more of battle anim done
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+11
-1
@@ -30,6 +30,13 @@ struct UnknownAnimStruct2
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u16 unkC;
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};
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struct BattleAnimBackground
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{
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void *image;
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void *palette;
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void *tilemap;
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};
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void ClearBattleAnimationVars(void);
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void DoMoveAnim(u16 move);
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void DoBattleAnim(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
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@@ -38,8 +45,11 @@ void DestroyAnimVisualTask(u8 taskId);
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void DestroyAnimSoundTask(u8 taskId);
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bool8 IsAnimBankSpriteVisible(u8 bank);
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void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible);
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 sub_80A52EC(s16 a);
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s16 sub_80A5314(s16 a, s16 b, s16 c);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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