more of battle anim done
This commit is contained in:
@@ -826,6 +826,7 @@ void LoadBattleTextboxAndBackground(void);
|
||||
void LoadBattleEntryBackground(void);
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
void LoadFittingBackgroundForBattle(void);
|
||||
void task00_0800F6FC(u8 taskId);
|
||||
|
||||
// battle_5
|
||||
@@ -890,6 +891,8 @@ struct BattleHealthboxInfo
|
||||
u8 flag_x1 : 1;
|
||||
u8 flag_x2 : 1;
|
||||
u8 flag_x4 : 1;
|
||||
u8 flag_x8 : 1;
|
||||
u8 flag_x10 : 1;
|
||||
u8 field_1;
|
||||
u8 field_2;
|
||||
u8 field_3;
|
||||
|
||||
@@ -30,6 +30,13 @@ struct UnknownAnimStruct2
|
||||
u16 unkC;
|
||||
};
|
||||
|
||||
struct BattleAnimBackground
|
||||
{
|
||||
void *image;
|
||||
void *palette;
|
||||
void *tilemap;
|
||||
};
|
||||
|
||||
void ClearBattleAnimationVars(void);
|
||||
void DoMoveAnim(u16 move);
|
||||
void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
||||
@@ -38,8 +45,11 @@ void DestroyAnimVisualTask(u8 taskId);
|
||||
void DestroyAnimSoundTask(u8 taskId);
|
||||
bool8 IsAnimBankSpriteVisible(u8 bank);
|
||||
void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
|
||||
|
||||
bool8 IsContest(void);
|
||||
s8 BattleAnimAdjustPanning(s8 pan);
|
||||
s8 BattleAnimAdjustPanning2(s8 pan);
|
||||
s16 sub_80A52EC(s16 a);
|
||||
s16 sub_80A5314(s16 a, s16 b, s16 c);
|
||||
|
||||
// battle_anim_80FE840.s
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
|
||||
@@ -36,5 +36,6 @@ struct ContestResources
|
||||
extern struct ContestResources *gContestResources;
|
||||
|
||||
bool8 IsSpeciesNotUnown(u16 species);
|
||||
void LoadContestBgAfterMoveAnim(void);
|
||||
|
||||
#endif //GUARD_CONTEST_H
|
||||
|
||||
Reference in New Issue
Block a user