Move event_object_movement_helpers into event_object_movement
This commit is contained in:
@@ -23,6 +23,7 @@
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#include "decoration.h"
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#include "event_object_movement.h"
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#include "pokenav.h"
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#include "util.h"
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#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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@@ -110,7 +111,7 @@ u8 GetJumpLedgeAnimId(u32);
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void sub_8092F88(u32, s16 *, s16 *, s16, s16);
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bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
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void SetFieldObjectStepTimer(struct Sprite *, s16);
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static void SetFieldObjectStepTimer(struct Sprite *, s16);
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bool8 RunFieldObjectStepTimer(struct Sprite *);
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bool8 npc_block_way__next_tile(struct MapObject *, u8);
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static u32 state_to_direction(u8, u32, u32);
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@@ -129,8 +130,8 @@ static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
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// ROM data
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extern void (*const gUnknown_08505438[NUM_FIELD_MAP_OBJECT_TEMPLATES])(struct Sprite *);
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extern const u8 gUnknown_0850557C[NUM_FIELD_MAP_OBJECT_TEMPLATES];
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extern const u8 gUnknown_085055CD[NUM_FIELD_MAP_OBJECT_TEMPLATES];
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extern const u8 gRangedMovementTypes[NUM_FIELD_MAP_OBJECT_TEMPLATES];
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extern const u8 gInitialMovementTypeFacingDirections[NUM_FIELD_MAP_OBJECT_TEMPLATES];
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extern const struct MapObjectGraphicsInfo *const gMauvilleOldManGraphicsInfoPointers[7];
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extern const struct MapObjectGraphicsInfo *const gFieldObjectGraphicsInfoPointers[0xEF];
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extern u8 (*const gUnknown_0850D714[11])(s16, s16, s16, s16);
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@@ -175,6 +176,18 @@ extern u8 (*const gUnknown_0850DEE8[5])(u8);
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extern const s16 gUnknown_0850DFBC[3];
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extern const s16 gUnknown_0850DFC2[3];
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typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
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extern s16 gUnknown_0850E768[];
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extern SpriteStepFunc *const gUnknown_0850E754[];
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extern const s8 gUnknown_0850E772[];
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extern const s8 gUnknown_0850E7BA[];
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extern const s8 *const gUnknown_0850E834[];
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extern s16 gUnknown_0850E840[];
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extern u8 gUnknown_0850E846[];
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extern s16 gUnknown_0850E84A[];
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extern u8 gUnknown_0850E850[];
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static void FieldObjectUpdateMetatileBehaviors(struct MapObject*);
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/*static*/ void GetAllGroundEffectFlags_OnBeginStep(struct MapObject*, u32*);
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/*static*/ void GetGroundEffectFlags_Reflection(struct MapObject*, u32*);
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@@ -202,6 +215,8 @@ static void DoTracksGroundEffect_BikeTireTracks(struct MapObject*, struct Sprite
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static void DoGroundEffects_OnSpawn(struct MapObject*, struct Sprite*);
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static void DoGroundEffects_OnBeginStep(struct MapObject*, struct Sprite*);
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static void DoGroundEffects_OnFinishStep(struct MapObject*, struct Sprite*);
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static void sub_8097D68(struct Sprite*);
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static void sub_8097FE4(u8);
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// Code
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@@ -359,15 +374,15 @@ static u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *template, u
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mapObject->currentElevation = template->elevation;
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mapObject->previousElevation = template->elevation;
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// For some reason, 0x0F is placed in r9, to be used later
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mapObject->range.as_nybbles.x = template->unkA_0;
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mapObject->range.as_nybbles.y = template->unkA_4;
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mapObject->trainerType = template->unkC;
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mapObject->trainerRange_berryTreeId = template->unkE;
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mapObject->previousMovementDirection = gUnknown_085055CD[template->movementType];
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mapObject->range.as_nybbles.x = template->movementRangeX;
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mapObject->range.as_nybbles.y = template->movementRangeY;
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mapObject->trainerType = template->trainerType;
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mapObject->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
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mapObject->previousMovementDirection = gInitialMovementTypeFacingDirections[template->movementType];
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FieldObjectSetDirection(mapObject, mapObject->previousMovementDirection);
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FieldObjectHandleDynamicGraphicsId(mapObject);
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if (gUnknown_0850557C[mapObject->movementType])
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if (gRangedMovementTypes[mapObject->movementType])
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{
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if ((mapObject->range.as_nybbles.x) == 0)
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{
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@@ -478,7 +493,7 @@ static NAKED u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *templ
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"\tstrb r0, [r4, 0x7]\n"
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"\tldrh r0, [r5, 0xE]\n"
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"\tstrb r0, [r4, 0x1D]\n"
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"\tldr r1, =gUnknown_085055CD\n"
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"\tldr r1, =gInitialMovementTypeFacingDirections\n"
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"\tldrb r0, [r5, 0x9]\n"
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"\tadds r0, r1\n"
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"\tldrb r1, [r0]\n"
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@@ -490,7 +505,7 @@ static NAKED u8 InitFieldObjectStateFromTemplate(struct MapObjectTemplate *templ
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"\tbl FieldObjectSetDirection\n"
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"\tadds r0, r4, 0\n"
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"\tbl FieldObjectHandleDynamicGraphicsId\n"
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"\tldr r1, =gUnknown_0850557C\n"
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"\tldr r1, =gRangedMovementTypes\n"
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"\tldrb r0, [r4, 0x6]\n"
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"\tadds r0, r1\n"
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"\tldrb r0, [r0]\n"
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@@ -744,10 +759,10 @@ u8 SpawnSpecialFieldObjectParametrized(u8 graphicsId, u8 movementBehavior, u8 lo
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mapObjectTemplate.y = y;
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mapObjectTemplate.elevation = z;
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mapObjectTemplate.movementType = movementBehavior;
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mapObjectTemplate.unkA_0 = 0;
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mapObjectTemplate.unkA_4 = 0;
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mapObjectTemplate.unkC = 0;
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mapObjectTemplate.unkE = 0;
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mapObjectTemplate.movementRangeX = 0;
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mapObjectTemplate.movementRangeY = 0;
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mapObjectTemplate.trainerType = 0;
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mapObjectTemplate.trainerRange_berryTreeId = 0;
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return SpawnSpecialFieldObject(&mapObjectTemplate);
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}
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@@ -3125,7 +3140,7 @@ bool8 sub_8090F30 (struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 direction;
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direction = gUnknown_085055CD[mapObject->movementType];
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direction = gInitialMovementTypeFacingDirections[mapObject->movementType];
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if (mapObject->directionSequenceIndex)
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{
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direction = GetOppositeDirection(direction);
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@@ -3284,7 +3299,7 @@ bool8 sub_8091F48(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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bool8 sub_8091F4C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, playerDirection)));
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, playerDirection)));
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mapObject->singleMovementActive = TRUE;
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sprite->data[1] = 2;
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return TRUE;
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@@ -3303,7 +3318,7 @@ bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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if (direction == 0)
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{
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
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mapObject->singleMovementActive = TRUE;
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@@ -3313,7 +3328,7 @@ bool8 sub_8091F94(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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}
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else
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{
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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}
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FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
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FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
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@@ -3333,7 +3348,7 @@ bool8 sub_80920A4(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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s16 y;
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
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FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed1AnimId(direction));
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if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
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@@ -3352,7 +3367,7 @@ bool8 sub_809215C(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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s16 y;
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
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FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed3AnimId(direction));
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if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
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@@ -3371,7 +3386,7 @@ bool8 sub_8092214(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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s16 y;
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
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FieldObjectSetRegularAnim(mapObject, sprite, sub_8093438(direction));
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if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
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@@ -3388,7 +3403,7 @@ bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 pl
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u32 direction;
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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FieldObjectSetRegularAnim(mapObject, sprite, sub_80934BC(direction));
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mapObject->singleMovementActive = TRUE;
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sprite->data[1] = 2;
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@@ -3402,7 +3417,7 @@ bool8 sub_8092314(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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s16 y;
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
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FieldObjectSetRegularAnim(mapObject, sprite, sub_8093514(direction));
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if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
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@@ -3421,7 +3436,7 @@ bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerD
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s16 y;
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direction = playerDirection;
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direction = state_to_direction(gUnknown_085055CD[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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direction = state_to_direction(gInitialMovementTypeFacingDirections[mapObject->movementType], mapObject->directionSequenceIndex, direction);
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x = mapObject->currentCoords.x;
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y = mapObject->currentCoords.y;
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sub_8092F88(direction, &x, &y, 2, 2);
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@@ -4669,7 +4684,7 @@ maybe_shadow_1_macro(sub_80953E0, maybe_shadow_1, sub_80941E0, DIR_EAST, 0, 2)
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bool8 sub_8095438(struct MapObject *mapObject, struct Sprite *sprite)
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{
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an_look_any(mapObject, sprite, gUnknown_085055CD[mapObject->movementType]);
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an_look_any(mapObject, sprite, gInitialMovementTypeFacingDirections[mapObject->movementType]);
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return TRUE;
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}
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@@ -5894,3 +5909,683 @@ static void DoGroundEffects_OnFinishStep(struct MapObject *eventObj, struct Spri
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eventObj->landingJump = 0;
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}
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}
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bool8 FreezeMapObject(struct MapObject *mapObject)
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{
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if (mapObject->heldMovementActive || mapObject->frozen)
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{
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return TRUE;
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}
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else
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{
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mapObject->frozen = 1;
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mapObject->spriteAnimPausedBackup = gSprites[mapObject->spriteId].animPaused;
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mapObject->spriteAffineAnimPausedBackup = gSprites[mapObject->spriteId].affineAnimPaused;
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gSprites[mapObject->spriteId].animPaused = 1;
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gSprites[mapObject->spriteId].affineAnimPaused = 1;
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return FALSE;
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}
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}
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void FreezeMapObjects(void)
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{
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u8 i;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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FreezeMapObject(&gMapObjects[i]);
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}
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void FreezeMapObjectsExceptOne(u8 a1)
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{
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u8 i;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
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FreezeMapObject(&gMapObjects[i]);
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}
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void npc_sync_anim_pause_bits(struct MapObject *mapObject)
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{
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if (mapObject->active && mapObject->frozen)
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{
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mapObject->frozen = 0;
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gSprites[mapObject->spriteId].animPaused = mapObject->spriteAnimPausedBackup;
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gSprites[mapObject->spriteId].affineAnimPaused = mapObject->spriteAffineAnimPausedBackup;
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}
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}
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void UnfreezeMapObjects(void)
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{
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u8 i;
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for (i = 0; i < MAP_OBJECTS_COUNT; i++)
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if (gMapObjects[i].active)
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npc_sync_anim_pause_bits(&gMapObjects[i]);
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}
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void little_step(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += gUnknown_0850DB7C[dir].y;
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}
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void double_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
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}
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void triple_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
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}
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void quad_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
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}
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void oct_little_steps(struct Sprite *sprite, u8 dir)
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{
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sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
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sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
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}
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void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
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{
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sprite->data[3] = a2;
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sprite->data[4] = a3;
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sprite->data[5] = 0;
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}
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bool8 obj_npc_ministep(struct Sprite *sprite)
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{
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if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
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return FALSE;
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gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
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sprite->data[5]++;
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if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
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return FALSE;
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return TRUE;
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}
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void sub_80976DC(struct Sprite *sprite, u8 a2)
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{
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sprite->data[3] = a2;
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sprite->data[4] = 0;
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sprite->data[5] = 0;
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}
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bool8 sub_80976EC(struct Sprite *sprite)
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{
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if (!(sprite->data[4] & 1))
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{
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little_step(sprite, sprite->data[3]);
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sprite->data[5]++;
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}
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sprite->data[4]++;
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if (sprite->data[5] > 15)
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return TRUE;
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else
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return FALSE;
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}
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// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
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s16 sub_8097728(s16 a1)
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{
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return gUnknown_0850E7BA[a1];
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}
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s16 sub_809773C(s16 a1)
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{
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return gUnknown_0850E772[a1];
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}
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void sub_8097750(struct Sprite *sprite)
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{
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sprite->data[6] = 0;
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sprite->data[7] = 0;
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}
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bool8 sub_8097758(struct Sprite *sprite)
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{
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bool8 result = FALSE;
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switch(sprite->data[7])
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{
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case 0:
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sprite->pos2.x += sub_809773C(sprite->data[6]);
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sprite->pos2.y += sub_8097728(sprite->data[6]);
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break;
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case 1:
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sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
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sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
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break;
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case 2:
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sprite->pos2.x -= sub_809773C(sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(sprite->data[6]);
|
||||
break;
|
||||
case 3:
|
||||
sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
||||
break;
|
||||
}
|
||||
if(++sprite->data[6] == 0x48)
|
||||
{
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[7]++;
|
||||
}
|
||||
if(sprite->data[7] == 0x4)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->pos2.x = 0;
|
||||
result = TRUE;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
s16 sub_8097820(s16 a1, u8 a2)
|
||||
{
|
||||
return gUnknown_0850E834[a2][a1];
|
||||
}
|
||||
|
||||
void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = a3;
|
||||
sprite->data[5] = a4;
|
||||
sprite->data[6] = 0;
|
||||
}
|
||||
|
||||
u8 sub_809785C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
u8 v6[3];
|
||||
u8 v2;
|
||||
|
||||
memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
|
||||
memcpy(v6, gUnknown_0850E846, 3);
|
||||
v2 = 0;
|
||||
|
||||
if (sprite->data[4])
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
u8 sub_80978E4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
u8 v6[3];
|
||||
u8 v2;
|
||||
|
||||
memcpy(v5, gUnknown_0850E84A, 6);
|
||||
memcpy(v6, gUnknown_0850E850, 3);
|
||||
v2 = 0;
|
||||
|
||||
if (sprite->data[4] && !(sprite->data[6] & 1))
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
void SetFieldObjectStepTimer(struct Sprite *sprite, s16 timer)
|
||||
{
|
||||
sprite->data[3] = timer;
|
||||
}
|
||||
|
||||
bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
|
||||
if (sprite->data[3] == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
|
||||
{
|
||||
sprite->animNum = a2;
|
||||
sprite->animPaused = 0 ;
|
||||
SeekSpriteAnim(sprite, a3);
|
||||
}
|
||||
|
||||
bool8 sub_80979BC(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_80979D4(struct Sprite *sprite, bool8 invisible)
|
||||
{
|
||||
u16 x, y;
|
||||
s16 x2, y2;
|
||||
|
||||
sprite->invisible = invisible;
|
||||
|
||||
if (sprite->coordOffsetEnabled)
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
|
||||
}
|
||||
|
||||
x2 = x - (sprite->centerToCornerVecX >> 1);
|
||||
y2 = y - (sprite->centerToCornerVecY >> 1);
|
||||
|
||||
if ((s16)x > 255 || x2 < -16)
|
||||
sprite->invisible = 1;
|
||||
if ((s16)y > 175 || y2 < -16)
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
|
||||
void sub_8097AC8(struct Sprite *sprite)
|
||||
{
|
||||
sub_8097D68(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
||||
sub_80979D4(sprite, sprite->data[2]);
|
||||
}
|
||||
|
||||
void sub_8097AF0(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == sub_8097AC8)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
|
||||
return i;
|
||||
}
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
void sub_8097B78(u8 var1, u8 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
|
||||
}
|
||||
|
||||
void sub_8097BB4(u8 var1, u8 var2)
|
||||
{
|
||||
int spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
|
||||
u16 tileNum = sprite->oam.tileNum;
|
||||
|
||||
sprite->oam = *gfxInfo->oam;
|
||||
sprite->oam.tileNum = tileNum;
|
||||
sprite->oam.paletteNum = gfxInfo->paletteSlot;
|
||||
sprite->images = gfxInfo->images;
|
||||
|
||||
if(gfxInfo->subspriteTables == NULL)
|
||||
{
|
||||
sprite->subspriteTables = NULL;
|
||||
sprite->subspriteTableNum = 0;
|
||||
sprite->subspriteMode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSubspriteTables(sprite, gfxInfo->subspriteTables);
|
||||
sprite->subspriteMode = 2;
|
||||
}
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097C44(u8 var, bool32 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return;
|
||||
|
||||
if(var2)
|
||||
gSprites[spriteId].data[2] = 1;
|
||||
else
|
||||
gSprites[spriteId].data[2] = 0;
|
||||
}
|
||||
|
||||
bool32 sub_8097C8C(u8 var)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
return (gSprites[spriteId].data[2] == TRUE);
|
||||
}
|
||||
|
||||
void sub_8097CC4(u8 var1, u8 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[3] = var2;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097CF4(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[4]++;
|
||||
case 1:
|
||||
sprite->pos2.y -= 8;
|
||||
if(sprite->pos2.y == -160)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2] = 1;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097D30(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[4]++;
|
||||
case 1:
|
||||
sprite->pos2.y += 8;
|
||||
if(sprite->pos2.y == 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8097D68(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[3])
|
||||
{
|
||||
case 1:
|
||||
sub_8097D30(sprite);
|
||||
break;
|
||||
case 2:
|
||||
sub_8097CF4(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->data[3] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_8097D9C(u8 var)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
if(gSprites[spriteId].data[3] != FALSE)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct MapObject *mapObject)
|
||||
{
|
||||
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||||
return FieldEffectStart(fieldEffectId);
|
||||
}
|
||||
|
||||
void DoShadowFieldEffect(struct MapObject *mapObject)
|
||||
{
|
||||
if (!mapObject->hasShadow)
|
||||
{
|
||||
mapObject->hasShadow = 1;
|
||||
StartFieldEffectForEventObject(FLDEFF_SHADOW, mapObject);
|
||||
}
|
||||
}
|
||||
|
||||
void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
|
||||
gFieldEffectArguments[0] = sprite->pos1.x;
|
||||
gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
|
||||
gFieldEffectArguments[2] = 151;
|
||||
gFieldEffectArguments[3] = 3;
|
||||
FieldEffectStart(FLDEFF_RIPPLE);
|
||||
}
|
||||
|
||||
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u32 one;
|
||||
bool32 ableToStore = FALSE;
|
||||
if (gUnknown_020375B8 == NULL)
|
||||
{
|
||||
gUnknown_020375B8 = AllocZeroed(0x14);
|
||||
gUnknown_020375B8[0] = mapObject->localId;
|
||||
// needed to match
|
||||
gUnknown_020375B8[16] = (one = 1);
|
||||
ableToStore = one;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 i;
|
||||
u8 firstFreeSlot;
|
||||
bool32 found;
|
||||
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
||||
{
|
||||
if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
|
||||
firstFreeSlot = i;
|
||||
|
||||
if (gUnknown_020375B8[i] == mapObject->localId)
|
||||
{
|
||||
found = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found && firstFreeSlot != 16)
|
||||
{
|
||||
gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
|
||||
gUnknown_020375B8[16]++;
|
||||
ableToStore = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ableToStore == TRUE)
|
||||
{
|
||||
mapObject->inanimate = TRUE;
|
||||
mapObject->facingDirectionLocked = TRUE;
|
||||
}
|
||||
|
||||
sprite->data[2] = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
bool32 ableToStore;
|
||||
u8 id;
|
||||
|
||||
sprite->data[2] = 1;
|
||||
if (gUnknown_020375B8 != NULL)
|
||||
{
|
||||
ableToStore = FALSE;
|
||||
id = sub_8097F78(mapObject);
|
||||
if (id != 16)
|
||||
{
|
||||
gUnknown_020375B8[id] = 0;
|
||||
gUnknown_020375B8[16]--;
|
||||
ableToStore = TRUE;
|
||||
}
|
||||
if (gUnknown_020375B8[16] == 0)
|
||||
FREE_AND_SET_NULL(gUnknown_020375B8);
|
||||
if (ableToStore == TRUE)
|
||||
{
|
||||
mapObject->inanimate = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
|
||||
mapObject->facingDirectionLocked = 0;
|
||||
sprite->animPaused = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u8 sub_8097F78(struct MapObject *mapObject)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
{
|
||||
if(gUnknown_020375B8[i] == mapObject->localId)
|
||||
return i;
|
||||
}
|
||||
return MAP_OBJECTS_COUNT;
|
||||
}
|
||||
|
||||
void sub_8097FA4(struct MapObject *mapObject)
|
||||
{
|
||||
u8 taskId = CreateTask(sub_8097FE4, 0xFF);
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
|
||||
mapObject->warpArrowSpriteId = taskId;
|
||||
task->data[3] = 0xFFFF;
|
||||
}
|
||||
|
||||
static void sub_8097FE4(u8 taskId)
|
||||
{
|
||||
struct MapObject *mapObject;
|
||||
struct Sprite *sprite;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
|
||||
sprite = &gSprites[mapObject->spriteId];
|
||||
|
||||
if(!(task->data[2] & 0x3))
|
||||
sprite->pos2.y += task->data[3];
|
||||
|
||||
if(!(task->data[2] & 0xF))
|
||||
task->data[3] = -task->data[3];
|
||||
|
||||
task->data[2]++;
|
||||
}
|
||||
|
||||
void sub_8098044(u8 taskId)
|
||||
{
|
||||
u32 word;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8098074(u8 var1, u8 var2)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
{
|
||||
if(i != var1 && i != var2 &&
|
||||
gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
||||
FreezeMapObject(&gMapObjects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y -= 8;
|
||||
|
||||
if(sprite->pos2.y == -160)
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y += 8;
|
||||
|
||||
if(!sprite->pos2.y)
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
||||
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -1,704 +0,0 @@
|
||||
#include "global.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "field_effect.h"
|
||||
#include "event_object_movement_helpers.h"
|
||||
#include "malloc.h"
|
||||
#include "task.h"
|
||||
#include "util.h"
|
||||
|
||||
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
|
||||
|
||||
extern const struct Coords16 gUnknown_0850DB7C[4];
|
||||
extern s16 gUnknown_0850E768[];
|
||||
extern SpriteStepFunc *const gUnknown_0850E754[];
|
||||
extern const s8 gUnknown_0850E772[];
|
||||
extern const s8 gUnknown_0850E7BA[];
|
||||
extern const s8 *const gUnknown_0850E834[];
|
||||
extern s16 gUnknown_0850E840[];
|
||||
extern u8 gUnknown_0850E846[];
|
||||
extern s16 gUnknown_0850E84A[];
|
||||
extern u8 gUnknown_0850E850[];
|
||||
|
||||
void sub_8097D68(struct Sprite *sprite);
|
||||
void sub_8097FE4(u8);
|
||||
|
||||
bool8 FreezeMapObject(struct MapObject *mapObject)
|
||||
{
|
||||
if (mapObject->heldMovementActive || mapObject->frozen)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
mapObject->frozen = 1;
|
||||
mapObject->spriteAnimPausedBackup = gSprites[mapObject->spriteId].animPaused;
|
||||
mapObject->spriteAffineAnimPausedBackup = gSprites[mapObject->spriteId].affineAnimPaused;
|
||||
gSprites[mapObject->spriteId].animPaused = 1;
|
||||
gSprites[mapObject->spriteId].affineAnimPaused = 1;
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void FreezeMapObjects(void)
|
||||
{
|
||||
u8 i;
|
||||
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
if (gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
||||
FreezeMapObject(&gMapObjects[i]);
|
||||
}
|
||||
|
||||
void FreezeMapObjectsExceptOne(u8 a1)
|
||||
{
|
||||
u8 i;
|
||||
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
if (i != a1 && gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
||||
FreezeMapObject(&gMapObjects[i]);
|
||||
}
|
||||
|
||||
void npc_sync_anim_pause_bits(struct MapObject *mapObject)
|
||||
{
|
||||
if (mapObject->active && mapObject->frozen)
|
||||
{
|
||||
mapObject->frozen = 0;
|
||||
gSprites[mapObject->spriteId].animPaused = mapObject->spriteAnimPausedBackup;
|
||||
gSprites[mapObject->spriteId].affineAnimPaused = mapObject->spriteAffineAnimPausedBackup;
|
||||
}
|
||||
}
|
||||
|
||||
void UnfreezeMapObjects(void)
|
||||
{
|
||||
u8 i;
|
||||
for (i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
if (gMapObjects[i].active)
|
||||
npc_sync_anim_pause_bits(&gMapObjects[i]);
|
||||
}
|
||||
|
||||
void little_step(struct Sprite *sprite, u8 dir)
|
||||
{
|
||||
sprite->pos1.x += gUnknown_0850DB7C[dir].x;
|
||||
sprite->pos1.y += gUnknown_0850DB7C[dir].y;
|
||||
}
|
||||
|
||||
void double_little_steps(struct Sprite *sprite, u8 dir)
|
||||
{
|
||||
sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x;
|
||||
sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y;
|
||||
}
|
||||
|
||||
void triple_little_steps(struct Sprite *sprite, u8 dir)
|
||||
{
|
||||
sprite->pos1.x += 2 * (u16) gUnknown_0850DB7C[dir].x + (u16) gUnknown_0850DB7C[dir].x;
|
||||
sprite->pos1.y += 2 * (u16) gUnknown_0850DB7C[dir].y + (u16) gUnknown_0850DB7C[dir].y;
|
||||
}
|
||||
|
||||
void quad_little_steps(struct Sprite *sprite, u8 dir)
|
||||
{
|
||||
sprite->pos1.x += 4 * (u16) gUnknown_0850DB7C[dir].x;
|
||||
sprite->pos1.y += 4 * (u16) gUnknown_0850DB7C[dir].y;
|
||||
}
|
||||
|
||||
void oct_little_steps(struct Sprite *sprite, u8 dir)
|
||||
{
|
||||
sprite->pos1.x += 8 * (u16) gUnknown_0850DB7C[dir].x;
|
||||
sprite->pos1.y += 8 * (u16) gUnknown_0850DB7C[dir].y;
|
||||
}
|
||||
|
||||
void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = a3;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
|
||||
return FALSE;
|
||||
|
||||
gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
|
||||
|
||||
sprite->data[5]++;
|
||||
|
||||
if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void sub_80976DC(struct Sprite *sprite, u8 a2)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_80976EC(struct Sprite *sprite)
|
||||
{
|
||||
if (!(sprite->data[4] & 1))
|
||||
{
|
||||
little_step(sprite, sprite->data[3]);
|
||||
sprite->data[5]++;
|
||||
}
|
||||
|
||||
sprite->data[4]++;
|
||||
|
||||
if (sprite->data[5] > 15)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
|
||||
|
||||
s16 sub_8097728(s16 a1)
|
||||
{
|
||||
return gUnknown_0850E7BA[a1];
|
||||
}
|
||||
|
||||
s16 sub_809773C(s16 a1)
|
||||
{
|
||||
return gUnknown_0850E772[a1];
|
||||
}
|
||||
|
||||
void sub_8097750(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[7] = 0;
|
||||
}
|
||||
|
||||
bool8 sub_8097758(struct Sprite *sprite)
|
||||
{
|
||||
bool8 result = FALSE;
|
||||
|
||||
switch(sprite->data[7])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.x += sub_809773C(sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(sprite->data[6]);
|
||||
break;
|
||||
case 1:
|
||||
sprite->pos2.x -= sub_809773C(0x47 - sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos2.x -= sub_809773C(sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(sprite->data[6]);
|
||||
break;
|
||||
case 3:
|
||||
sprite->pos2.x += sub_809773C(0x47 - sprite->data[6]);
|
||||
sprite->pos2.y += sub_8097728(0x47 - sprite->data[6]);
|
||||
break;
|
||||
}
|
||||
if(++sprite->data[6] == 0x48)
|
||||
{
|
||||
sprite->data[6] = 0;
|
||||
sprite->data[7]++;
|
||||
}
|
||||
if(sprite->data[7] == 0x4)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->pos2.x = 0;
|
||||
result = TRUE;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
s16 sub_8097820(s16 a1, u8 a2)
|
||||
{
|
||||
return gUnknown_0850E834[a2][a1];
|
||||
}
|
||||
|
||||
void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
{
|
||||
sprite->data[3] = a2;
|
||||
sprite->data[4] = a3;
|
||||
sprite->data[5] = a4;
|
||||
sprite->data[6] = 0;
|
||||
}
|
||||
|
||||
u8 sub_809785C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
u8 v6[3];
|
||||
u8 v2;
|
||||
|
||||
memcpy(v5, gUnknown_0850E840, 6); // TODO: get rid of memcpy
|
||||
memcpy(v6, gUnknown_0850E846, 3);
|
||||
v2 = 0;
|
||||
|
||||
if (sprite->data[4])
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
u8 sub_80978E4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
u8 v6[3];
|
||||
u8 v2;
|
||||
|
||||
memcpy(v5, gUnknown_0850E84A, 6);
|
||||
memcpy(v6, gUnknown_0850E850, 3);
|
||||
v2 = 0;
|
||||
|
||||
if (sprite->data[4] && !(sprite->data[6] & 1))
|
||||
little_step(sprite, sprite->data[3]);
|
||||
|
||||
sprite->pos2.y = sub_8097820(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
|
||||
|
||||
sprite->data[6]++;
|
||||
|
||||
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
|
||||
v2 = 1;
|
||||
|
||||
if (sprite->data[6] >= v5[sprite->data[4]])
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
v2 = -1;
|
||||
}
|
||||
|
||||
return v2;
|
||||
}
|
||||
|
||||
void SetFieldObjectStepTimer(struct Sprite *sprite, u16 timer)
|
||||
{
|
||||
sprite->data[3] = timer;
|
||||
}
|
||||
|
||||
|
||||
bool8 RunFieldObjectStepTimer(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
|
||||
if (sprite->data[3] == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 a2, u8 a3)
|
||||
{
|
||||
sprite->animNum = a2;
|
||||
sprite->animPaused = 0 ;
|
||||
SeekSpriteAnim(sprite, a3);
|
||||
}
|
||||
|
||||
bool8 sub_80979BC(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_80979D4(struct Sprite *sprite, bool8 invisible)
|
||||
{
|
||||
u16 x, y;
|
||||
s16 x2, y2;
|
||||
|
||||
sprite->invisible = invisible;
|
||||
|
||||
if (sprite->coordOffsetEnabled)
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
|
||||
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
|
||||
}
|
||||
|
||||
x2 = x - (sprite->centerToCornerVecX >> 1);
|
||||
y2 = y - (sprite->centerToCornerVecY >> 1);
|
||||
|
||||
if ((s16)x > 255 || x2 < -16)
|
||||
sprite->invisible = 1;
|
||||
if ((s16)y > 175 || y2 < -16)
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
|
||||
void sub_8097AC8(struct Sprite *sprite)
|
||||
{
|
||||
sub_8097D68(sprite);
|
||||
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
|
||||
sub_80979D4(sprite, sprite->data[2]);
|
||||
}
|
||||
|
||||
void sub_8097AF0(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == sub_8097AC8)
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
int sub_8097B2C(u8 var) // this should return a u8, because all that call this shifts to u8, but it wont match because it doesnt shift u8 at the end.
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i = 0; i < MAX_SPRITES; i++)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[i];
|
||||
if(sprite->inUse && sprite->callback == sub_8097AC8 && (u8)sprite->data[0] == var)
|
||||
return i;
|
||||
}
|
||||
return MAX_SPRITES;
|
||||
}
|
||||
|
||||
void sub_8097B78(u8 var1, u8 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(var2));
|
||||
}
|
||||
|
||||
void sub_8097BB4(u8 var1, u8 var2)
|
||||
{
|
||||
int spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
{
|
||||
struct Sprite *sprite = &gSprites[spriteId];
|
||||
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(var2);
|
||||
u16 tileNum = sprite->oam.tileNum;
|
||||
|
||||
sprite->oam = *gfxInfo->oam;
|
||||
sprite->oam.tileNum = tileNum;
|
||||
sprite->oam.paletteNum = gfxInfo->paletteSlot;
|
||||
sprite->images = gfxInfo->images;
|
||||
|
||||
if(gfxInfo->subspriteTables == NULL)
|
||||
{
|
||||
sprite->subspriteTables = NULL;
|
||||
sprite->subspriteTableNum = 0;
|
||||
sprite->subspriteMode = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetSubspriteTables(sprite, gfxInfo->subspriteTables);
|
||||
sprite->subspriteMode = 2;
|
||||
}
|
||||
StartSpriteAnim(sprite, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097C44(u8 var, bool32 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return;
|
||||
|
||||
if(var2)
|
||||
gSprites[spriteId].data[2] = 1;
|
||||
else
|
||||
gSprites[spriteId].data[2] = 0;
|
||||
}
|
||||
|
||||
bool32 sub_8097C8C(u8 var)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
return (gSprites[spriteId].data[2] == TRUE);
|
||||
}
|
||||
|
||||
void sub_8097CC4(u8 var1, u8 var2)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var1);
|
||||
|
||||
if(spriteId != MAX_SPRITES)
|
||||
{
|
||||
gSprites[spriteId].data[3] = var2;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097CF4(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[4]++;
|
||||
case 1:
|
||||
sprite->pos2.y -= 8;
|
||||
if(sprite->pos2.y == -160)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2] = 1;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097D30(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[4])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[4]++;
|
||||
case 1:
|
||||
sprite->pos2.y += 8;
|
||||
if(sprite->pos2.y == 0)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8097D68(struct Sprite *sprite)
|
||||
{
|
||||
switch(sprite->data[3])
|
||||
{
|
||||
case 1:
|
||||
sub_8097D30(sprite);
|
||||
break;
|
||||
case 2:
|
||||
sub_8097CF4(sprite);
|
||||
break;
|
||||
case 0:
|
||||
break;
|
||||
default:
|
||||
sprite->data[3] = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_8097D9C(u8 var)
|
||||
{
|
||||
u8 spriteId = sub_8097B2C(var);
|
||||
|
||||
if(spriteId == MAX_SPRITES)
|
||||
return FALSE;
|
||||
|
||||
if(gSprites[spriteId].data[3] != FALSE)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u32 StartFieldEffectForEventObject(u8 fieldEffectId, struct MapObject *mapObject)
|
||||
{
|
||||
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
|
||||
return FieldEffectStart(fieldEffectId);
|
||||
}
|
||||
|
||||
void DoShadowFieldEffect(struct MapObject *mapObject)
|
||||
{
|
||||
if (!mapObject->hasShadow)
|
||||
{
|
||||
mapObject->hasShadow = 1;
|
||||
StartFieldEffectForEventObject(FLDEFF_SHADOW, mapObject);
|
||||
}
|
||||
}
|
||||
|
||||
void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
const struct MapObjectGraphicsInfo *gfxInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
|
||||
gFieldEffectArguments[0] = sprite->pos1.x;
|
||||
gFieldEffectArguments[1] = sprite->pos1.y + (gfxInfo->height >> 1) - 2;
|
||||
gFieldEffectArguments[2] = 151;
|
||||
gFieldEffectArguments[3] = 3;
|
||||
FieldEffectStart(FLDEFF_RIPPLE);
|
||||
}
|
||||
|
||||
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u32 one;
|
||||
bool32 ableToStore = FALSE;
|
||||
if (gUnknown_020375B8 == NULL)
|
||||
{
|
||||
gUnknown_020375B8 = AllocZeroed(0x14);
|
||||
gUnknown_020375B8[0] = mapObject->localId;
|
||||
// needed to match
|
||||
gUnknown_020375B8[16] = (one = 1);
|
||||
ableToStore = one;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 i;
|
||||
u8 firstFreeSlot;
|
||||
bool32 found;
|
||||
for (firstFreeSlot = 16, found = FALSE, i = 0; i < 16; i++)
|
||||
{
|
||||
if (firstFreeSlot == 16 && gUnknown_020375B8[i] == 0)
|
||||
firstFreeSlot = i;
|
||||
|
||||
if (gUnknown_020375B8[i] == mapObject->localId)
|
||||
{
|
||||
found = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found && firstFreeSlot != 16)
|
||||
{
|
||||
gUnknown_020375B8[firstFreeSlot] = mapObject->localId;
|
||||
gUnknown_020375B8[16]++;
|
||||
ableToStore = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ableToStore == TRUE)
|
||||
{
|
||||
mapObject->inanimate = TRUE;
|
||||
mapObject->facingDirectionLocked = TRUE;
|
||||
}
|
||||
|
||||
sprite->data[2] = 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
bool32 ableToStore;
|
||||
u8 id;
|
||||
|
||||
sprite->data[2] = 1;
|
||||
if (gUnknown_020375B8 != NULL)
|
||||
{
|
||||
ableToStore = FALSE;
|
||||
id = sub_8097F78(mapObject);
|
||||
if (id != 16)
|
||||
{
|
||||
gUnknown_020375B8[id] = 0;
|
||||
gUnknown_020375B8[16]--;
|
||||
ableToStore = TRUE;
|
||||
}
|
||||
if (gUnknown_020375B8[16] == 0)
|
||||
FREE_AND_SET_NULL(gUnknown_020375B8);
|
||||
if (ableToStore == TRUE)
|
||||
{
|
||||
mapObject->inanimate = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
|
||||
mapObject->facingDirectionLocked = 0;
|
||||
sprite->animPaused = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u8 sub_8097F78(struct MapObject *mapObject)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
{
|
||||
if(gUnknown_020375B8[i] == mapObject->localId)
|
||||
return i;
|
||||
}
|
||||
return MAP_OBJECTS_COUNT;
|
||||
}
|
||||
|
||||
void sub_8097FA4(struct MapObject *mapObject)
|
||||
{
|
||||
u8 taskId = CreateTask(sub_8097FE4, 0xFF);
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
StoreWordInTwoHalfwords(&task->data[0], (u32)mapObject);
|
||||
mapObject->warpArrowSpriteId = taskId;
|
||||
task->data[3] = 0xFFFF;
|
||||
}
|
||||
|
||||
void sub_8097FE4(u8 taskId)
|
||||
{
|
||||
struct MapObject *mapObject;
|
||||
struct Sprite *sprite;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
LoadWordFromTwoHalfwords(&task->data[0], (u32 *)&mapObject); // load the map object pointer.
|
||||
sprite = &gSprites[mapObject->spriteId];
|
||||
|
||||
if(!(task->data[2] & 0x3))
|
||||
sprite->pos2.y += task->data[3];
|
||||
|
||||
if(!(task->data[2] & 0xF))
|
||||
task->data[3] = -task->data[3];
|
||||
|
||||
task->data[2]++;
|
||||
}
|
||||
|
||||
void sub_8098044(u8 taskId)
|
||||
{
|
||||
u32 word;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
LoadWordFromTwoHalfwords(&task->data[0], &word); // huh??? why does it load a word that never gets used???
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8098074(u8 var1, u8 var2)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < MAP_OBJECTS_COUNT; i++)
|
||||
{
|
||||
if(i != var1 && i != var2 &&
|
||||
gMapObjects[i].active && i != gPlayerAvatar.mapObjectId)
|
||||
FreezeMapObject(&gMapObjects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y -= 8;
|
||||
|
||||
if(sprite->pos2.y == -160)
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y += 8;
|
||||
|
||||
if(!sprite->pos2.y)
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
||||
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
Reference in New Issue
Block a user