static const union AnimCmd gSpriteAnim_858E510[] =
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E528[] =
static const union AnimCmd sAnim_VineDropRight[] =
{
ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
@@ -141,7 +127,7 @@ static const union AnimCmd gSpriteAnim_858E528[] =
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E540[] =
static const union AnimCmd sAnim_VineRiseRight[] =
{
ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
@@ -151,7 +137,7 @@ static const union AnimCmd gSpriteAnim_858E540[] =
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_858E558[] =
static const union AnimCmd sAnim_SecretPowerShrub[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
@@ -161,88 +147,89 @@ static const union AnimCmd gSpriteAnim_858E558[] =
ANIMCMD_END,
};
static const union AnimCmd *const gSpriteAnimTable_858E570[] =
static const union AnimCmd *const sAnimTable_SecretPowerCave[] =
{
gSpriteAnim_858E4E0,
sAnim_SecretPowerCave,
};
static const union AnimCmd *const gSpriteAnimTable_858E574[] =
static const union AnimCmd *const sAnimTable_SecretPowerTree[] =
{
gSpriteAnim_858E4F8,
gSpriteAnim_858E510,
gSpriteAnim_858E528,
gSpriteAnim_858E540,
sAnim_VineDropLeft,
sAnim_VineRiseLeft,
sAnim_VineDropRight,
sAnim_VineRiseRight,
};
static const union AnimCmd *const gSpriteAnimTable_858E584[] =
static const union AnimCmd *const sAnimTable_SecretPowerShrub[] =
{
gSpriteAnim_858E558,
sAnim_SecretPowerShrub,
};
static const struct SpriteFrameImage gUnknown_858E588[] =
static const struct SpriteFrameImage sPicTable_SecretPowerCave[] =
{
{gSpriteImage_858D978, 0x80},
{gSpriteImage_858D9F8, 0x80},
{gSpriteImage_858DA78, 0x80},
{gSpriteImage_858DAF8, 0x80},
{gSpriteImage_858DB78, 0x80},
overworld_frame(sSecretPowerCave_Gfx, 2, 2, 0),
overworld_frame(sSecretPowerCave_Gfx, 2, 2, 1),
overworld_frame(sSecretPowerCave_Gfx, 2, 2, 2),
overworld_frame(sSecretPowerCave_Gfx, 2, 2, 3),
overworld_frame(sSecretPowerCave_Gfx, 2, 2, 4),
};
static const struct SpriteFrameImage gUnknown_858E5B0[] =
static const struct SpriteFrameImage sPicTable_SecretPowerTree[] =
{
{gSpriteImage_858DEB8, 0x80},
{gSpriteImage_858DF38, 0x80},
{gSpriteImage_858DFB8, 0x80},
{gSpriteImage_858E038, 0x80},
{gSpriteImage_858E0B8, 0x80},
overworld_frame(sSecretPowerTree_Gfx, 2, 2, 0),
overworld_frame(sSecretPowerTree_Gfx, 2, 2, 1),
overworld_frame(sSecretPowerTree_Gfx, 2, 2, 2),
overworld_frame(sSecretPowerTree_Gfx, 2, 2, 3),
overworld_frame(sSecretPowerTree_Gfx, 2, 2, 4),
// 6th frame exists but isnt accessed, the tree vine metatile is used instead
};
static const struct SpriteFrameImage gUnknown_858E5D8[] =
static const struct SpriteFrameImage sPicTable_SecretPowerShrub[] =
{
{gSpriteImage_858DC38, 0x80},
{gSpriteImage_858DCB8, 0x80},
{gSpriteImage_858DD38, 0x80},
{gSpriteImage_858DDB8, 0x80},
{gSpriteImage_858DE38, 0x80},
overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 0),
overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 1),
overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 2),
overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 3),
overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 4),
};
static const struct SpriteTemplate gUnknown_0858E600 =
static const struct SpriteTemplate sSpriteTemplate_SecretPowerCave =
{
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_3,
.oam = &gOamData_858E4D8,
.anims = gSpriteAnimTable_858E570,
.images = gUnknown_858E588,
.oam = &sOam_SecretPower,
.anims = sAnimTable_SecretPowerCave,
.images = sPicTable_SecretPowerCave,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = CaveEntranceSpriteCallback1,
.callback = SpriteCB_CaveEntranceInit,
};
static const struct SpriteTemplate gUnknown_0858E618 =
static const struct SpriteTemplate sSpriteTemplate_SecretPowerTree =
{
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_8,
.oam = &gOamData_858E4D8,
.anims = gSpriteAnimTable_858E574,
.images = gUnknown_858E5B0,
.oam = &sOam_SecretPower,
.anims = sAnimTable_SecretPowerTree,
.images = sPicTable_SecretPowerTree,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = TreeEntranceSpriteCallback1,
.callback = SpriteCB_TreeEntranceInit,
};
static const struct SpriteTemplate gUnknown_0858E630 =
static const struct SpriteTemplate sSpriteTemplate_SecretPowerShrub =
{
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_8,
.oam = &gOamData_858E4D8,
.anims = gSpriteAnimTable_858E584,
.images = gUnknown_858E5D8,
.oam = &sOam_SecretPower,
.anims = sAnimTable_SecretPowerShrub,
.images = sPicTable_SecretPowerShrub,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = ShrubEntranceSpriteCallback1,
.callback = SpriteCB_ShrubEntranceInit,
};
const struct SpritePalette gFieldEffectObjectPaletteInfo7 = {gFieldEffectObjectPalette7, FLDEFF_PAL_TAG_3};
const struct SpritePalette gFieldEffectObjectPaletteInfo8 = {gFieldEffectObjectPalette8, FLDEFF_PAL_TAG_8};
const struct SpritePalette gSpritePalette_SecretPower_Cave = {sSecretPowerCave_Pal, FLDEFF_PAL_TAG_3};
const struct SpritePalette gSpritePalette_SecretPower_Plant = {sSecretPowerPlant_Pal, FLDEFF_PAL_TAG_8};
static const struct OamData gOamData_858E658 =
static const struct OamData sOam_SandPillar =
{
.x = 0,
.y = 0,
@@ -254,7 +241,7 @@ static const struct OamData gOamData_858E658 =
.priority = 2,
};
static const union AnimCmd gSpriteAnim_858E660[] =
static const union AnimCmd sAnim_SandPillar[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
@@ -262,47 +249,45 @@ static const union AnimCmd gSpriteAnim_858E660[] =
ANIMCMD_END,
};
static const union AnimCmd *const gSpriteAnimTable_858E670[] =
static const union AnimCmd *const sAnimTable_SandPillar[] =
{
gSpriteAnim_858E660,
sAnim_SandPillar,
};
static const struct SpriteFrameImage gUnknown_0858E674[] =
static const struct SpriteFrameImage sPicTable_SandPillar[] =
{
{gSpriteImage_858E1D8, 0x100},
{gSpriteImage_858E2D8, 0x100},
{gSpriteImage_858E3D8, 0x100},
{sSandPillar0_Gfx, 0x100},
{sSandPillar1_Gfx, 0x100},
{sSandPillar2_Gfx, 0x100},
};
static const struct SpriteTemplate gUnknown_0858E68C =
static const struct SpriteTemplate sSpriteTemplate_SandPillar =
{
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_14,
.oam = &gOamData_858E658,
.anims = gSpriteAnimTable_858E670,
.images = gUnknown_0858E674,
.oam = &sOam_SandPillar,
.anims = sAnimTable_SandPillar,
.images = sPicTable_SandPillar,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_SandPillar_0,
.callback = SpriteCB_SandPillar_BreakTop,
};
// This uses one of the secret base palettes, so there is no "graphics/field_effects/palettes/09.pal" file.
const struct SpritePalette gFieldEffectObjectPaletteInfo9 = {gTilesetPalettes_SecretBase[5], FLDEFF_PAL_TAG_14};
const struct SpritePalette gSpritePalette_SandPillar = {gTilesetPalettes_SecretBase[5], FLDEFF_PAL_TAG_14};
static const u8 gSpriteImage_858E6AC[] = INCBIN_U8("graphics/unknown/858E84C/0.4bpp");
static const u8 gSpriteImage_858E72C[] = INCBIN_U8("graphics/unknown/858E84C/1.4bpp");
static const u8 gSpriteImage_858E7AC[] = INCBIN_U8("graphics/unknown/858E84C/2.4bpp");
static const u16 gUnknown_0858E82C[] = INCBIN_U16("graphics/unknown/unknown_58E82C.gbapal");
static const u8 sRecordMixLights_Gfx[] = INCBIN_U8("graphics/field_effects/pics/record_mix_lights.4bpp");
static const u16 sRecordMixLights_Pal[] = INCBIN_U16("graphics/field_effects/palettes/record_mix_lights.gbapal");
static const struct SpriteFrameImage gUnknown_0858E84C[] =
static const struct SpriteFrameImage sPicTable_RecordMixLights[] =
{
{gSpriteImage_858E6AC, sizeof(gSpriteImage_858E6AC)},
{gSpriteImage_858E72C, sizeof(gSpriteImage_858E72C)},
{gSpriteImage_858E7AC, sizeof(gSpriteImage_858E7AC)},
overworld_frame(sRecordMixLights_Gfx, 4, 1, 0),
overworld_frame(sRecordMixLights_Gfx, 4, 1, 1),
overworld_frame(sRecordMixLights_Gfx, 4, 1, 2),
};
static const struct SpritePalette gUnknown_0858E864 = {gUnknown_0858E82C, FLDEFF_PAL_TAG_0};
static const struct SpritePalette sSpritePalette_RecordMixLights = {sRecordMixLights_Pal, FLDEFF_PAL_TAG_0};
static const union AnimCmd gSpriteAnim_858E86C[] =
static const union AnimCmd sAnim_RecordMixLights[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
@@ -310,173 +295,182 @@ static const union AnimCmd gSpriteAnim_858E86C[] =
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const gSpriteAnimTable_858E87C[] =
static const union AnimCmd *const sAnimTable_RecordMixLights[] =
{
gSpriteAnim_858E86C,
sAnim_RecordMixLights,
};
static const struct SpriteTemplate gUnknown_0858E880 =
static const struct SpriteTemplate sSpriteTemplate_RecordMixLights =
{
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_0,
.oam = &gObjectEventBaseOam_32x8,
.anims = gSpriteAnimTable_858E87C,
.images = gUnknown_0858E84C,
.anims = sAnimTable_RecordMixLights,
.images = sPicTable_RecordMixLights,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
void sub_80F9BCC(u16 a0, u16 a1, u8 a2)
// For accessing pokemon storage PC or the Hall of Fame PC
void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority)
{
sub_80F9C44(sub_80F9C90, a0, a1, a2);
CreateComputerScreenEffectTask(Task_ComputerScreenOpenEffect, increment, unused, priority);
}
void sub_80F9BF4(u16 a0, u16 a1, u8 a2)
void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority)
{
sub_80F9C44(sub_80F9DFC, a0, a1, a2);
CreateComputerScreenEffectTask(Task_ComputerScreenCloseEffect, increment, unused, priority);
}
bool8 sub_80F9C1C(void)
bool8 IsComputerScreenOpenEffectActive(void)
{
return FuncIsActiveTask(sub_80F9C90);
return FuncIsActiveTask(Task_ComputerScreenOpenEffect);
}
bool8 sub_80F9C30(void)
bool8 IsComputerScreenCloseEffectActive(void)
{
return FuncIsActiveTask(sub_80F9DFC);
return FuncIsActiveTask(Task_ComputerScreenCloseEffect);
}
static void sub_80F9C44(void (*taskfunc) (u8), u16 a1, u16 a2, u8 a3)
{
u8 taskId = CreateTask(taskfunc, a3);
#define tState data[0]
#define tHorzIncrement data[1]
#define tVertIncrement data[2]
#define tWinLeft data[3]
#define tWinRight data[4]
#define tWinTop data[5]
#define tWinBottom data[6]
#define tBlendCnt data[7]
#define tBlendY data[8]
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = a1 == 0 ? 16 : a1;
gTasks[taskId].data[2] = a1 == 0 ? 20 : a1;
static void CreateComputerScreenEffectTask(void (*taskfunc) (u8), u16 increment, u16 unused, u8 priority)
{
u8 taskId = CreateTask(taskfunc, priority);
gTasks[taskId].tState = 0;
gTasks[taskId].tHorzIncrement = increment == 0 ? 16 : increment;
gTasks[taskId].tVertIncrement = increment == 0 ? 20 : increment;
gTasks[taskId].func(taskId);
}
static void sub_80F9C90(u8 taskId)
static void Task_ComputerScreenOpenEffect(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[0])
switch (task->tState)
{
case 0:
task->data[3] = 0x78;
task->data[4] = 0x78;
task->data[5] = 0x50;
task->data[6] = 0x51;
task->tWinLeft = DISPLAY_WIDTH / 2;
task->tWinRight = DISPLAY_WIDTH / 2;
task->tWinTop = DISPLAY_HEIGHT / 2;
task->tWinBottom = DISPLAY_HEIGHT / 2 + 1;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 1:
task->data[7] = GetGpuReg(REG_OFFSET_BLDCNT);
task->data[8] = GetGpuReg(REG_OFFSET_BLDY);
task->tBlendCnt = GetGpuReg(REG_OFFSET_BLDCNT);
task->tBlendY = GetGpuReg(REG_OFFSET_BLDY);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10);
SetGpuReg(REG_OFFSET_BLDY, 16);
break;
case 2:
task->data[3] -= task->data[1];
task->data[4] += task->data[1];
task->tWinLeft -= task->tHorzIncrement;
task->tWinRight += task->tHorzIncrement;
if (task->data[3] < 1 || task->data[4] > 0xEF)
if (task->tWinLeft < 1 || task->tWinRight > DISPLAY_WIDTH - 1)
{
task->data[3] = 0;
task->data[4] = 0xF0;
task->tWinLeft = 0;
task->tWinRight = DISPLAY_WIDTH;
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]);
SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt);
BlendPalettes(0xFFFFFFFF, 0, 0);
gPlttBufferFaded[0] = 0;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
if (task->data[3] != 0)
if (task->tWinLeft != 0)
return;
break;
case 3:
task->data[5] -= task->data[2];
task->data[6] += task->data[2];
task->tWinTop -= task->tVertIncrement;
task->tWinBottom += task->tVertIncrement;
if (task->data[5] < 1 || task->data[6] > 0x9F)
if (task->tWinTop < 1 || task->tWinBottom > DISPLAY_HEIGHT - 1)
{
task->data[5] = 0;
task->data[6] = 0xA0;
task->tWinTop = 0;
task->tWinBottom = DISPLAY_HEIGHT;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
}
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
if (task->data[5] != 0)
if (task->tWinTop != 0)
return;
break;
default:
SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]);
SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt);
DestroyTask(taskId);
return;
}
task->data[0]++;
task->tState++;
}
static void sub_80F9DFC(u8 taskId)
static void Task_ComputerScreenCloseEffect(u8 taskId)
{
struct Task *task = &gTasks[taskId];
int temp = task->data[0];
switch (temp)
switch (task->tState)
{
case 0:
gPlttBufferFaded[0] = temp;
gPlttBufferFaded[0] = 0;
break;
case 1:
task->data[3] = 0;
task->data[4] = 0xF0;
task->data[5] = 0;
task->data[6] = 0xA0;
task->tWinLeft = 0;
task->tWinRight = DISPLAY_WIDTH;
task->tWinTop = 0;
task->tWinBottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
SetGpuReg(REG_OFFSET_WININ, 0x3F);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0);
break;
case 2:
task->data[5] += task->data[2];
task->data[6] -= task->data[2];
task->tWinTop += task->tVertIncrement;
task->tWinBottom -= task->tVertIncrement;
if (task->data[5] > 0x4F || task->data[6] < 0x52)
if (task->tWinTop >= DISPLAY_HEIGHT / 2 || task->tWinBottom <= DISPLAY_HEIGHT / 2 + 1)
{
task->data[5] = 0x50;
task->data[6] = 0x51;
task->tWinTop = DISPLAY_HEIGHT / 2;
task->tWinBottom = DISPLAY_HEIGHT / 2 + 1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10);
SetGpuReg(REG_OFFSET_BLDY, 16);
}
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
if (task->data[5] != 0x50)
if (task->tWinTop != DISPLAY_HEIGHT / 2)
return;
break;
case 3:
task->data[3] += task->data[1];
task->data[4] -= task->data[1];
task->tWinLeft += task->tHorzIncrement;
task->tWinRight -= task->tHorzIncrement;
if (task->data[3] > 0x77 || task->data[4] < 0x79)
if (task->tWinLeft >= DISPLAY_WIDTH / 2 || task->tWinRight <= DISPLAY_WIDTH / 2)
{
task->data[3] = 0x78;
task->data[4] = 0x78;
BlendPalettes(-1, 0x10, 0);
task->tWinLeft = DISPLAY_WIDTH / 2;
task->tWinRight = DISPLAY_WIDTH / 2;
BlendPalettes(-1, 16, 0);
gPlttBufferFaded[0] = 0;
}
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4]));
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
if (task->data[3] != 0x78)
if (task->tWinLeft != DISPLAY_WIDTH / 2)
return;
break;
default:
@@ -486,9 +480,19 @@ static void sub_80F9DFC(u8 taskId)
DestroyTask(taskId);
return;
}
task->data[0]++;
task->tState++;
}
#undef tState
#undef tHorzIncrement
#undef tVertIncrement
#undef tWinLeft
#undef tWinRight
#undef tWinTop
#undef tWinBottom
#undef tBlendCnt
#undef tBlendY
static void SetCurrentSecretBase(void)
{
SetCurSecretBaseIdFromPosition(&gPlayerFacingPosition, gMapHeader.events);
@@ -607,22 +611,22 @@ static void StartSecretBaseCaveFieldEffect(void)
bool8 FldEff_SecretPowerCave(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E600,
CreateSprite(&sSpriteTemplate_SecretPowerCave,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
return FALSE;
}
static void CaveEntranceSpriteCallback1(struct Sprite *sprite)
static void SpriteCB_CaveEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W088);
sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallback2;
sprite->callback = SpriteCB_CaveEntranceOpen;
}
static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
static void SpriteCB_CaveEntranceOpen(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
@@ -632,11 +636,11 @@ static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
else
{
sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallbackEnd;
sprite->callback = SpriteCB_CaveEntranceEnd;
}
}
static void CaveEntranceSpriteCallbackEnd(struct Sprite *sprite)
static void SpriteCB_CaveEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
EnableBothScriptContexts();
@@ -676,7 +680,7 @@ bool8 FldEff_SecretPowerTree(void)
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E618,
CreateSprite(&sSpriteTemplate_SecretPowerTree,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
@@ -687,16 +691,16 @@ bool8 FldEff_SecretPowerTree(void)
return FALSE;
}
static void TreeEntranceSpriteCallback1(struct Sprite *sprite)
static void SpriteCB_TreeEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W010);
sprite->animNum = gFieldEffectArguments[7];
sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallback2;
sprite->callback = SpriteCB_TreeEntranceOpen;
}
static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
static void SpriteCB_TreeEntranceOpen(struct Sprite *sprite)
{
sprite->data[0]++;
@@ -706,11 +710,11 @@ static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
ToggleSecretBaseEntranceMetatile();
sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallbackEnd;
sprite->callback = SpriteCB_TreeEntranceEnd;
}
}
static void TreeEntranceSpriteCallbackEnd(struct Sprite *sprite)
static void SpriteCB_TreeEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
EnableBothScriptContexts();
@@ -742,7 +746,7 @@ bool8 FldEff_SecretPowerShrub(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E630,
CreateSprite(&sSpriteTemplate_SecretPowerShrub,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
@@ -750,15 +754,15 @@ bool8 FldEff_SecretPowerShrub(void)
return FALSE;
}
static void ShrubEntranceSpriteCallback1(struct Sprite *sprite)
static void SpriteCB_ShrubEntranceInit(struct Sprite *sprite)
{
PlaySE(SE_W077);
sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallback2;
sprite->callback = SpriteCB_ShrubEntranceOpen;
}
static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
static void SpriteCB_ShrubEntranceOpen(struct Sprite *sprite)
{
if (sprite->data[0] < 40)
{
@@ -770,16 +774,20 @@ static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
else
{
sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallbackEnd;
sprite->callback = SpriteCB_ShrubEntranceEnd;
}
}
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite)
static void SpriteCB_ShrubEntranceEnd(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
EnableBothScriptContexts();
}
#define tX data[0]
#define tY data[1]
#define tState data[2]
bool8 FldEff_SecretBasePCTurnOn(void)
{
s16 x, y;
@@ -788,9 +796,9 @@ bool8 FldEff_SecretBasePCTurnOn(void)
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
taskId = CreateTask(Task_SecretBasePCTurnOn, 0);
gTasks[taskId].data[0] = x;
gTasks[taskId].data[1] = y;
gTasks[taskId].data[2] = 0;
gTasks[taskId].tX = x;
gTasks[taskId].tY = y;
gTasks[taskId].tState = 0;
return FALSE;
}
@@ -799,30 +807,34 @@ static void Task_SecretBasePCTurnOn(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[2])
switch (tState)
{
case 4:
case 12:
MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(data[0], data[1]);
MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(tX, tY);
break;
case 8:
case 16:
MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC);
CurrentMapDrawMetatileAt(data[0], data[1]);
MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC);
CurrentMapDrawMetatileAt(tX, tY);
break;
case 20:
MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(data[0], data[1]);
MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(tX, tY);
FieldEffectActiveListRemove(FLDEFF_PCTURN_ON);
EnableBothScriptContexts();
DestroyTask(taskId);
return;
}
data[2]++;
tState++;
}
#undef tX
#undef tY
#undef tState
void DoSecretBasePCTurnOffEffect(void)
{
s16 x, y;
@@ -892,12 +904,12 @@ static void DoBalloonSoundEffect(s16 metatileId)
}
}
bool8 FldEff_NopA6FC(void)
bool8 FldEff_Nop47(void)
{
return FALSE;
}
bool8 FldEff_NopA700(void)
bool8 FldEff_Nop48(void)
{
return FALSE;
}
@@ -1034,7 +1046,7 @@ bool8 FldEff_SandPillar(void)
switch (GetPlayerFacingDirection())
{
case DIR_SOUTH:
CreateSprite(&gUnknown_0858E68C,
CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 32,
0);
@@ -1042,7 +1054,7 @@ bool8 FldEff_SandPillar(void)
break;
case DIR_NORTH:
CreateSprite(&gUnknown_0858E68C,
CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y,
148);
@@ -1050,7 +1062,7 @@ bool8 FldEff_SandPillar(void)
break;
case DIR_WEST:
CreateSprite(&gUnknown_0858E68C,
CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x - 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148);
@@ -1058,7 +1070,7 @@ bool8 FldEff_SandPillar(void)
break;
case DIR_EAST:
CreateSprite(&gUnknown_0858E68C,
CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 24,
gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148);
@@ -1069,7 +1081,7 @@ bool8 FldEff_SandPillar(void)
return FALSE;
}
static void SpriteCB_SandPillar_0(struct Sprite *sprite)
static void SpriteCB_SandPillar_BreakTop(struct Sprite *sprite)
{
PlaySE(SE_W088);
@@ -1083,10 +1095,10 @@ static void SpriteCB_SandPillar_0(struct Sprite *sprite)
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0;
sprite->callback = SpriteCB_SandPillar_1;
sprite->callback = SpriteCB_SandPillar_BreakBase;
}
static void SpriteCB_SandPillar_1(struct Sprite *sprite)
static void SpriteCB_SandPillar_BreakBase(struct Sprite *sprite)
{
if (sprite->data[0] < 18)
{
@@ -1097,11 +1109,11 @@ static void SpriteCB_SandPillar_1(struct Sprite *sprite)
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], METATILE_SecretBase_SandOrnament_BrokenBase | METATILE_COLLISION_MASK);
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0;
sprite->callback = SpriteCB_SandPillar_2;
sprite->callback = SpriteCB_SandPillar_End;
}
}
static void SpriteCB_SandPillar_2(struct Sprite *sprite)
static void SpriteCB_SandPillar_End(struct Sprite *sprite)
{
FieldEffectStop(sprite, FLDEFF_SAND_PILLAR);
EnableBothScriptContexts();
@@ -1167,12 +1179,13 @@ void InteractWithShieldOrTVDecoration(void)
}
}
bool8 sub_80FADE4(u16 metatileId, u8 arg1)
// As opposed to a small one (single metatile) like the balloons
bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase)
{
if (!CurMapIsSecretBase())
return FALSE;
if (!arg1)
if (!checkBase)
{
if (metatileId == METATILE_SecretBase_SandOrnament_Top || metatileId == METATILE_SecretBase_SandOrnament_TopWall)
return TRUE;
@@ -1224,25 +1237,26 @@ bool32 FldEffPoison_IsActive(void)
return FuncIsActiveTask(Task_FieldPoisonEffect);
}
static void Task_WateringBerryTreeAnim_0(u8 taskId)
static void Task_WateringBerryTreeAnim(u8 taskId)
{
gTasks[taskId].func = Task_WateringBerryTreeAnim_1;
gTasks[taskId].func = Task_WateringBerryTreeAnim_Start;
}
static void Task_WateringBerryTreeAnim_1(u8 taskId)
static void Task_WateringBerryTreeAnim_Start(u8 taskId)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerObjEvent)
|| ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{
// Start watering
SetPlayerAvatarWatering(GetPlayerFacingDirection());
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
gTasks[taskId].func = Task_WateringBerryTreeAnim_Continue;
}
}
static void Task_WateringBerryTreeAnim_2(u8 taskId)
static void Task_WateringBerryTreeAnim_Continue(u8 taskId)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -1250,15 +1264,15 @@ static void Task_WateringBerryTreeAnim_2(u8 taskId)
{
s16 value = gTasks[taskId].data[1]++;
// Continue holding watering action 10 times, then end
if (value < 10)
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
else
gTasks[taskId].func = Task_WateringBerryTreeAnim_3;
gTasks[taskId].func = Task_WateringBerryTreeAnim_End;
}
}
static void Task_WateringBerryTreeAnim_3(u8 taskId)
static void Task_WateringBerryTreeAnim_End(u8 taskId)
{
SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags());
DestroyTask(taskId);
@@ -1267,16 +1281,17 @@ static void Task_WateringBerryTreeAnim_3(u8 taskId)
void DoWateringBerryTreeAnim(void)
{
CreateTask(Task_WateringBerryTreeAnim_0, 80);
CreateTask(Task_WateringBerryTreeAnim, 80);
}
u8 CreateRecordMixingSprite(void)
// The lights that blink on the counter when mixing records in the cable club
u8 CreateRecordMixingLights(void)
{
u8 spriteId;
LoadSpritePalette(&gUnknown_0858E864);
LoadSpritePalette(&sSpritePalette_RecordMixLights);
spriteId = CreateSprite(&gUnknown_0858E880, 0, 0, 82);
spriteId = CreateSprite(&sSpriteTemplate_RecordMixLights, 0, 0, 82);
if (spriteId == MAX_SPRITES)
{
@@ -1293,13 +1308,13 @@ u8 CreateRecordMixingSprite(void)
return spriteId;
}
void DestroyRecordMixingSprite(void)
void DestroyRecordMixingLights(void)
{
int i;
for (i = 0; i < MAX_SPRITES; i++)
{
if (gSprites[i].template == &gUnknown_0858E880)
if (gSprites[i].template == &sSpriteTemplate_RecordMixLights)
{
FreeSpritePalette(&gSprites[i]);
DestroySprite(&gSprites[i]);