Document more misc field effects

This commit is contained in:
GriffinR
2020-06-29 11:41:09 -04:00
parent 4ea6992172
commit eb80012757
41 changed files with 446 additions and 416 deletions
+10 -10
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@@ -52,8 +52,8 @@ gFieldEffectScriptPointers:: @ 82DB9D4
.4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE .4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE
.4byte gFieldEffectScript_Pokeball @ FLDEFF_POKEBALL .4byte gFieldEffectScript_Pokeball @ FLDEFF_POKEBALL
.4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON .4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON
.4byte gFieldEffectScript_Unknown47 @ FLDEFF_NOP_47 .4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47
.4byte gFieldEffectScript_Unknown48 @ FLDEFF_NOP_48 .4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48
.4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF .4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF
.4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH .4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH
.4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT .4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT
@@ -263,12 +263,12 @@ gFieldEffectScript_HeartIcon:: @ 82DBC56
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_HeartIcon field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo0, FldEff_HeartIcon
field_eff_end field_eff_end
gFieldEffectScript_Unknown47:: @ 82DBC60 gFieldEffectScript_Nop47:: @ 82DBC60
field_eff_callnative FldEff_NopA6FC field_eff_callnative FldEff_Nop47
field_eff_end field_eff_end
gFieldEffectScript_Unknown48:: @ 82DBC66 gFieldEffectScript_Nop48:: @ 82DBC66
field_eff_callnative FldEff_NopA700 field_eff_callnative FldEff_Nop48
field_eff_end field_eff_end
gFieldEffectScript_AshPuff:: @ 82DBC6C gFieldEffectScript_AshPuff:: @ 82DBC6C
@@ -284,7 +284,7 @@ gFieldEffectScript_SweetScent:: @ 82DBC80
field_eff_end field_eff_end
gFieldEffectScript_SandPillar:: @ 82DBC86 gFieldEffectScript_SandPillar:: @ 82DBC86
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo9, FldEff_SandPillar field_eff_loadfadedpal_callnative gSpritePalette_SandPillar, FldEff_SandPillar
field_eff_end field_eff_end
gFieldEffectScript_Bubbles:: @ 82DBC90 gFieldEffectScript_Bubbles:: @ 82DBC90
@@ -296,15 +296,15 @@ gFieldEffectScript_Sparkle:: @ 82DBC9A
field_eff_end field_eff_end
gFieldEffectScript_ShowSecretPowerCave:: @ 82DBCA4 gFieldEffectScript_ShowSecretPowerCave:: @ 82DBCA4
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo7, FldEff_SecretPowerCave field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Cave, FldEff_SecretPowerCave
field_eff_end field_eff_end
gFieldEffectScript_ShowSecretPowerTree:: @ 82DBCAE gFieldEffectScript_ShowSecretPowerTree:: @ 82DBCAE
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerTree field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerTree
field_eff_end field_eff_end
gFieldEffectScript_ShowSecretPowerShrub:: @ 82DBCB8 gFieldEffectScript_ShowSecretPowerShrub:: @ 82DBCB8
field_eff_loadfadedpal_callnative gFieldEffectObjectPaletteInfo8, FldEff_SecretPowerShrub field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerShrub
field_eff_end field_eff_end
gFieldEffectScript_ShowCutGrass:: @ 82DBCC2 gFieldEffectScript_ShowCutGrass:: @ 82DBCC2
+3 -3
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@@ -77,7 +77,7 @@ EventScript_RockSmash:: @ 82907A6
goto EventScript_SmashRock goto EventScript_SmashRock
end end
EventScript_FldEffRockSmash:: @ 82907F0 EventScript_RockSmashFromPartyMenu:: @ 82907F0
lockall lockall
dofieldeffect FLDEFF_USE_ROCK_SMASH dofieldeffect FLDEFF_USE_ROCK_SMASH
waitstate waitstate
@@ -89,10 +89,10 @@ EventScript_SmashRock:: @ 82907FB
waitmovement 0 waitmovement 0
removeobject VAR_LAST_TALKED removeobject VAR_LAST_TALKED
specialvar VAR_RESULT, TryUpdateRusturfTunnelState specialvar VAR_RESULT, TryUpdateRusturfTunnelState
compare VAR_RESULT, 1 compare VAR_RESULT, TRUE
goto_if_eq EventScript_EndSmash goto_if_eq EventScript_EndSmash
special RockSmashWildEncounter special RockSmashWildEncounter
compare VAR_RESULT, 0 compare VAR_RESULT, FALSE
goto_if_eq EventScript_EndSmash goto_if_eq EventScript_EndSmash
waitstate waitstate
releaseall releaseall
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+1 -1
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@@ -375,7 +375,7 @@ extern const u8 SecretBase_Text_Trainer9Defeated[];
extern const u8 EventScript_FldEffStrength[]; extern const u8 EventScript_FldEffStrength[];
extern const u8 EventScript_FailSweetScent[]; extern const u8 EventScript_FailSweetScent[];
extern const u8 EventScript_FldEffFlash[]; extern const u8 EventScript_FldEffFlash[];
extern const u8 EventScript_FldEffRockSmash[]; extern const u8 EventScript_RockSmashFromPartyMenu[];
//player pc //player pc
extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[]; extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC[];
+11 -11
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@@ -1,10 +1,10 @@
#ifndef GUARD_FLDEFF_MISC_H #ifndef GUARD_FLDEFF_MISC_H
#define GUARD_FLDEFF_MISC_H #define GUARD_FLDEFF_MISC_H
void sub_80F9BCC(u16 a0, u16 a1, u8 a2); void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
void sub_80F9BF4(u16 a0, u16 a1, u8 a2); void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
bool8 sub_80F9C1C(void); bool8 IsComputerScreenOpenEffectActive(void);
bool8 sub_80F9C30(void); bool8 IsComputerScreenCloseEffectActive(void);
bool8 SetUpFieldMove_SecretPower(void); bool8 SetUpFieldMove_SecretPower(void);
bool8 FldEff_UseSecretPowerCave(void); bool8 FldEff_UseSecretPowerCave(void);
bool8 FldEff_SecretPowerCave(void); bool8 FldEff_SecretPowerCave(void);
@@ -15,22 +15,22 @@ bool8 FldEff_SecretPowerShrub(void);
bool8 FldEff_SecretBasePCTurnOn(void); bool8 FldEff_SecretBasePCTurnOn(void);
void DoSecretBasePCTurnOffEffect(void); void DoSecretBasePCTurnOffEffect(void);
void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y); void PopSecretBaseBalloon(s16 metatileId, s16 x, s16 y);
bool8 FldEff_NopA6FC(void); bool8 FldEff_Nop47(void);
bool8 FldEff_NopA700(void); bool8 FldEff_Nop48(void);
void ShatterSecretBaseBreakableDoor(s16 x, s16 y); void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
void PlaySecretBaseMusicNoteMatSound(s16 metatileId); void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
void DoSecretBaseGlitterMatSparkle(void); void DoSecretBaseGlitterMatSparkle(void);
bool8 FldEff_SandPillar(void); bool8 FldEff_SandPillar(void);
void InteractWithShieldOrTVDecoration(void); void InteractWithShieldOrTVDecoration(void);
bool8 sub_80FADE4(u16 arg0, u8 arg1); bool8 IsLargeBreakableDecoration(u16 arg0, u8 arg1);
void FldEffPoison_Start(void); void FldEffPoison_Start(void);
bool32 FldEffPoison_IsActive(void); bool32 FldEffPoison_IsActive(void);
void DoWateringBerryTreeAnim(void); void DoWateringBerryTreeAnim(void);
u8 CreateRecordMixingSprite(void); u8 CreateRecordMixingLights(void);
void DestroyRecordMixingSprite(void); void DestroyRecordMixingLights(void);
extern const struct SpritePalette gFieldEffectObjectPaletteInfo7; extern const struct SpritePalette gSpritePalette_SecretPower_Cave;
extern const struct SpritePalette gFieldEffectObjectPaletteInfo8; extern const struct SpritePalette gSpritePalette_SecretPower_Plant;
extern const struct SpritePalette gFieldEffectObjectPaletteInfo9; extern const struct SpritePalette gFieldEffectObjectPaletteInfo9;
extern const u16 gTilesetPalettes_SecretBase[][16]; extern const u16 gTilesetPalettes_SecretBase[][16];
+15
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@@ -662,3 +662,18 @@ $(FLDEFFGFXDIR)/small_sparkle.4bpp: %.4bpp: %.png
$(FLDEFFGFXDIR)/unused_grass_3.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unused_grass_3.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(FLDEFFGFXDIR)/secret_power_cave.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2
$(FLDEFFGFXDIR)/secret_power_shrub.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2
$(FLDEFFGFXDIR)/secret_power_tree.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2
$(FLDEFFGFXDIR)/sand_pillar.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4
$(FLDEFFGFXDIR)/record_mix_lights.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 4 -mheight 1
+23 -29
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@@ -2229,7 +2229,7 @@ void StartEscapeRopeFieldEffect(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
CreateTask(Task_EscapeRopeWarpOut, 0x50); CreateTask(Task_EscapeRopeWarpOut, 80);
} }
static void Task_EscapeRopeWarpOut(u8 taskId) static void Task_EscapeRopeWarpOut(u8 taskId)
@@ -2598,8 +2598,8 @@ static void FieldMoveShowMonOutdoorsEffect_Init(struct Task *task)
task->data[11] = REG_WININ; task->data[11] = REG_WININ;
task->data[12] = REG_WINOUT; task->data[12] = REG_WINOUT;
StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback); StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback);
task->tWinHoriz = WIN_RANGE(240, 241); task->tWinHoriz = WIN_RANGE(DISPLAY_WIDTH, DISPLAY_WIDTH + 1);
task->tWinVert = WIN_RANGE(80, 81); task->tWinVert = WIN_RANGE(DISPLAY_HEIGHT / 2, DISPLAY_HEIGHT / 2 + 1);
task->tWinIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR; task->tWinIn = WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR;
task->tWinOut = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR; task->tWinOut = WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR;
SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz); SetGpuReg(REG_OFFSET_WIN0H, task->tWinHoriz);
@@ -2637,15 +2637,15 @@ static void FieldMoveShowMonOutdoorsEffect_CreateBanner(struct Task *task)
if (horiz < 0) if (horiz < 0)
horiz = 0; horiz = 0;
if (vertHi < 40) if (vertHi < DISPLAY_HEIGHT / 4)
vertHi = 40; vertHi = DISPLAY_HEIGHT / 4;
if (vertLo > 120) if (vertLo > DISPLAY_WIDTH / 2)
vertLo = 120; vertLo = DISPLAY_WIDTH / 2;
task->tWinHoriz = (horiz << 8) | (task->tWinHoriz & 0xff); task->tWinHoriz = (horiz << 8) | (task->tWinHoriz & 0xff);
task->tWinVert = (vertHi << 8) | vertLo; task->tWinVert = (vertHi << 8) | vertLo;
if (horiz == 0 && vertHi == 40 && vertLo == 120) if (horiz == 0 && vertHi == DISPLAY_HEIGHT / 4 && vertLo == DISPLAY_WIDTH / 2)
{ {
gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen; gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen;
task->tState++; task->tState++;
@@ -2670,15 +2670,15 @@ static void FieldMoveShowMonOutdoorsEffect_ShrinkBanner(struct Task *task)
vertHi += 6; vertHi += 6;
vertLo -= 6; vertLo -= 6;
if (vertHi > 80) if (vertHi > DISPLAY_HEIGHT / 2)
vertHi = 80; vertHi = DISPLAY_HEIGHT / 2;
if (vertLo < 81) if (vertLo < DISPLAY_HEIGHT / 2 + 1)
vertLo = 81; vertLo = DISPLAY_HEIGHT / 2 + 1;
task->tWinVert = (vertHi << 8) | vertLo; task->tWinVert = (vertHi << 8) | vertLo;
if (vertHi == 80 && vertLo == 81) if (vertHi == DISPLAY_HEIGHT / 2 && vertLo == DISPLAY_HEIGHT / 2 + 1)
task->tState++; task->tState++;
} }
@@ -2686,8 +2686,8 @@ static void FieldMoveShowMonOutdoorsEffect_RestoreBg(struct Task *task)
{ {
u16 bg0cnt = (REG_BG0CNT >> 8) << 11; u16 bg0cnt = (REG_BG0CNT >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800); CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
task->tWinHoriz = 241; task->tWinHoriz = DISPLAY_WIDTH + 1;
task->tWinVert = 161; task->tWinVert = DISPLAY_HEIGHT + 1;
task->tWinIn = task->data[11]; task->tWinIn = task->data[11];
task->tWinOut = task->data[12]; task->tWinOut = task->data[12];
task->tState++; task->tState++;
@@ -2787,8 +2787,8 @@ static void FieldMoveShowMonIndoorsEffect_SlideBannerOn(struct Task *task)
{ {
if (SlideIndoorBannerOnscreen(task)) if (SlideIndoorBannerOnscreen(task))
{ {
SetGpuReg(REG_OFFSET_WIN1H, 0x00f0); SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0, DISPLAY_WIDTH));
SetGpuReg(REG_OFFSET_WIN1V, 0x2878); SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(DISPLAY_HEIGHT / 4, DISPLAY_HEIGHT - DISPLAY_HEIGHT / 4));
gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen; gSprites[task->tMonSpriteId].callback = SpriteCB_FieldMoveMonSlideOnscreen;
task->tState++; task->tState++;
} }
@@ -2807,8 +2807,8 @@ static void FieldMoveShowMonIndoorsEffect_RestoreBg(struct Task *task)
AnimateIndoorShowMonBg(task); AnimateIndoorShowMonBg(task);
task->tBgOffsetIdx = task->tBgHoriz & 7; task->tBgOffsetIdx = task->tBgHoriz & 7;
task->tBgOffset = 0; task->tBgOffset = 0;
SetGpuReg(REG_OFFSET_WIN1H, 0xffff); SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0xFF, 0xFF));
SetGpuReg(REG_OFFSET_WIN1V, 0xffff); SetGpuReg(REG_OFFSET_WIN1V, WIN_RANGE(0xFF, 0xFF));
task->tState++; task->tState++;
} }
@@ -2917,7 +2917,7 @@ static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
struct Sprite *sprite; struct Sprite *sprite;
v0 = (species & 0x80000000) >> 16; v0 = (species & 0x80000000) >> 16;
species &= 0x7fffffff; species &= 0x7fffffff;
monSprite = CreateMonSprite_FieldMove(species, otId, personality, 0x140, 0x50, 0); monSprite = CreateMonSprite_FieldMove(species, otId, personality, 320, 80, 0);
sprite = &gSprites[monSprite]; sprite = &gSprites[monSprite];
sprite->callback = SpriteCallbackDummy; sprite->callback = SpriteCallbackDummy;
sprite->oam.priority = 0; sprite->oam.priority = 0;
@@ -2928,9 +2928,9 @@ static u8 InitFieldMoveMonSprite(u32 species, u32 otId, u32 personality)
static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite) static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
{ {
if ((sprite->pos1.x -= 20) <= 120) if ((sprite->pos1.x -= 20) <= DISPLAY_WIDTH / 2)
{ {
sprite->pos1.x = 120; sprite->pos1.x = DISPLAY_WIDTH / 2;
sprite->sOnscreenTimer = 30; sprite->sOnscreenTimer = 30;
sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry; sprite->callback = SpriteCB_FieldMoveMonWaitAfterCry;
if (sprite->data[6]) if (sprite->data[6])
@@ -2947,21 +2947,15 @@ static void SpriteCB_FieldMoveMonSlideOnscreen(struct Sprite *sprite)
static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite) static void SpriteCB_FieldMoveMonWaitAfterCry(struct Sprite *sprite)
{ {
if ((--sprite->sOnscreenTimer) == 0) if ((--sprite->sOnscreenTimer) == 0)
{
sprite->callback = SpriteCB_FieldMoveMonSlideOffscreen; sprite->callback = SpriteCB_FieldMoveMonSlideOffscreen;
}
} }
static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite) static void SpriteCB_FieldMoveMonSlideOffscreen(struct Sprite *sprite)
{ {
if (sprite->pos1.x < -64) if (sprite->pos1.x < -64)
{
sprite->sSlidOffscreen = TRUE; sprite->sSlidOffscreen = TRUE;
}
else else
{
sprite->pos1.x -= 20; sprite->pos1.x -= 20;
}
} }
#undef tState #undef tState
@@ -3311,7 +3305,7 @@ static void StartFlyBirdSwoopDown(u8 spriteId)
struct Sprite *sprite; struct Sprite *sprite;
sprite = &gSprites[spriteId]; sprite = &gSprites[spriteId];
sprite->callback = SpriteCB_FlyBirdSwoopDown; sprite->callback = SpriteCB_FlyBirdSwoopDown;
sprite->pos1.x = 120; sprite->pos1.x = DISPLAY_WIDTH / 2;
sprite->pos1.y = 0; sprite->pos1.y = 0;
sprite->pos2.x = 0; sprite->pos2.x = 0;
sprite->pos2.y = 0; sprite->pos2.y = 0;
+1 -1
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@@ -939,7 +939,7 @@ static bool8 SkipCopyingMetatileFromSavedMap(u16* mapMetatilePtr, u16 mapWidth,
else else
mapMetatilePtr += mapWidth; mapMetatilePtr += mapWidth;
if (sub_80FADE4(*mapMetatilePtr & METATILE_ID_MASK, yMode) == 1) if (IsLargeBreakableDecoration(*mapMetatilePtr & METATILE_ID_MASK, yMode) == TRUE)
return TRUE; return TRUE;
return FALSE; return FALSE;
} }
+79 -79
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@@ -355,36 +355,36 @@ static void SetCutGrassMetatile(s16 x, s16 y)
switch (metatileId) switch (metatileId)
{ {
case METATILE_ID(Fortree, LongGrass_Root): case METATILE_Fortree_LongGrass_Root:
case METATILE_ID(General, LongGrass): case METATILE_General_LongGrass:
case METATILE_ID(General, TallGrass): case METATILE_General_TallGrass:
MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass)); MapGridSetMetatileIdAt(x, y, METATILE_General_Grass);
break; break;
case METATILE_ID(General, TallGrass_TreeLeft): case METATILE_General_TallGrass_TreeLeft:
MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeLeft)); MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeLeft);
break; break;
case METATILE_ID(General, TallGrass_TreeRight): case METATILE_General_TallGrass_TreeRight:
MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeRight)); MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeRight);
break; break;
case METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft): case METATILE_Fortree_SecretBase_LongGrass_BottomLeft:
MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
break; break;
case METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid): case METATILE_Fortree_SecretBase_LongGrass_BottomMid:
MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopMid);
break; break;
case METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight): case METATILE_Fortree_SecretBase_LongGrass_BottomRight:
MapGridSetMetatileIdAt(x, y, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); MapGridSetMetatileIdAt(x, y, METATILE_Fortree_SecretBase_LongGrass_TopRight);
break; break;
case METATILE_ID(Lavaridge, NormalGrass): case METATILE_Lavaridge_NormalGrass:
case METATILE_ID(Lavaridge, AshGrass): case METATILE_Lavaridge_AshGrass:
MapGridSetMetatileIdAt(x, y, METATILE_ID(Lavaridge, LavaField)); MapGridSetMetatileIdAt(x, y, METATILE_Lavaridge_LavaField);
break; break;
case METATILE_ID(Fallarbor, NormalGrass): case METATILE_Fallarbor_NormalGrass:
case METATILE_ID(Fallarbor, AshGrass): case METATILE_Fallarbor_AshGrass:
MapGridSetMetatileIdAt(x, y, METATILE_ID(Fallarbor, AshField)); MapGridSetMetatileIdAt(x, y, METATILE_Fallarbor_AshField);
break; break;
case METATILE_ID(General, TallGrass_TreeUp): case METATILE_General_TallGrass_TreeUp:
MapGridSetMetatileIdAt(x, y, METATILE_ID(General, Grass_TreeUp)); MapGridSetMetatileIdAt(x, y, METATILE_General_Grass_TreeUp);
break; break;
} }
} }
@@ -402,13 +402,13 @@ static u8 GetLongGrassCaseAt(s16 x, s16 y)
{ {
u16 metatileId = MapGridGetMetatileIdAt(x, y); u16 metatileId = MapGridGetMetatileIdAt(x, y);
if (metatileId == METATILE_ID(General, Grass)) if (metatileId == METATILE_General_Grass)
return LONG_GRASS_FIELD; return LONG_GRASS_FIELD;
else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)) else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopLeft)
return LONG_GRASS_BASE_LEFT; return LONG_GRASS_BASE_LEFT;
else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)) else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopMid)
return LONG_GRASS_BASE_CENTER; return LONG_GRASS_BASE_CENTER;
else if (metatileId == METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)) else if (metatileId == METATILE_Fortree_SecretBase_LongGrass_TopRight)
return LONG_GRASS_BASE_RIGHT; return LONG_GRASS_BASE_RIGHT;
else else
return LONG_GRASS_NONE; return LONG_GRASS_NONE;
@@ -422,34 +422,34 @@ static void SetCutGrassMetatiles(s16 x, s16 y)
for (i = 0; i < sCutSquareSide; i++) for (i = 0; i < sCutSquareSide; i++)
{ {
s16 currentX = x + i; s16 currentX = x + i;
if (MapGridGetMetatileIdAt(currentX, y) == METATILE_ID(General, LongGrass)) if (MapGridGetMetatileIdAt(currentX, y) == METATILE_General_LongGrass)
{ {
switch (GetLongGrassCaseAt(currentX, y + 1)) switch (GetLongGrassCaseAt(currentX, y + 1))
{ {
case LONG_GRASS_FIELD: case LONG_GRASS_FIELD:
MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, LongGrass_Root)); MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_LongGrass_Root);
break; break;
case LONG_GRASS_BASE_LEFT: case LONG_GRASS_BASE_LEFT:
MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break; break;
case LONG_GRASS_BASE_CENTER: case LONG_GRASS_BASE_CENTER:
MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break; break;
case LONG_GRASS_BASE_RIGHT: case LONG_GRASS_BASE_RIGHT:
MapGridSetMetatileIdAt(currentX, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); MapGridSetMetatileIdAt(currentX, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break; break;
} }
} }
if (MapGridGetMetatileIdAt(currentX, lowerY) == METATILE_ID(General, Grass)) if (MapGridGetMetatileIdAt(currentX, lowerY) == METATILE_General_Grass)
{ {
if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, LongGrass_Root)) if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_LongGrass_Root)
MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(General, Grass)); MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_General_Grass);
if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)) if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft)
MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)) if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomMid)
MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopMid);
if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)) if (MapGridGetMetatileIdAt(currentX, lowerY + 1) == METATILE_Fortree_SecretBase_LongGrass_BottomRight)
MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); MapGridSetMetatileIdAt(currentX, lowerY + 1, METATILE_Fortree_SecretBase_LongGrass_TopRight);
} }
} }
@@ -486,62 +486,62 @@ static void HandleLongGrassOnHyper(u8 caseId, s16 x, s16 y)
if (arr[0] == TRUE) if (arr[0] == TRUE)
{ {
if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, LongGrass_Root)) if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_LongGrass_Root)
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(General, Grass)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_General_Grass);
if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)) if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft)
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)) if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomMid)
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopMid);
if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)) if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_Fortree_SecretBase_LongGrass_BottomRight)
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_TopRight);
} }
if (arr[1] == TRUE) if (arr[1] == TRUE)
{ {
if (MapGridGetMetatileIdAt(newX, y + 2) == METATILE_ID(General, LongGrass)) if (MapGridGetMetatileIdAt(newX, y + 2) == METATILE_General_LongGrass)
{ {
switch (GetLongGrassCaseAt(newX, y + 3)) switch (GetLongGrassCaseAt(newX, y + 3))
{ {
case LONG_GRASS_FIELD: case LONG_GRASS_FIELD:
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, LongGrass_Root)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_LongGrass_Root);
break; break;
case LONG_GRASS_BASE_LEFT: case LONG_GRASS_BASE_LEFT:
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break; break;
case LONG_GRASS_BASE_CENTER: case LONG_GRASS_BASE_CENTER:
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break; break;
case LONG_GRASS_BASE_RIGHT: case LONG_GRASS_BASE_RIGHT:
MapGridSetMetatileIdAt(newX, y + 3, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); MapGridSetMetatileIdAt(newX, y + 3, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break; break;
} }
} }
if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, LongGrass_Root)) if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_LongGrass_Root)
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(General, Grass)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_General_Grass);
if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)) if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomLeft)
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)) if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomMid)
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopMid);
if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)) if (MapGridGetMetatileIdAt(newX, y + 4) == METATILE_Fortree_SecretBase_LongGrass_BottomRight)
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_TopRight);
} }
if (arr[2] == TRUE) if (arr[2] == TRUE)
{ {
if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_ID(General, LongGrass)) if (MapGridGetMetatileIdAt(newX, y + 3) == METATILE_General_LongGrass)
{ {
switch (GetLongGrassCaseAt(newX, y + 4)) switch (GetLongGrassCaseAt(newX, y + 4))
{ {
case LONG_GRASS_FIELD: case LONG_GRASS_FIELD:
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, LongGrass_Root)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_LongGrass_Root);
break; break;
case LONG_GRASS_BASE_LEFT: case LONG_GRASS_BASE_LEFT:
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break; break;
case LONG_GRASS_BASE_CENTER: case LONG_GRASS_BASE_CENTER:
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break; break;
case LONG_GRASS_BASE_RIGHT: case LONG_GRASS_BASE_RIGHT:
MapGridSetMetatileIdAt(newX, y + 4, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); MapGridSetMetatileIdAt(newX, y + 4, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break; break;
} }
} }
@@ -595,16 +595,16 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y)
switch (GetLongGrassCaseAt(x, y + 1)) switch (GetLongGrassCaseAt(x, y + 1))
{ {
case LONG_GRASS_FIELD: case LONG_GRASS_FIELD:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, LongGrass_Root)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_LongGrass_Root);
break; break;
case LONG_GRASS_BASE_LEFT: case LONG_GRASS_BASE_LEFT:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomLeft);
break; break;
case LONG_GRASS_BASE_CENTER: case LONG_GRASS_BASE_CENTER:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomMid);
break; break;
case LONG_GRASS_BASE_RIGHT: case LONG_GRASS_BASE_RIGHT:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_BottomRight);
break; break;
} }
} }
@@ -612,7 +612,7 @@ void FixLongGrassMetatilesWindowTop(s16 x, s16 y)
void FixLongGrassMetatilesWindowBottom(s16 x, s16 y) void FixLongGrassMetatilesWindowBottom(s16 x, s16 y)
{ {
if (MapGridGetMetatileIdAt(x, y) == METATILE_ID(General, Grass)) if (MapGridGetMetatileIdAt(x, y) == METATILE_General_Grass)
{ {
u8 metatileBehavior = MapGridGetMetatileBehaviorAt(x, y + 1); u8 metatileBehavior = MapGridGetMetatileBehaviorAt(x, y + 1);
if (MetatileBehavior_IsLongGrassSouthEdge(metatileBehavior)) if (MetatileBehavior_IsLongGrassSouthEdge(metatileBehavior))
@@ -620,17 +620,17 @@ void FixLongGrassMetatilesWindowBottom(s16 x, s16 y)
s32 metatileId = MapGridGetMetatileIdAt(x, y + 1); s32 metatileId = MapGridGetMetatileIdAt(x, y + 1);
switch (metatileId) switch (metatileId)
{ {
case METATILE_ID(Fortree, LongGrass_Root): case METATILE_Fortree_LongGrass_Root:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(General, Grass)); MapGridSetMetatileIdAt(x, y + 1, METATILE_General_Grass);
break; break;
case METATILE_ID(Fortree, SecretBase_LongGrass_BottomLeft): case METATILE_Fortree_SecretBase_LongGrass_BottomLeft:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopLeft)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopLeft);
break; break;
case METATILE_ID(Fortree, SecretBase_LongGrass_BottomMid): case METATILE_Fortree_SecretBase_LongGrass_BottomMid:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopMid)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopMid);
break; break;
case METATILE_ID(Fortree, SecretBase_LongGrass_BottomRight): case METATILE_Fortree_SecretBase_LongGrass_BottomRight:
MapGridSetMetatileIdAt(x, y + 1, METATILE_ID(Fortree, SecretBase_LongGrass_TopRight)); MapGridSetMetatileIdAt(x, y + 1, METATILE_Fortree_SecretBase_LongGrass_TopRight);
break; break;
} }
} }
+265 -250
View File
@@ -28,68 +28,54 @@
EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0}; EWRAM_DATA struct MapPosition gPlayerFacingPosition = {0};
static void sub_80F9C90(u8); static void Task_ComputerScreenOpenEffect(u8);
static void sub_80F9DFC(u8); static void Task_ComputerScreenCloseEffect(u8);
static void CreateComputerScreenEffectTask(TaskFunc, u16, u16, u8);
static void Task_SecretBasePCTurnOn(u8); static void Task_SecretBasePCTurnOn(u8);
static void Task_PopSecretBaseBalloon(u8); static void Task_PopSecretBaseBalloon(u8);
static void DoBalloonSoundEffect(s16); static void DoBalloonSoundEffect(s16);
static void Task_WateringBerryTreeAnim_1(u8); static void Task_WateringBerryTreeAnim_Start(u8);
static void Task_WateringBerryTreeAnim_2(u8); static void Task_WateringBerryTreeAnim_Continue(u8);
static void Task_WateringBerryTreeAnim_3(u8); static void Task_WateringBerryTreeAnim_End(u8);
static void sub_80F9C44(TaskFunc, u16, u16, u8);
static void FieldCallback_SecretBaseCave(void); static void FieldCallback_SecretBaseCave(void);
static void CaveEntranceSpriteCallback1(struct Sprite *); static void SpriteCB_CaveEntranceInit(struct Sprite *);
static void CaveEntranceSpriteCallback2(struct Sprite *); static void SpriteCB_CaveEntranceOpen(struct Sprite *);
static void CaveEntranceSpriteCallbackEnd(struct Sprite *); static void SpriteCB_CaveEntranceEnd(struct Sprite *);
static void StartSecretBaseCaveFieldEffect(void); static void StartSecretBaseCaveFieldEffect(void);
static void FieldCallback_SecretBaseTree(void); static void FieldCallback_SecretBaseTree(void);
static void TreeEntranceSpriteCallback1(struct Sprite *); static void SpriteCB_TreeEntranceInit(struct Sprite *);
static void TreeEntranceSpriteCallback2(struct Sprite *); static void SpriteCB_TreeEntranceOpen(struct Sprite *);
static void TreeEntranceSpriteCallbackEnd(struct Sprite *); static void SpriteCB_TreeEntranceEnd(struct Sprite *);
static void StartSecretBaseTreeFieldEffect(void); static void StartSecretBaseTreeFieldEffect(void);
static void FieldCallback_SecretBaseShrub(void); static void FieldCallback_SecretBaseShrub(void);
static void ShrubEntranceSpriteCallback1(struct Sprite *); static void SpriteCB_ShrubEntranceInit(struct Sprite *);
static void ShrubEntranceSpriteCallback2(struct Sprite *); static void SpriteCB_ShrubEntranceOpen(struct Sprite *);
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *); static void SpriteCB_ShrubEntranceEnd(struct Sprite *);
static void StartSecretBaseShrubFieldEffect(void); static void StartSecretBaseShrubFieldEffect(void);
static void SpriteCB_SandPillar_0(struct Sprite *); static void SpriteCB_SandPillar_BreakTop(struct Sprite *);
static void SpriteCB_SandPillar_1(struct Sprite *); static void SpriteCB_SandPillar_BreakBase(struct Sprite *);
static void SpriteCB_SandPillar_2(struct Sprite *); static void SpriteCB_SandPillar_End(struct Sprite *);
static const u8 gSpriteImage_858D978[] = INCBIN_U8("graphics/unknown/858E588/0.4bpp"); static const u8 sSecretPowerCave_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_cave.4bpp");
static const u8 gSpriteImage_858D9F8[] = INCBIN_U8("graphics/unknown/858E588/1.4bpp"); static const u8 sFiller[32] = {0};
static const u8 gSpriteImage_858DA78[] = INCBIN_U8("graphics/unknown/858E588/2.4bpp"); static const u16 sSecretPowerCave_Pal[] = INCBIN_U16("graphics/field_effects/palettes/07.gbapal");
static const u8 gSpriteImage_858DAF8[] = INCBIN_U8("graphics/unknown/858E588/3.4bpp"); static const u8 sSecretPowerShrub_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_shrub.4bpp");
static const u8 gSpriteImage_858DB78[] = INCBIN_U8("graphics/unknown/858E588/4.4bpp"); static const u8 sSecretPowerTree_Gfx[] = INCBIN_U8("graphics/field_effects/pics/secret_power_tree.4bpp");
static const u16 sSecretPowerPlant_Pal[] = INCBIN_U16("graphics/field_effects/palettes/08.gbapal");
static const u8 gUnusedEmptySpace_858DBF8[32] = {0}; // TODO: These should also be combined into a single image
static const u8 sSandPillar0_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/0.4bpp");
static const u8 sSandPillar1_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/1.4bpp");
static const u8 sSandPillar2_Gfx[] = INCBIN_U8("graphics/field_effects/pics/sand_pillar/2.4bpp");
static const u16 gFieldEffectObjectPalette7[] = INCBIN_U16("graphics/field_effects/palettes/07.gbapal"); static const struct OamData sOam_SecretPower =
static const u8 gSpriteImage_858DC38[] = INCBIN_U8("graphics/unknown/858E5D8/0.4bpp");
static const u8 gSpriteImage_858DCB8[] = INCBIN_U8("graphics/unknown/858E5D8/1.4bpp");
static const u8 gSpriteImage_858DD38[] = INCBIN_U8("graphics/unknown/858E5D8/2.4bpp");
static const u8 gSpriteImage_858DDB8[] = INCBIN_U8("graphics/unknown/858E5D8/3.4bpp");
static const u8 gSpriteImage_858DE38[] = INCBIN_U8("graphics/unknown/858E5D8/4.4bpp");
static const u8 gSpriteImage_858DEB8[] = INCBIN_U8("graphics/unknown/858E5B0/0.4bpp");
static const u8 gSpriteImage_858DF38[] = INCBIN_U8("graphics/unknown/858E5B0/1.4bpp");
static const u8 gSpriteImage_858DFB8[] = INCBIN_U8("graphics/unknown/858E5B0/2.4bpp");
static const u8 gSpriteImage_858E038[] = INCBIN_U8("graphics/unknown/858E5B0/3.4bpp");
static const u8 gSpriteImage_858E0B8[] = INCBIN_U8("graphics/unknown/858E5B0/4.4bpp");
static const u8 gSpriteImage_858E138[] = INCBIN_U8("graphics/unknown/858E5B0/5.4bpp");
static const u16 gFieldEffectObjectPalette8[] = INCBIN_U16("graphics/field_effects/palettes/08.gbapal");
static const u8 gSpriteImage_858E1D8[] = INCBIN_U8("graphics/unknown/858E674/0.4bpp");
static const u8 gSpriteImage_858E2D8[] = INCBIN_U8("graphics/unknown/858E674/1.4bpp");
static const u8 gSpriteImage_858E3D8[] = INCBIN_U8("graphics/unknown/858E674/2.4bpp");
static const struct OamData gOamData_858E4D8 =
{ {
.y = 0, .y = 0,
.x = 0, .x = 0,
@@ -101,7 +87,7 @@ static const struct OamData gOamData_858E4D8 =
.priority = 2, .priority = 2,
}; };
static const union AnimCmd gSpriteAnim_858E4E0[] = static const union AnimCmd sAnim_SecretPowerCave[] =
{ {
ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(1, 8),
@@ -111,7 +97,7 @@ static const union AnimCmd gSpriteAnim_858E4E0[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd gSpriteAnim_858E4F8[] = static const union AnimCmd sAnim_VineDropLeft[] =
{ {
ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(1, 8),
@@ -121,7 +107,7 @@ static const union AnimCmd gSpriteAnim_858E4F8[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd gSpriteAnim_858E510[] = static const union AnimCmd sAnim_VineRiseLeft[] =
{ {
ANIMCMD_FRAME(4, 8), ANIMCMD_FRAME(4, 8),
ANIMCMD_FRAME(3, 8), ANIMCMD_FRAME(3, 8),
@@ -131,7 +117,7 @@ static const union AnimCmd gSpriteAnim_858E510[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd gSpriteAnim_858E528[] = static const union AnimCmd sAnim_VineDropRight[] =
{ {
ANIMCMD_FRAME(0, 8, .hFlip = TRUE), ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
ANIMCMD_FRAME(1, 8, .hFlip = TRUE), ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
@@ -141,7 +127,7 @@ static const union AnimCmd gSpriteAnim_858E528[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd gSpriteAnim_858E540[] = static const union AnimCmd sAnim_VineRiseRight[] =
{ {
ANIMCMD_FRAME(4, 8, .hFlip = TRUE), ANIMCMD_FRAME(4, 8, .hFlip = TRUE),
ANIMCMD_FRAME(3, 8, .hFlip = TRUE), ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
@@ -151,7 +137,7 @@ static const union AnimCmd gSpriteAnim_858E540[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd gSpriteAnim_858E558[] = static const union AnimCmd sAnim_SecretPowerShrub[] =
{ {
ANIMCMD_FRAME(0, 8), ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8), ANIMCMD_FRAME(1, 8),
@@ -161,88 +147,89 @@ static const union AnimCmd gSpriteAnim_858E558[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd *const gSpriteAnimTable_858E570[] = static const union AnimCmd *const sAnimTable_SecretPowerCave[] =
{ {
gSpriteAnim_858E4E0, sAnim_SecretPowerCave,
}; };
static const union AnimCmd *const gSpriteAnimTable_858E574[] = static const union AnimCmd *const sAnimTable_SecretPowerTree[] =
{ {
gSpriteAnim_858E4F8, sAnim_VineDropLeft,
gSpriteAnim_858E510, sAnim_VineRiseLeft,
gSpriteAnim_858E528, sAnim_VineDropRight,
gSpriteAnim_858E540, sAnim_VineRiseRight,
}; };
static const union AnimCmd *const gSpriteAnimTable_858E584[] = static const union AnimCmd *const sAnimTable_SecretPowerShrub[] =
{ {
gSpriteAnim_858E558, sAnim_SecretPowerShrub,
}; };
static const struct SpriteFrameImage gUnknown_858E588[] = static const struct SpriteFrameImage sPicTable_SecretPowerCave[] =
{ {
{gSpriteImage_858D978, 0x80}, overworld_frame(sSecretPowerCave_Gfx, 2, 2, 0),
{gSpriteImage_858D9F8, 0x80}, overworld_frame(sSecretPowerCave_Gfx, 2, 2, 1),
{gSpriteImage_858DA78, 0x80}, overworld_frame(sSecretPowerCave_Gfx, 2, 2, 2),
{gSpriteImage_858DAF8, 0x80}, overworld_frame(sSecretPowerCave_Gfx, 2, 2, 3),
{gSpriteImage_858DB78, 0x80}, overworld_frame(sSecretPowerCave_Gfx, 2, 2, 4),
}; };
static const struct SpriteFrameImage gUnknown_858E5B0[] = static const struct SpriteFrameImage sPicTable_SecretPowerTree[] =
{ {
{gSpriteImage_858DEB8, 0x80}, overworld_frame(sSecretPowerTree_Gfx, 2, 2, 0),
{gSpriteImage_858DF38, 0x80}, overworld_frame(sSecretPowerTree_Gfx, 2, 2, 1),
{gSpriteImage_858DFB8, 0x80}, overworld_frame(sSecretPowerTree_Gfx, 2, 2, 2),
{gSpriteImage_858E038, 0x80}, overworld_frame(sSecretPowerTree_Gfx, 2, 2, 3),
{gSpriteImage_858E0B8, 0x80}, overworld_frame(sSecretPowerTree_Gfx, 2, 2, 4),
// 6th frame exists but isnt accessed, the tree vine metatile is used instead
}; };
static const struct SpriteFrameImage gUnknown_858E5D8[] = static const struct SpriteFrameImage sPicTable_SecretPowerShrub[] =
{ {
{gSpriteImage_858DC38, 0x80}, overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 0),
{gSpriteImage_858DCB8, 0x80}, overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 1),
{gSpriteImage_858DD38, 0x80}, overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 2),
{gSpriteImage_858DDB8, 0x80}, overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 3),
{gSpriteImage_858DE38, 0x80}, overworld_frame(sSecretPowerShrub_Gfx, 2, 2, 4),
}; };
static const struct SpriteTemplate gUnknown_0858E600 = static const struct SpriteTemplate sSpriteTemplate_SecretPowerCave =
{ {
.tileTag = 0xFFFF, .tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_3, .paletteTag = FLDEFF_PAL_TAG_3,
.oam = &gOamData_858E4D8, .oam = &sOam_SecretPower,
.anims = gSpriteAnimTable_858E570, .anims = sAnimTable_SecretPowerCave,
.images = gUnknown_858E588, .images = sPicTable_SecretPowerCave,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = CaveEntranceSpriteCallback1, .callback = SpriteCB_CaveEntranceInit,
}; };
static const struct SpriteTemplate gUnknown_0858E618 = static const struct SpriteTemplate sSpriteTemplate_SecretPowerTree =
{ {
.tileTag = 0xFFFF, .tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_8, .paletteTag = FLDEFF_PAL_TAG_8,
.oam = &gOamData_858E4D8, .oam = &sOam_SecretPower,
.anims = gSpriteAnimTable_858E574, .anims = sAnimTable_SecretPowerTree,
.images = gUnknown_858E5B0, .images = sPicTable_SecretPowerTree,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = TreeEntranceSpriteCallback1, .callback = SpriteCB_TreeEntranceInit,
}; };
static const struct SpriteTemplate gUnknown_0858E630 = static const struct SpriteTemplate sSpriteTemplate_SecretPowerShrub =
{ {
.tileTag = 0xFFFF, .tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_8, .paletteTag = FLDEFF_PAL_TAG_8,
.oam = &gOamData_858E4D8, .oam = &sOam_SecretPower,
.anims = gSpriteAnimTable_858E584, .anims = sAnimTable_SecretPowerShrub,
.images = gUnknown_858E5D8, .images = sPicTable_SecretPowerShrub,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = ShrubEntranceSpriteCallback1, .callback = SpriteCB_ShrubEntranceInit,
}; };
const struct SpritePalette gFieldEffectObjectPaletteInfo7 = {gFieldEffectObjectPalette7, FLDEFF_PAL_TAG_3}; const struct SpritePalette gSpritePalette_SecretPower_Cave = {sSecretPowerCave_Pal, FLDEFF_PAL_TAG_3};
const struct SpritePalette gFieldEffectObjectPaletteInfo8 = {gFieldEffectObjectPalette8, FLDEFF_PAL_TAG_8}; const struct SpritePalette gSpritePalette_SecretPower_Plant = {sSecretPowerPlant_Pal, FLDEFF_PAL_TAG_8};
static const struct OamData gOamData_858E658 = static const struct OamData sOam_SandPillar =
{ {
.x = 0, .x = 0,
.y = 0, .y = 0,
@@ -254,7 +241,7 @@ static const struct OamData gOamData_858E658 =
.priority = 2, .priority = 2,
}; };
static const union AnimCmd gSpriteAnim_858E660[] = static const union AnimCmd sAnim_SandPillar[] =
{ {
ANIMCMD_FRAME(0, 6), ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6), ANIMCMD_FRAME(1, 6),
@@ -262,47 +249,45 @@ static const union AnimCmd gSpriteAnim_858E660[] =
ANIMCMD_END, ANIMCMD_END,
}; };
static const union AnimCmd *const gSpriteAnimTable_858E670[] = static const union AnimCmd *const sAnimTable_SandPillar[] =
{ {
gSpriteAnim_858E660, sAnim_SandPillar,
}; };
static const struct SpriteFrameImage gUnknown_0858E674[] = static const struct SpriteFrameImage sPicTable_SandPillar[] =
{ {
{gSpriteImage_858E1D8, 0x100}, {sSandPillar0_Gfx, 0x100},
{gSpriteImage_858E2D8, 0x100}, {sSandPillar1_Gfx, 0x100},
{gSpriteImage_858E3D8, 0x100}, {sSandPillar2_Gfx, 0x100},
}; };
static const struct SpriteTemplate gUnknown_0858E68C = static const struct SpriteTemplate sSpriteTemplate_SandPillar =
{ {
.tileTag = 0xFFFF, .tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_14, .paletteTag = FLDEFF_PAL_TAG_14,
.oam = &gOamData_858E658, .oam = &sOam_SandPillar,
.anims = gSpriteAnimTable_858E670, .anims = sAnimTable_SandPillar,
.images = gUnknown_0858E674, .images = sPicTable_SandPillar,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_SandPillar_0, .callback = SpriteCB_SandPillar_BreakTop,
}; };
// This uses one of the secret base palettes, so there is no "graphics/field_effects/palettes/09.pal" file. // This uses one of the secret base palettes, so there is no "graphics/field_effects/palettes/09.pal" file.
const struct SpritePalette gFieldEffectObjectPaletteInfo9 = {gTilesetPalettes_SecretBase[5], FLDEFF_PAL_TAG_14}; const struct SpritePalette gSpritePalette_SandPillar = {gTilesetPalettes_SecretBase[5], FLDEFF_PAL_TAG_14};
static const u8 gSpriteImage_858E6AC[] = INCBIN_U8("graphics/unknown/858E84C/0.4bpp"); static const u8 sRecordMixLights_Gfx[] = INCBIN_U8("graphics/field_effects/pics/record_mix_lights.4bpp");
static const u8 gSpriteImage_858E72C[] = INCBIN_U8("graphics/unknown/858E84C/1.4bpp"); static const u16 sRecordMixLights_Pal[] = INCBIN_U16("graphics/field_effects/palettes/record_mix_lights.gbapal");
static const u8 gSpriteImage_858E7AC[] = INCBIN_U8("graphics/unknown/858E84C/2.4bpp");
static const u16 gUnknown_0858E82C[] = INCBIN_U16("graphics/unknown/unknown_58E82C.gbapal");
static const struct SpriteFrameImage gUnknown_0858E84C[] = static const struct SpriteFrameImage sPicTable_RecordMixLights[] =
{ {
{gSpriteImage_858E6AC, sizeof(gSpriteImage_858E6AC)}, overworld_frame(sRecordMixLights_Gfx, 4, 1, 0),
{gSpriteImage_858E72C, sizeof(gSpriteImage_858E72C)}, overworld_frame(sRecordMixLights_Gfx, 4, 1, 1),
{gSpriteImage_858E7AC, sizeof(gSpriteImage_858E7AC)}, overworld_frame(sRecordMixLights_Gfx, 4, 1, 2),
}; };
static const struct SpritePalette gUnknown_0858E864 = {gUnknown_0858E82C, FLDEFF_PAL_TAG_0}; static const struct SpritePalette sSpritePalette_RecordMixLights = {sRecordMixLights_Pal, FLDEFF_PAL_TAG_0};
static const union AnimCmd gSpriteAnim_858E86C[] = static const union AnimCmd sAnim_RecordMixLights[] =
{ {
ANIMCMD_FRAME(0, 30), ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30), ANIMCMD_FRAME(1, 30),
@@ -310,173 +295,182 @@ static const union AnimCmd gSpriteAnim_858E86C[] =
ANIMCMD_JUMP(0), ANIMCMD_JUMP(0),
}; };
static const union AnimCmd *const gSpriteAnimTable_858E87C[] = static const union AnimCmd *const sAnimTable_RecordMixLights[] =
{ {
gSpriteAnim_858E86C, sAnim_RecordMixLights,
}; };
static const struct SpriteTemplate gUnknown_0858E880 = static const struct SpriteTemplate sSpriteTemplate_RecordMixLights =
{ {
.tileTag = 0xFFFF, .tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_0, .paletteTag = FLDEFF_PAL_TAG_0,
.oam = &gObjectEventBaseOam_32x8, .oam = &gObjectEventBaseOam_32x8,
.anims = gSpriteAnimTable_858E87C, .anims = sAnimTable_RecordMixLights,
.images = gUnknown_0858E84C, .images = sPicTable_RecordMixLights,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy, .callback = SpriteCallbackDummy,
}; };
void sub_80F9BCC(u16 a0, u16 a1, u8 a2) // For accessing pokemon storage PC or the Hall of Fame PC
void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority)
{ {
sub_80F9C44(sub_80F9C90, a0, a1, a2); CreateComputerScreenEffectTask(Task_ComputerScreenOpenEffect, increment, unused, priority);
} }
void sub_80F9BF4(u16 a0, u16 a1, u8 a2) void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority)
{ {
sub_80F9C44(sub_80F9DFC, a0, a1, a2); CreateComputerScreenEffectTask(Task_ComputerScreenCloseEffect, increment, unused, priority);
} }
bool8 sub_80F9C1C(void) bool8 IsComputerScreenOpenEffectActive(void)
{ {
return FuncIsActiveTask(sub_80F9C90); return FuncIsActiveTask(Task_ComputerScreenOpenEffect);
} }
bool8 sub_80F9C30(void) bool8 IsComputerScreenCloseEffectActive(void)
{ {
return FuncIsActiveTask(sub_80F9DFC); return FuncIsActiveTask(Task_ComputerScreenCloseEffect);
} }
static void sub_80F9C44(void (*taskfunc) (u8), u16 a1, u16 a2, u8 a3) #define tState data[0]
{ #define tHorzIncrement data[1]
u8 taskId = CreateTask(taskfunc, a3); #define tVertIncrement data[2]
#define tWinLeft data[3]
#define tWinRight data[4]
#define tWinTop data[5]
#define tWinBottom data[6]
#define tBlendCnt data[7]
#define tBlendY data[8]
gTasks[taskId].data[0] = 0; static void CreateComputerScreenEffectTask(void (*taskfunc) (u8), u16 increment, u16 unused, u8 priority)
gTasks[taskId].data[1] = a1 == 0 ? 16 : a1; {
gTasks[taskId].data[2] = a1 == 0 ? 20 : a1; u8 taskId = CreateTask(taskfunc, priority);
gTasks[taskId].tState = 0;
gTasks[taskId].tHorzIncrement = increment == 0 ? 16 : increment;
gTasks[taskId].tVertIncrement = increment == 0 ? 20 : increment;
gTasks[taskId].func(taskId); gTasks[taskId].func(taskId);
} }
static void sub_80F9C90(u8 taskId) static void Task_ComputerScreenOpenEffect(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
switch (task->data[0]) switch (task->tState)
{ {
case 0: case 0:
task->data[3] = 0x78; task->tWinLeft = DISPLAY_WIDTH / 2;
task->data[4] = 0x78; task->tWinRight = DISPLAY_WIDTH / 2;
task->data[5] = 0x50; task->tWinTop = DISPLAY_HEIGHT / 2;
task->data[6] = 0x51; task->tWinBottom = DISPLAY_HEIGHT / 2 + 1;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
SetGpuReg(REG_OFFSET_WININ, 0x3F); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_WINOUT, 0);
break; break;
case 1: case 1:
task->data[7] = GetGpuReg(REG_OFFSET_BLDCNT); task->tBlendCnt = GetGpuReg(REG_OFFSET_BLDCNT);
task->data[8] = GetGpuReg(REG_OFFSET_BLDY); task->tBlendY = GetGpuReg(REG_OFFSET_BLDY);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10); SetGpuReg(REG_OFFSET_BLDY, 16);
break; break;
case 2: case 2:
task->data[3] -= task->data[1]; task->tWinLeft -= task->tHorzIncrement;
task->data[4] += task->data[1]; task->tWinRight += task->tHorzIncrement;
if (task->data[3] < 1 || task->data[4] > 0xEF) if (task->tWinLeft < 1 || task->tWinRight > DISPLAY_WIDTH - 1)
{ {
task->data[3] = 0; task->tWinLeft = 0;
task->data[4] = 0xF0; task->tWinRight = DISPLAY_WIDTH;
SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]); SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt);
BlendPalettes(0xFFFFFFFF, 0, 0); BlendPalettes(0xFFFFFFFF, 0, 0);
gPlttBufferFaded[0] = 0; gPlttBufferFaded[0] = 0;
} }
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
if (task->data[3] != 0) if (task->tWinLeft != 0)
return; return;
break; break;
case 3: case 3:
task->data[5] -= task->data[2]; task->tWinTop -= task->tVertIncrement;
task->data[6] += task->data[2]; task->tWinBottom += task->tVertIncrement;
if (task->data[5] < 1 || task->data[6] > 0x9F) if (task->tWinTop < 1 || task->tWinBottom > DISPLAY_HEIGHT - 1)
{ {
task->data[5] = 0; task->tWinTop = 0;
task->data[6] = 0xA0; task->tWinBottom = DISPLAY_HEIGHT;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
} }
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
if (task->data[5] != 0) if (task->tWinTop != 0)
return; return;
break; break;
default: default:
SetGpuReg(REG_OFFSET_BLDCNT, task->data[7]); SetGpuReg(REG_OFFSET_BLDCNT, task->tBlendCnt);
DestroyTask(taskId); DestroyTask(taskId);
return; return;
} }
task->data[0]++; task->tState++;
} }
static void sub_80F9DFC(u8 taskId) static void Task_ComputerScreenCloseEffect(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
int temp = task->data[0]; switch (task->tState)
switch (temp)
{ {
case 0: case 0:
gPlttBufferFaded[0] = temp; gPlttBufferFaded[0] = 0;
break; break;
case 1: case 1:
task->data[3] = 0; task->tWinLeft = 0;
task->data[4] = 0xF0; task->tWinRight = DISPLAY_WIDTH;
task->data[5] = 0; task->tWinTop = 0;
task->data[6] = 0xA0; task->tWinBottom = DISPLAY_HEIGHT;
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
SetGpuReg(REG_OFFSET_WININ, 0x3F); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0); SetGpuReg(REG_OFFSET_WINOUT, 0);
break; break;
case 2: case 2:
task->data[5] += task->data[2]; task->tWinTop += task->tVertIncrement;
task->data[6] -= task->data[2]; task->tWinBottom -= task->tVertIncrement;
if (task->data[5] > 0x4F || task->data[6] < 0x52) if (task->tWinTop >= DISPLAY_HEIGHT / 2 || task->tWinBottom <= DISPLAY_HEIGHT / 2 + 1)
{ {
task->data[5] = 0x50; task->tWinTop = DISPLAY_HEIGHT / 2;
task->data[6] = 0x51; task->tWinBottom = DISPLAY_HEIGHT / 2 + 1;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10); SetGpuReg(REG_OFFSET_BLDY, 16);
} }
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6])); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->tWinTop, task->tWinBottom));
if (task->data[5] != 0x50) if (task->tWinTop != DISPLAY_HEIGHT / 2)
return; return;
break; break;
case 3: case 3:
task->data[3] += task->data[1]; task->tWinLeft += task->tHorzIncrement;
task->data[4] -= task->data[1]; task->tWinRight -= task->tHorzIncrement;
if (task->data[3] > 0x77 || task->data[4] < 0x79) if (task->tWinLeft >= DISPLAY_WIDTH / 2 || task->tWinRight <= DISPLAY_WIDTH / 2)
{ {
task->data[3] = 0x78; task->tWinLeft = DISPLAY_WIDTH / 2;
task->data[4] = 0x78; task->tWinRight = DISPLAY_WIDTH / 2;
BlendPalettes(-1, 0x10, 0); BlendPalettes(-1, 16, 0);
gPlttBufferFaded[0] = 0; gPlttBufferFaded[0] = 0;
} }
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->data[3], task->data[4])); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(task->tWinLeft, task->tWinRight));
if (task->data[3] != 0x78) if (task->tWinLeft != DISPLAY_WIDTH / 2)
return; return;
break; break;
default: default:
@@ -486,9 +480,19 @@ static void sub_80F9DFC(u8 taskId)
DestroyTask(taskId); DestroyTask(taskId);
return; return;
} }
task->data[0]++; task->tState++;
} }
#undef tState
#undef tHorzIncrement
#undef tVertIncrement
#undef tWinLeft
#undef tWinRight
#undef tWinTop
#undef tWinBottom
#undef tBlendCnt
#undef tBlendY
static void SetCurrentSecretBase(void) static void SetCurrentSecretBase(void)
{ {
SetCurSecretBaseIdFromPosition(&gPlayerFacingPosition, gMapHeader.events); SetCurSecretBaseIdFromPosition(&gPlayerFacingPosition, gMapHeader.events);
@@ -607,22 +611,22 @@ static void StartSecretBaseCaveFieldEffect(void)
bool8 FldEff_SecretPowerCave(void) bool8 FldEff_SecretPowerCave(void)
{ {
AdjustSecretPowerSpritePixelOffsets(); AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E600, CreateSprite(&sSpriteTemplate_SecretPowerCave,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5], gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6], gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148); 148);
return FALSE; return FALSE;
} }
static void CaveEntranceSpriteCallback1(struct Sprite *sprite) static void SpriteCB_CaveEntranceInit(struct Sprite *sprite)
{ {
PlaySE(SE_W088); PlaySE(SE_W088);
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallback2; sprite->callback = SpriteCB_CaveEntranceOpen;
} }
static void CaveEntranceSpriteCallback2(struct Sprite *sprite) static void SpriteCB_CaveEntranceOpen(struct Sprite *sprite)
{ {
if (sprite->data[0] < 40) if (sprite->data[0] < 40)
{ {
@@ -632,11 +636,11 @@ static void CaveEntranceSpriteCallback2(struct Sprite *sprite)
else else
{ {
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = CaveEntranceSpriteCallbackEnd; sprite->callback = SpriteCB_CaveEntranceEnd;
} }
} }
static void CaveEntranceSpriteCallbackEnd(struct Sprite *sprite) static void SpriteCB_CaveEntranceEnd(struct Sprite *sprite)
{ {
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE); FieldEffectStop(sprite, FLDEFF_SECRET_POWER_CAVE);
EnableBothScriptContexts(); EnableBothScriptContexts();
@@ -676,7 +680,7 @@ bool8 FldEff_SecretPowerTree(void)
AdjustSecretPowerSpritePixelOffsets(); AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E618, CreateSprite(&sSpriteTemplate_SecretPowerTree,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5], gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6], gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148); 148);
@@ -687,16 +691,16 @@ bool8 FldEff_SecretPowerTree(void)
return FALSE; return FALSE;
} }
static void TreeEntranceSpriteCallback1(struct Sprite *sprite) static void SpriteCB_TreeEntranceInit(struct Sprite *sprite)
{ {
PlaySE(SE_W010); PlaySE(SE_W010);
sprite->animNum = gFieldEffectArguments[7]; sprite->animNum = gFieldEffectArguments[7];
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallback2; sprite->callback = SpriteCB_TreeEntranceOpen;
} }
static void TreeEntranceSpriteCallback2(struct Sprite *sprite) static void SpriteCB_TreeEntranceOpen(struct Sprite *sprite)
{ {
sprite->data[0]++; sprite->data[0]++;
@@ -706,11 +710,11 @@ static void TreeEntranceSpriteCallback2(struct Sprite *sprite)
ToggleSecretBaseEntranceMetatile(); ToggleSecretBaseEntranceMetatile();
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = TreeEntranceSpriteCallbackEnd; sprite->callback = SpriteCB_TreeEntranceEnd;
} }
} }
static void TreeEntranceSpriteCallbackEnd(struct Sprite *sprite) static void SpriteCB_TreeEntranceEnd(struct Sprite *sprite)
{ {
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE); FieldEffectStop(sprite, FLDEFF_SECRET_POWER_TREE);
EnableBothScriptContexts(); EnableBothScriptContexts();
@@ -742,7 +746,7 @@ bool8 FldEff_SecretPowerShrub(void)
{ {
AdjustSecretPowerSpritePixelOffsets(); AdjustSecretPowerSpritePixelOffsets();
CreateSprite(&gUnknown_0858E630, CreateSprite(&sSpriteTemplate_SecretPowerShrub,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5], gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6], gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148); 148);
@@ -750,15 +754,15 @@ bool8 FldEff_SecretPowerShrub(void)
return FALSE; return FALSE;
} }
static void ShrubEntranceSpriteCallback1(struct Sprite *sprite) static void SpriteCB_ShrubEntranceInit(struct Sprite *sprite)
{ {
PlaySE(SE_W077); PlaySE(SE_W077);
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallback2; sprite->callback = SpriteCB_ShrubEntranceOpen;
} }
static void ShrubEntranceSpriteCallback2(struct Sprite *sprite) static void SpriteCB_ShrubEntranceOpen(struct Sprite *sprite)
{ {
if (sprite->data[0] < 40) if (sprite->data[0] < 40)
{ {
@@ -770,16 +774,20 @@ static void ShrubEntranceSpriteCallback2(struct Sprite *sprite)
else else
{ {
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = ShrubEntranceSpriteCallbackEnd; sprite->callback = SpriteCB_ShrubEntranceEnd;
} }
} }
static void ShrubEntranceSpriteCallbackEnd(struct Sprite *sprite) static void SpriteCB_ShrubEntranceEnd(struct Sprite *sprite)
{ {
FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB); FieldEffectStop(sprite, FLDEFF_SECRET_POWER_SHRUB);
EnableBothScriptContexts(); EnableBothScriptContexts();
} }
#define tX data[0]
#define tY data[1]
#define tState data[2]
bool8 FldEff_SecretBasePCTurnOn(void) bool8 FldEff_SecretBasePCTurnOn(void)
{ {
s16 x, y; s16 x, y;
@@ -788,9 +796,9 @@ bool8 FldEff_SecretBasePCTurnOn(void)
GetXYCoordsOneStepInFrontOfPlayer(&x, &y); GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
taskId = CreateTask(Task_SecretBasePCTurnOn, 0); taskId = CreateTask(Task_SecretBasePCTurnOn, 0);
gTasks[taskId].data[0] = x; gTasks[taskId].tX = x;
gTasks[taskId].data[1] = y; gTasks[taskId].tY = y;
gTasks[taskId].data[2] = 0; gTasks[taskId].tState = 0;
return FALSE; return FALSE;
} }
@@ -799,30 +807,34 @@ static void Task_SecretBasePCTurnOn(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
switch (data[2]) switch (tState)
{ {
case 4: case 4:
case 12: case 12:
MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On); MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(data[0], data[1]); CurrentMapDrawMetatileAt(tX, tY);
break; break;
case 8: case 8:
case 16: case 16:
MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC); MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC);
CurrentMapDrawMetatileAt(data[0], data[1]); CurrentMapDrawMetatileAt(tX, tY);
break; break;
case 20: case 20:
MapGridSetMetatileIdAt(data[0], data[1], METATILE_SecretBase_PC_On); MapGridSetMetatileIdAt(tX, tY, METATILE_SecretBase_PC_On);
CurrentMapDrawMetatileAt(data[0], data[1]); CurrentMapDrawMetatileAt(tX, tY);
FieldEffectActiveListRemove(FLDEFF_PCTURN_ON); FieldEffectActiveListRemove(FLDEFF_PCTURN_ON);
EnableBothScriptContexts(); EnableBothScriptContexts();
DestroyTask(taskId); DestroyTask(taskId);
return; return;
} }
data[2]++; tState++;
} }
#undef tX
#undef tY
#undef tState
void DoSecretBasePCTurnOffEffect(void) void DoSecretBasePCTurnOffEffect(void)
{ {
s16 x, y; s16 x, y;
@@ -892,12 +904,12 @@ static void DoBalloonSoundEffect(s16 metatileId)
} }
} }
bool8 FldEff_NopA6FC(void) bool8 FldEff_Nop47(void)
{ {
return FALSE; return FALSE;
} }
bool8 FldEff_NopA700(void) bool8 FldEff_Nop48(void)
{ {
return FALSE; return FALSE;
} }
@@ -1034,7 +1046,7 @@ bool8 FldEff_SandPillar(void)
switch (GetPlayerFacingDirection()) switch (GetPlayerFacingDirection())
{ {
case DIR_SOUTH: case DIR_SOUTH:
CreateSprite(&gUnknown_0858E68C, CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 8, gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 32, gSprites[gPlayerAvatar.spriteId].oam.y + 32,
0); 0);
@@ -1042,7 +1054,7 @@ bool8 FldEff_SandPillar(void)
break; break;
case DIR_NORTH: case DIR_NORTH:
CreateSprite(&gUnknown_0858E68C, CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 8, gSprites[gPlayerAvatar.spriteId].oam.x + 8,
gSprites[gPlayerAvatar.spriteId].oam.y, gSprites[gPlayerAvatar.spriteId].oam.y,
148); 148);
@@ -1050,7 +1062,7 @@ bool8 FldEff_SandPillar(void)
break; break;
case DIR_WEST: case DIR_WEST:
CreateSprite(&gUnknown_0858E68C, CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x - 8, gSprites[gPlayerAvatar.spriteId].oam.x - 8,
gSprites[gPlayerAvatar.spriteId].oam.y + 16, gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148); 148);
@@ -1058,7 +1070,7 @@ bool8 FldEff_SandPillar(void)
break; break;
case DIR_EAST: case DIR_EAST:
CreateSprite(&gUnknown_0858E68C, CreateSprite(&sSpriteTemplate_SandPillar,
gSprites[gPlayerAvatar.spriteId].oam.x + 24, gSprites[gPlayerAvatar.spriteId].oam.x + 24,
gSprites[gPlayerAvatar.spriteId].oam.y + 16, gSprites[gPlayerAvatar.spriteId].oam.y + 16,
148); 148);
@@ -1069,7 +1081,7 @@ bool8 FldEff_SandPillar(void)
return FALSE; return FALSE;
} }
static void SpriteCB_SandPillar_0(struct Sprite *sprite) static void SpriteCB_SandPillar_BreakTop(struct Sprite *sprite)
{ {
PlaySE(SE_W088); PlaySE(SE_W088);
@@ -1083,10 +1095,10 @@ static void SpriteCB_SandPillar_0(struct Sprite *sprite)
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]); CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = SpriteCB_SandPillar_1; sprite->callback = SpriteCB_SandPillar_BreakBase;
} }
static void SpriteCB_SandPillar_1(struct Sprite *sprite) static void SpriteCB_SandPillar_BreakBase(struct Sprite *sprite)
{ {
if (sprite->data[0] < 18) if (sprite->data[0] < 18)
{ {
@@ -1097,11 +1109,11 @@ static void SpriteCB_SandPillar_1(struct Sprite *sprite)
MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], METATILE_SecretBase_SandOrnament_BrokenBase | METATILE_COLLISION_MASK); MapGridSetMetatileIdAt(gFieldEffectArguments[5], gFieldEffectArguments[6], METATILE_SecretBase_SandOrnament_BrokenBase | METATILE_COLLISION_MASK);
CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]); CurrentMapDrawMetatileAt(gFieldEffectArguments[5], gFieldEffectArguments[6]);
sprite->data[0] = 0; sprite->data[0] = 0;
sprite->callback = SpriteCB_SandPillar_2; sprite->callback = SpriteCB_SandPillar_End;
} }
} }
static void SpriteCB_SandPillar_2(struct Sprite *sprite) static void SpriteCB_SandPillar_End(struct Sprite *sprite)
{ {
FieldEffectStop(sprite, FLDEFF_SAND_PILLAR); FieldEffectStop(sprite, FLDEFF_SAND_PILLAR);
EnableBothScriptContexts(); EnableBothScriptContexts();
@@ -1167,12 +1179,13 @@ void InteractWithShieldOrTVDecoration(void)
} }
} }
bool8 sub_80FADE4(u16 metatileId, u8 arg1) // As opposed to a small one (single metatile) like the balloons
bool8 IsLargeBreakableDecoration(u16 metatileId, bool8 checkBase)
{ {
if (!CurMapIsSecretBase()) if (!CurMapIsSecretBase())
return FALSE; return FALSE;
if (!arg1) if (!checkBase)
{ {
if (metatileId == METATILE_SecretBase_SandOrnament_Top || metatileId == METATILE_SecretBase_SandOrnament_TopWall) if (metatileId == METATILE_SecretBase_SandOrnament_Top || metatileId == METATILE_SecretBase_SandOrnament_TopWall)
return TRUE; return TRUE;
@@ -1224,25 +1237,26 @@ bool32 FldEffPoison_IsActive(void)
return FuncIsActiveTask(Task_FieldPoisonEffect); return FuncIsActiveTask(Task_FieldPoisonEffect);
} }
static void Task_WateringBerryTreeAnim_0(u8 taskId) static void Task_WateringBerryTreeAnim(u8 taskId)
{ {
gTasks[taskId].func = Task_WateringBerryTreeAnim_1; gTasks[taskId].func = Task_WateringBerryTreeAnim_Start;
} }
static void Task_WateringBerryTreeAnim_1(u8 taskId) static void Task_WateringBerryTreeAnim_Start(u8 taskId)
{ {
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(playerObjEvent) if (!ObjectEventIsMovementOverridden(playerObjEvent)
|| ObjectEventClearHeldMovementIfFinished(playerObjEvent)) || ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{ {
// Start watering
SetPlayerAvatarWatering(GetPlayerFacingDirection()); SetPlayerAvatarWatering(GetPlayerFacingDirection());
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2; gTasks[taskId].func = Task_WateringBerryTreeAnim_Continue;
} }
} }
static void Task_WateringBerryTreeAnim_2(u8 taskId) static void Task_WateringBerryTreeAnim_Continue(u8 taskId)
{ {
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@@ -1250,15 +1264,15 @@ static void Task_WateringBerryTreeAnim_2(u8 taskId)
{ {
s16 value = gTasks[taskId].data[1]++; s16 value = gTasks[taskId].data[1]++;
// Continue holding watering action 10 times, then end
if (value < 10) if (value < 10)
ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection())); ObjectEventSetHeldMovement(playerObjEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
else else
gTasks[taskId].func = Task_WateringBerryTreeAnim_3; gTasks[taskId].func = Task_WateringBerryTreeAnim_End;
} }
} }
static void Task_WateringBerryTreeAnim_3(u8 taskId) static void Task_WateringBerryTreeAnim_End(u8 taskId)
{ {
SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags()); SetPlayerAvatarTransitionFlags(GetPlayerAvatarFlags());
DestroyTask(taskId); DestroyTask(taskId);
@@ -1267,16 +1281,17 @@ static void Task_WateringBerryTreeAnim_3(u8 taskId)
void DoWateringBerryTreeAnim(void) void DoWateringBerryTreeAnim(void)
{ {
CreateTask(Task_WateringBerryTreeAnim_0, 80); CreateTask(Task_WateringBerryTreeAnim, 80);
} }
u8 CreateRecordMixingSprite(void) // The lights that blink on the counter when mixing records in the cable club
u8 CreateRecordMixingLights(void)
{ {
u8 spriteId; u8 spriteId;
LoadSpritePalette(&gUnknown_0858E864); LoadSpritePalette(&sSpritePalette_RecordMixLights);
spriteId = CreateSprite(&gUnknown_0858E880, 0, 0, 82); spriteId = CreateSprite(&sSpriteTemplate_RecordMixLights, 0, 0, 82);
if (spriteId == MAX_SPRITES) if (spriteId == MAX_SPRITES)
{ {
@@ -1293,13 +1308,13 @@ u8 CreateRecordMixingSprite(void)
return spriteId; return spriteId;
} }
void DestroyRecordMixingSprite(void) void DestroyRecordMixingLights(void)
{ {
int i; int i;
for (i = 0; i < MAX_SPRITES; i++) for (i = 0; i < MAX_SPRITES; i++)
{ {
if (gSprites[i].template == &gUnknown_0858E880) if (gSprites[i].template == &sSpriteTemplate_RecordMixLights)
{ {
FreeSpritePalette(&gSprites[i]); FreeSpritePalette(&gSprites[i]);
DestroySprite(&gSprites[i]); DestroySprite(&gSprites[i]);
+26 -20
View File
@@ -20,13 +20,13 @@
#include "constants/songs.h" #include "constants/songs.h"
// static functions // static functions
static void Task_DoFieldMove_0(u8 taskId); static void Task_DoFieldMove_Init(u8 taskId);
static void Task_DoFieldMove_1(u8 taskId); static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId);
static void Task_DoFieldMove_2(u8 taskId); static void Task_DoFieldMove_WaitForMon(u8 taskId);
static void Task_DoFieldMove_3(u8 taskId); static void Task_DoFieldMove_RunFunc(u8 taskId);
static void FieldCallback_RockSmash(void); static void FieldCallback_RockSmash(void);
static void sub_8135714(void); static void FieldMove_RockSmash(void);
// text // text
bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId) bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
@@ -50,10 +50,10 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
u8 CreateFieldMoveTask(void) u8 CreateFieldMoveTask(void)
{ {
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y); GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
return CreateTask(Task_DoFieldMove_0, 8); return CreateTask(Task_DoFieldMove_Init, 8);
} }
static void Task_DoFieldMove_0(u8 taskId) static void Task_DoFieldMove_Init(u8 taskId)
{ {
u8 objEventId; u8 objEventId;
@@ -65,28 +65,30 @@ static void Task_DoFieldMove_0(u8 taskId)
{ {
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER) if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
{ {
// Skip field move pose underwater
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
gTasks[taskId].func = Task_DoFieldMove_2; gTasks[taskId].func = Task_DoFieldMove_WaitForMon;
} }
else else
{ {
// Do field move pose
SetPlayerAvatarFieldMove(); SetPlayerAvatarFieldMove();
ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION); ObjectEventSetHeldMovement(&gObjectEvents[objEventId], MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
gTasks[taskId].func = Task_DoFieldMove_1; gTasks[taskId].func = Task_DoFieldMove_ShowMonAfterPose;
} }
} }
} }
static void Task_DoFieldMove_1(u8 taskId) static void Task_DoFieldMove_ShowMonAfterPose(u8 taskId)
{ {
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE) if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE)
{ {
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT); FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
gTasks[taskId].func = Task_DoFieldMove_2; gTasks[taskId].func = Task_DoFieldMove_WaitForMon;
} }
} }
static void Task_DoFieldMove_2(u8 taskId) static void Task_DoFieldMove_WaitForMon(u8 taskId)
{ {
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON)) if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{ {
@@ -102,19 +104,22 @@ static void Task_DoFieldMove_2(u8 taskId)
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState()); ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState());
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]); StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON); FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
gTasks[taskId].func = Task_DoFieldMove_3; gTasks[taskId].func = Task_DoFieldMove_RunFunc;
} }
} }
static void Task_DoFieldMove_3(u8 taskId) static void Task_DoFieldMove_RunFunc(u8 taskId)
{ {
void (*func)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]); // The function for the field move to do is stored in halves across data[8] and data[9]
void (*fieldMoveFunc)(void) = (void (*)(void))(((u16)gTasks[taskId].data[8] << 16) | (u16)gTasks[taskId].data[9]);
func(); fieldMoveFunc();
gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.preventStep = FALSE;
DestroyTask(taskId); DestroyTask(taskId);
} }
// Called when Rock Smash is used from the party menu
// For interacting with a smashable rock in the field, see EventScript_RockSmash
bool8 SetUpFieldMove_RockSmash(void) bool8 SetUpFieldMove_RockSmash(void)
{ {
// In Ruby and Sapphire, Regirock's tomb is opened by using Strength. In Emerald, // In Ruby and Sapphire, Regirock's tomb is opened by using Strength. In Emerald,
@@ -141,20 +146,21 @@ bool8 SetUpFieldMove_RockSmash(void)
static void FieldCallback_RockSmash(void) static void FieldCallback_RockSmash(void)
{ {
gFieldEffectArguments[0] = GetCursorSelectionMonId(); gFieldEffectArguments[0] = GetCursorSelectionMonId();
ScriptContext1_SetupScript(EventScript_FldEffRockSmash); ScriptContext1_SetupScript(EventScript_RockSmashFromPartyMenu);
} }
bool8 FldEff_UseRockSmash(void) bool8 FldEff_UseRockSmash(void)
{ {
u8 taskId = CreateFieldMoveTask(); u8 taskId = CreateFieldMoveTask();
gTasks[taskId].data[8] = (u32)sub_8135714 >> 16; gTasks[taskId].data[8] = (u32)FieldMove_RockSmash >> 16;
gTasks[taskId].data[9] = (u32)sub_8135714; gTasks[taskId].data[9] = (u32)FieldMove_RockSmash;
IncrementGameStat(GAME_STAT_USED_ROCK_SMASH); IncrementGameStat(GAME_STAT_USED_ROCK_SMASH);
return FALSE; return FALSE;
} }
static void sub_8135714(void) // The actual rock smashing is handled by EventScript_SmashRock, so this function does very little
static void FieldMove_RockSmash(void)
{ {
PlaySE(SE_W088); PlaySE(SE_W088);
FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH); FieldEffectActiveListRemove(FLDEFF_USE_ROCK_SMASH);
+4 -4
View File
@@ -799,7 +799,7 @@ void CB2_DoHallOfFamePC(void)
{ {
struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer); struct HallofFameTeam *fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon; fameTeam->mon[0] = sDummyFameMon;
sub_80F9BCC(0, 0, 0); ComputerScreenOpenEffect(0, 0, 0);
SetVBlankCallback(VBlankCB_HallOfFame); SetVBlankCallback(VBlankCB_HallOfFame);
gMain.state++; gMain.state++;
} }
@@ -809,7 +809,7 @@ void CB2_DoHallOfFamePC(void)
AnimateSprites(); AnimateSprites();
BuildOamBuffer(); BuildOamBuffer();
UpdatePaletteFade(); UpdatePaletteFade();
if (!sub_80F9C1C()) if (!IsComputerScreenOpenEffectActive())
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
@@ -1023,13 +1023,13 @@ static void Task_HofPC_HandlePaletteOnExit(u8 taskId)
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer); fameTeam = (struct HallofFameTeam*)(gDecompressionBuffer);
fameTeam->mon[0] = sDummyFameMon; fameTeam->mon[0] = sDummyFameMon;
sub_80F9BF4(0, 0, 0); ComputerScreenCloseEffect(0, 0, 0);
gTasks[taskId].func = Task_HofPC_HandleExit; gTasks[taskId].func = Task_HofPC_HandleExit;
} }
static void Task_HofPC_HandleExit(u8 taskId) static void Task_HofPC_HandleExit(u8 taskId)
{ {
if (!sub_80F9C30()) if (!IsComputerScreenCloseEffectActive())
{ {
u8 i; u8 i;
+6 -6
View File
@@ -2360,11 +2360,11 @@ static void Cb_ShowPSS(u8 taskId)
{ {
case 0: case 0:
PlaySE(SE_PC_LOGIN); PlaySE(SE_PC_LOGIN);
sub_80F9BCC(0x14, 0, 1); ComputerScreenOpenEffect(20, 0, 1);
sPSSData->state++; sPSSData->state++;
break; break;
case 1: case 1:
if (!sub_80F9C1C()) if (!IsComputerScreenOpenEffectActive())
SetPSSCallback(Cb_MainPSS); SetPSSCallback(Cb_MainPSS);
break; break;
} }
@@ -3781,11 +3781,11 @@ static void Cb_OnCloseBoxPressed(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80F9BF4(0x14, 0, 1); ComputerScreenCloseEffect(20, 0, 1);
sPSSData->state++; sPSSData->state++;
break; break;
case 4: case 4:
if (!sub_80F9C30()) if (!IsComputerScreenCloseEffectActive())
{ {
sub_80CABE0(); sub_80CABE0();
gPlayerPartyCount = CalculatePlayerPartyCount(); gPlayerPartyCount = CalculatePlayerPartyCount();
@@ -3842,11 +3842,11 @@ static void Cb_OnBPressed(u8 taskId)
} }
break; break;
case 3: case 3:
sub_80F9BF4(0x14, 0, 0); ComputerScreenCloseEffect(20, 0, 0);
sPSSData->state++; sPSSData->state++;
break; break;
case 4: case 4:
if (!sub_80F9C30()) if (!IsComputerScreenCloseEffectActive())
{ {
sub_80CABE0(); sub_80CABE0();
gPlayerPartyCount = CalculatePlayerPartyCount(); gPlayerPartyCount = CalculatePlayerPartyCount();
+2 -2
View File
@@ -327,7 +327,7 @@ static void Task_RecordMixing_Main(u8 taskId)
VarSet(VAR_TEMP_0, 1); VarSet(VAR_TEMP_0, 1);
gUnknown_03001130 = FALSE; gUnknown_03001130 = FALSE;
PrepareExchangePacket(); PrepareExchangePacket();
CreateRecordMixingSprite(); CreateRecordMixingLights();
tState = 1; tState = 1;
data[10] = CreateTask(Task_MixingRecordsRecv, 80); data[10] = CreateTask(Task_MixingRecordsRecv, 80);
tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81); tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81);
@@ -337,7 +337,7 @@ static void Task_RecordMixing_Main(u8 taskId)
{ {
tState = 2; tState = 2;
FlagSet(FLAG_SYS_MIX_RECORD); FlagSet(FLAG_SYS_MIX_RECORD);
DestroyRecordMixingSprite(); DestroyRecordMixingLights();
DestroyTask(tSndEffTaskId); DestroyTask(tSndEffTaskId);
} }
break; break;