battle 1 is decompiled
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+1
-11
@@ -8,6 +8,7 @@
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#include "battle_ai_switch_items.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_util2.h"
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#include "battle_bg.h"
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/*
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Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
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@@ -298,7 +299,6 @@ struct TrainerMonNoItemDefaultMoves
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u16 species;
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};
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u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
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u8 GetBankSide(u8 bank);
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struct TrainerMonItemDefaultMoves
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@@ -867,16 +867,6 @@ struct BattleScripting
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extern struct BattleScripting gBattleScripting;
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// functions
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// battle_1
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void LoadBattleTextboxAndBackground(void);
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void LoadBattleEntryBackground(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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enum
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{
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BACK_PIC_BRENDAN,
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