battle 1 is decompiled

This commit is contained in:
DizzyEggg
2017-12-17 20:10:57 +01:00
parent 224fdbf026
commit eb8055eb07
21 changed files with 2307 additions and 3232 deletions
+1 -11
View File
@@ -8,6 +8,7 @@
#include "battle_ai_switch_items.h"
#include "battle_gfx_sfx_util.h"
#include "battle_util2.h"
#include "battle_bg.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -298,7 +299,6 @@ struct TrainerMonNoItemDefaultMoves
u16 species;
};
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
u8 GetBankSide(u8 bank);
struct TrainerMonItemDefaultMoves
@@ -867,16 +867,6 @@ struct BattleScripting
extern struct BattleScripting gBattleScripting;
// functions
// battle_1
void LoadBattleTextboxAndBackground(void);
void LoadBattleEntryBackground(void);
void ApplyPlayerChosenFrameToBattleMenu(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawMainBattleBackground(void);
void task00_0800F6FC(u8 taskId);
enum
{
BACK_PIC_BRENDAN,