battle 1 is decompiled
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@@ -391,7 +391,7 @@ _08179F00:
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.pool
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_08179F20:
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bl reset_temp_tile_data_buffers
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ldr r1, =gUnknown_08D7C440
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ldr r1, =gBattleTerrainTiles_Building
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movs r0, 0
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str r0, [sp]
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movs r0, 0x1
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@@ -423,7 +423,7 @@ _08179F5E:
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b _08179FA0
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.pool
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_08179F78:
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ldr r0, =gUnknown_08D7C9EC
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ldr r0, =gBattleTerrainPalette_Frontier
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movs r1, 0x20
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movs r2, 0x60
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bl LoadCompressedPalette
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