more of battle anim done
This commit is contained in:
+637
-3
@@ -13,13 +13,18 @@
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#include "bg.h"
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#include "gpu_regs.h"
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#include "palette.h"
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#include "main.h"
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// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
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#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
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#define SCRIPT_READ_32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
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#define SCRIPT_READ_32_(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
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#define SCRIPT_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
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#define SCRIPT_READ_PTR(ptr) ((const u8*)(SCRIPT_READ_32(ptr)))
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#define SCRIPT_READ_16_(ptr) ((ptr)[0] + ((ptr)[1] << 8))
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#define SCRIPT_READ_32_(ptr) (((ptr)[0]) + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
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#define SCRIPT_READ_PTR_(ptr) ((const u8*)(SCRIPT_READ_32_(ptr)))
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#define ANIM_SPRITE_INDEX_COUNT 8
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#define ANIM_ARGS_COUNT 8
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@@ -56,7 +61,7 @@ EWRAM_DATA u16 gWeatherMoveAnim = 0;
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EWRAM_DATA s16 gBattleAnimArgs[ANIM_ARGS_COUNT] = {0};
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EWRAM_DATA u16 gSoundAnimFramesToWait = 0;
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EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0};
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EWRAM_DATA u8 gUnknown_02038432 = 0;
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EWRAM_DATA u8 gAnimMoveTurn = 0;
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EWRAM_DATA u8 gUnknown_02038433 = 0;
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EWRAM_DATA u16 gAnimMoveIndex = 0; // set but unused.
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EWRAM_DATA u8 gAnimBankAttacker = 0;
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@@ -69,6 +74,7 @@ extern const u16 gUnknown_082C8D64[];
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extern const u8 * const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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extern void sub_80A8278(void); // rom_80A5C6C.s
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extern void sub_80A6B30(struct UnknownAnimStruct2*); // rom_80A5C6C.s
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@@ -76,11 +82,18 @@ extern void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); // rom_80A5C6C.s
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extern u8 sub_80A82E4(u8 bank); // rom_80A5C6C.s
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extern u8 sub_80A5C6C(u8 bank, u8 attributeId); // rom_80A5C6C.s
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extern bool8 AnimBankSpriteExists(u8 bank); // rom_80A5C6C.s
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extern void sub_80A6C68(u8 arg0); // rom_80A5C6C.s
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extern u8 sub_80A6D94(void);
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// this file's functions
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void RunAnimScriptCommand(void);
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void task_pA_ma0A_obj_to_bg_pal(u8 taskId);
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void sub_80A46A0(void);
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void sub_80A4980(u8 taskId);
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void sub_80A4BB0(u8 taskId);
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void Task_FadeToBg(u8 taskId);
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void LoadDefaultBg(void);
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void LoadMoveBg(u16 bgId);
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void ClearBattleAnimationVars(void)
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{
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@@ -105,7 +118,7 @@ void ClearBattleAnimationVars(void)
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gMonAnimTaskIdArray[0] = 0xFF;
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gMonAnimTaskIdArray[1] = 0xFF;
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gUnknown_02038432 = 0;
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gAnimMoveTurn = 0;
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gUnknown_02038433 = 0;
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gAnimMoveIndex = 0;
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gAnimBankAttacker = 0;
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@@ -648,3 +661,624 @@ void sub_80A438C(u8 bank, bool8 toBG_2, bool8 setSpriteInvisible)
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}
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}
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/*static*/ void sub_80A46A0(void)
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{
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s32 i, j;
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struct UnknownAnimStruct2 unknownStruct;
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u16 *ptr;
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if (IsSpeciesNotUnown(gContestResources->field_18->field_0))
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{
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sub_80A6B30(&unknownStruct);
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ptr = unknownStruct.unk4;
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for (i = 0; i < 8; i++)
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{
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for (j = 0; j < 4; j++)
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{
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u16 temp = ptr[j + i * 32];
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ptr[j + i * 32] = ptr[7 - j + i * 32];
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ptr[7 - j + i * 32] = temp;
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}
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}
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for (i = 0; i < 8; i++)
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{
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for (j = 0; j < 8; j++)
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ptr[j + i * 32] ^= 0x400;
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}
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}
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}
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
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{
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s32 i, j;
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s32 var;
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if (d == 0)
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var = 32;
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else
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var = 64;
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a <<= 12;
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for (i = 0; i < var; i++)
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{
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for (j = 0; j < 32; j++)
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b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
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}
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}
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void sub_80A477C(bool8 to_BG2)
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{
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struct UnknownAnimStruct2 unknownStruct;
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sub_80A6B30(&unknownStruct);
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if (!to_BG2 || IsContest())
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{
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sub_80A6C68(1);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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}
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else
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{
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sub_80A6C68(2);
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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}
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}
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/*static*/ void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
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{
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u8 r4;
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u8 r6;
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s16 r3;
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s16 r2;
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struct UnknownAnimStruct2 unknownStruct;
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r4 = gTasks[taskId].data[0];
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r6 = gTasks[taskId].data[6];
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sub_80A6B30(&unknownStruct);
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r3 = gTasks[taskId].data[1] - (gSprites[r4].pos1.x + gSprites[r4].pos2.x);
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r2 = gTasks[taskId].data[2] - (gSprites[r4].pos1.y + gSprites[r4].pos2.y);
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if (gTasks[taskId].data[5] == 0)
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{
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u16 *src;
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u16 *dst;
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gBattle_BG1_X = r3 + gTasks[taskId].data[3];
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gBattle_BG1_Y = r2 + gTasks[taskId].data[4];
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src = gPlttBufferFaded + 0x100 + r6 * 16;
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dst = gPlttBufferFaded + 0x100 + unknownStruct.unk8 * 16 - 256;
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CpuCopy32(src, dst, 0x20);
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}
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else
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{
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u16 *src;
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u16 *dst;
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gBattle_BG2_X = r3 + gTasks[taskId].data[3];
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gBattle_BG2_Y = r2 + gTasks[taskId].data[4];
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src = gPlttBufferFaded + 0x100 + r6 * 16;
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dst = gPlttBufferFaded + 0x100 - 112;
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CpuCopy32(src, dst, 0x20);
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}
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}
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/*static*/ void ScriptCmd_clearmonbg(void)
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{
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u8 animBankId;
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u8 bank;
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u8 taskId;
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gBattleAnimScriptPtr++;
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animBankId = gBattleAnimScriptPtr[0];
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if (animBankId == ANIM_BANK_ATTACKER)
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animBankId = ANIM_BANK_ATK_PARTNER;
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else if (animBankId == ANIM_BANK_TARGET)
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animBankId = ANIM_BANK_DEF_PARTNER;
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if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
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bank = gAnimBankAttacker;
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else
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bank = gAnimBankTarget;
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if (gMonAnimTaskIdArray[0] != 0xFF)
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gSprites[gBankSpriteIds[bank]].invisible = 0;
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if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
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gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
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else
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animBankId = 0;
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taskId = CreateTask(sub_80A4980, 5);
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gTasks[taskId].data[0] = animBankId;
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gTasks[taskId].data[2] = bank;
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gBattleAnimScriptPtr++;
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}
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/*static*/ void sub_80A4980(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] != 1)
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{
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u8 to_BG2;
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u8 identity = GetBankIdentity(gTasks[taskId].data[2]);
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if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
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to_BG2 = FALSE;
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else
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to_BG2 = TRUE;
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if (gMonAnimTaskIdArray[0] != 0xFF)
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{
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sub_80A477C(to_BG2);
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DestroyTask(gMonAnimTaskIdArray[0]);
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gMonAnimTaskIdArray[0] = 0xFF;
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}
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if (gTasks[taskId].data[0] > 1)
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{
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sub_80A477C(to_BG2 ^ 1);
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DestroyTask(gMonAnimTaskIdArray[1]);
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gMonAnimTaskIdArray[1] = 0xFF;
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}
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DestroyTask(taskId);
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}
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}
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/*static*/ void ScriptCmd_monbg_22(void)
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{
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bool8 toBG_2;
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u8 bank;
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u8 animBankId;
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gBattleAnimScriptPtr++;
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animBankId = gBattleAnimScriptPtr[0];
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if (animBankId == ANIM_BANK_ATTACKER)
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animBankId = ANIM_BANK_ATK_PARTNER;
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else if (animBankId == ANIM_BANK_TARGET)
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animBankId = ANIM_BANK_DEF_PARTNER;
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if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
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bank = gAnimBankAttacker;
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else
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bank = gAnimBankTarget;
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if (IsAnimBankSpriteVisible(bank))
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{
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u8 identity = GetBankIdentity(bank);
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if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
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toBG_2 = FALSE;
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else
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toBG_2 = TRUE;
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sub_80A438C(bank, toBG_2, FALSE);
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}
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bank ^= BIT_MON;
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if (animBankId > 1 && IsAnimBankSpriteVisible(bank))
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{
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u8 identity = GetBankIdentity(bank);
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if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
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toBG_2 = FALSE;
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else
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toBG_2 = TRUE;
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sub_80A438C(bank, toBG_2, FALSE);
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}
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gBattleAnimScriptPtr++;
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}
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/*static*/ void ScriptCmd_clearmonbg_23(void)
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{
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u8 animBankId;
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u8 bank;
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u8 taskId;
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gBattleAnimScriptPtr++;
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animBankId = gBattleAnimScriptPtr[0];
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if (animBankId == ANIM_BANK_ATTACKER)
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animBankId = ANIM_BANK_ATK_PARTNER;
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else if (animBankId == ANIM_BANK_TARGET)
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animBankId = ANIM_BANK_DEF_PARTNER;
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if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
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bank = gAnimBankAttacker;
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else
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bank = gAnimBankTarget;
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if (IsAnimBankSpriteVisible(bank))
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gSprites[gBankSpriteIds[bank]].invisible = 0;
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if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
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gSprites[gBankSpriteIds[bank ^ BIT_MON]].invisible = 0;
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else
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animBankId = 0;
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taskId = CreateTask(sub_80A4BB0, 5);
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gTasks[taskId].data[0] = animBankId;
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gTasks[taskId].data[2] = bank;
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gBattleAnimScriptPtr++;
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}
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/*static*/ void sub_80A4BB0(u8 taskId)
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{
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gTasks[taskId].data[1]++;
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if (gTasks[taskId].data[1] != 1)
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{
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bool8 toBG_2;
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u8 bank = gTasks[taskId].data[2];
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u8 identity = GetBankIdentity(bank);
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if (identity == IDENTITY_OPPONENT_MON1 || identity == IDENTITY_PLAYER_MON2 || IsContest())
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toBG_2 = FALSE;
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else
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toBG_2 = TRUE;
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if (IsAnimBankSpriteVisible(bank))
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sub_80A477C(toBG_2);
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if (gTasks[taskId].data[0] > 1 && IsAnimBankSpriteVisible(bank ^ BIT_MON))
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sub_80A477C(toBG_2 ^ 1);
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DestroyTask(taskId);
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}
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}
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#undef t1_MONBG_BANK
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#undef t1_MON_IN_BG2
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#undef t1_CREATE_ANOTHER_TASK
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#undef t1_IS_SECONDMON_BG
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#undef t2_BANK_SPRITE_ID
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#undef t2_MON_IN_BG2
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#undef t2_MONBG_BANK
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/*static*/ void ScriptCmd_setalpha(void)
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{
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u16 half1, half2;
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gBattleAnimScriptPtr++;
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half1 = *(gBattleAnimScriptPtr++);
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half2 = *(gBattleAnimScriptPtr++) << 8;
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SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
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SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
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}
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/*static*/ void ScriptCmd_setbldcnt(void)
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{
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u16 half1, half2;
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gBattleAnimScriptPtr++;
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half1 = *(gBattleAnimScriptPtr++);
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half2 = *(gBattleAnimScriptPtr++) << 8;
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SetGpuReg(REG_OFFSET_BLDCNT, half1 | half2);
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}
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/*static*/ void ScriptCmd_blendoff(void)
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{
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gBattleAnimScriptPtr++;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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}
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/*static*/ void ScriptCmd_call(void)
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{
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gBattleAnimScriptPtr++;
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gBattleAnimScriptRetAddr = gBattleAnimScriptPtr + 4;
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gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr);
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}
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/*static*/ void ScriptCmd_return(void)
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{
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gBattleAnimScriptPtr = gBattleAnimScriptRetAddr;
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}
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/*static*/ void ScriptCmd_setarg(void)
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{
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const u8 *addr = gBattleAnimScriptPtr;
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u16 value;
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u8 argId;
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gBattleAnimScriptPtr++;
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argId = gBattleAnimScriptPtr[0];
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gBattleAnimScriptPtr++;
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value = SCRIPT_READ_16(gBattleAnimScriptPtr);
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gBattleAnimScriptPtr = addr + 4;
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gBattleAnimArgs[argId] = value;
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}
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/*static*/ void ScriptCmd_choosetwoturnanim(void)
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{
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gBattleAnimScriptPtr++;
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if (gAnimMoveTurn & 1)
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gBattleAnimScriptPtr += 4;
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gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr);
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}
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/*static*/ void ScriptCmd_jumpifmoveturn(void)
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{
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u8 toCheck;
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gBattleAnimScriptPtr++;
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toCheck = gBattleAnimScriptPtr[0];
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gBattleAnimScriptPtr++;
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if (toCheck == gAnimMoveTurn)
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gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr);
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else
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gBattleAnimScriptPtr += 4;
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}
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/*static*/ void ScriptCmd_jump(void)
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{
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gBattleAnimScriptPtr++;
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gBattleAnimScriptPtr = SCRIPT_READ_PTR_(gBattleAnimScriptPtr);
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}
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// Uses of this function that rely on a TRUE return are expecting inBattle to not be ticked as defined in contest behavior. As a result, if misused, this function cannot reliably discern between field and contest status and could result in undefined behavior.
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bool8 IsContest(void)
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{
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if (!gMain.inBattle)
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return TRUE;
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else
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return FALSE;
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}
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#define tBackgroundId data[0]
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#define tState data[10]
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/*static*/ void ScriptCmd_fadetobg(void)
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{
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u8 backgroundId;
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u8 taskId;
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gBattleAnimScriptPtr++;
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backgroundId = gBattleAnimScriptPtr[0];
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gBattleAnimScriptPtr++;
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taskId = CreateTask(Task_FadeToBg, 5);
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gTasks[taskId].tBackgroundId = backgroundId;
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gUnknown_02038433 = 1;
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}
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/*static*/ void ScriptCmd_fadetobgfromset(void)
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{
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u8 bg1, bg2, bg3;
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u8 taskId;
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gBattleAnimScriptPtr++;
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bg1 = gBattleAnimScriptPtr[0];
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bg2 = gBattleAnimScriptPtr[1];
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bg3 = gBattleAnimScriptPtr[2];
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gBattleAnimScriptPtr += 3;
|
||||
taskId = CreateTask(Task_FadeToBg, 5);
|
||||
|
||||
if (IsContest())
|
||||
gTasks[taskId].tBackgroundId = bg3;
|
||||
else if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
|
||||
gTasks[taskId].tBackgroundId = bg2;
|
||||
else
|
||||
gTasks[taskId].tBackgroundId = bg1;
|
||||
|
||||
gUnknown_02038433 = 1;
|
||||
}
|
||||
|
||||
/*static*/ void Task_FadeToBg(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].tState == 0)
|
||||
{
|
||||
BeginHardwarePaletteFade(0xE8, 0, 0, 16, 0);
|
||||
gTasks[taskId].tState++;
|
||||
return;
|
||||
}
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
if (gTasks[taskId].tState == 1)
|
||||
{
|
||||
gTasks[taskId].tState++;
|
||||
gUnknown_02038433 = 2;
|
||||
}
|
||||
else if (gTasks[taskId].tState == 2)
|
||||
{
|
||||
s16 bgId = (u16)gTasks[taskId].tBackgroundId;
|
||||
|
||||
if (bgId == -1)
|
||||
LoadDefaultBg();
|
||||
else
|
||||
LoadMoveBg(bgId);
|
||||
|
||||
BeginHardwarePaletteFade(0xE8, 0, 16, 0, 1);
|
||||
gTasks[taskId].tState++;
|
||||
return;
|
||||
}
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
if (gTasks[taskId].tState == 3)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
gUnknown_02038433 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
extern u8 gDecompressionBuffer[];
|
||||
|
||||
/*static*/ void LoadMoveBg(u16 bgId)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
void *tilemap = gBattleAnimBackgroundTable[bgId].tilemap;
|
||||
void *dmaSrc;
|
||||
void *dmaDest;
|
||||
|
||||
LZDecompressWram(tilemap, gDecompressionBuffer);
|
||||
sub_80A4720(sub_80A6D94(), (void*)(gDecompressionBuffer), 0x100, 0);
|
||||
dmaSrc = gDecompressionBuffer;
|
||||
dmaDest = (void *)(VRAM + 0xD000);
|
||||
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x2000));
|
||||
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, sub_80A6D94() * 16, 32);
|
||||
}
|
||||
else
|
||||
{
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].tilemap, (void *)(VRAM + 0xD000));
|
||||
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(VRAM + 0x8000));
|
||||
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, 32, 32);
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ void LoadDefaultBg(void)
|
||||
{
|
||||
if (IsContest())
|
||||
LoadContestBgAfterMoveAnim();
|
||||
else
|
||||
LoadFittingBackgroundForBattle();
|
||||
}
|
||||
|
||||
/*static*/ void ScriptCmd_restorebg(void)
|
||||
{
|
||||
u8 taskId;
|
||||
|
||||
gBattleAnimScriptPtr++;
|
||||
taskId = CreateTask(Task_FadeToBg, 5);
|
||||
gTasks[taskId].data[0] = 0xFFFF;
|
||||
gUnknown_02038433 = 1;
|
||||
}
|
||||
|
||||
/*static*/ void ScriptCmd_waitbgfadeout(void)
|
||||
{
|
||||
if (gUnknown_02038433 == 2)
|
||||
{
|
||||
gBattleAnimScriptPtr++;
|
||||
gAnimFramesToWait = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gAnimFramesToWait = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ void ScriptCmd_waitbgfadein(void)
|
||||
{
|
||||
if (gUnknown_02038433 == 0)
|
||||
{
|
||||
gBattleAnimScriptPtr++;
|
||||
gAnimFramesToWait = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
gAnimFramesToWait = 1;
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ void ScriptCmd_changebg(void)
|
||||
{
|
||||
gBattleAnimScriptPtr++;
|
||||
LoadMoveBg(gBattleAnimScriptPtr[0]);
|
||||
gBattleAnimScriptPtr++;
|
||||
}
|
||||
|
||||
s8 BattleAnimAdjustPanning(s8 pan)
|
||||
{
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
|
||||
{
|
||||
if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
|
||||
pan = 63;
|
||||
else
|
||||
pan = -64;
|
||||
}
|
||||
else if (IsContest())
|
||||
{
|
||||
if (gAnimBankAttacker != gAnimBankTarget || gAnimBankAttacker != 2 || pan != 63)
|
||||
pan *= -1;
|
||||
}
|
||||
else if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
|
||||
{
|
||||
if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
|
||||
{
|
||||
if (pan == 63)
|
||||
pan = -64;
|
||||
else if (pan != -64)
|
||||
pan *= -1;
|
||||
}
|
||||
}
|
||||
else if (GetBankSide(gAnimBankTarget) == SIDE_OPPONENT)
|
||||
{
|
||||
if (pan == -64)
|
||||
pan = 63;
|
||||
}
|
||||
else
|
||||
{
|
||||
pan *= -1;
|
||||
}
|
||||
|
||||
if (pan > 63)
|
||||
pan = 63;
|
||||
else if (pan < -64)
|
||||
pan = -64;
|
||||
|
||||
return pan;
|
||||
}
|
||||
|
||||
s8 BattleAnimAdjustPanning2(s8 pan)
|
||||
{
|
||||
if (!IsContest() && gBattleSpritesDataPtr->healthBoxesData[gAnimBankAttacker].flag_x10)
|
||||
{
|
||||
if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
|
||||
pan = 63;
|
||||
else
|
||||
pan = -64;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER || IsContest())
|
||||
pan = -pan;
|
||||
}
|
||||
return pan;
|
||||
}
|
||||
|
||||
s16 sub_80A52EC(s16 a)
|
||||
{
|
||||
s16 var = a;
|
||||
|
||||
if (var > 63)
|
||||
var = 63;
|
||||
else if (var < -64)
|
||||
var = -64;
|
||||
|
||||
return var;
|
||||
}
|
||||
|
||||
s16 sub_80A5314(s16 a, s16 b, s16 c)
|
||||
{
|
||||
u16 var;
|
||||
|
||||
if (a < b)
|
||||
var = ((c < 0) ? -c : c);
|
||||
else if (a > b)
|
||||
var = -((c < 0) ? -c : c);
|
||||
else
|
||||
var = 0;
|
||||
|
||||
return var;
|
||||
}
|
||||
|
||||
/*static*/ void ScriptCmd_playsewithpan(void)
|
||||
{
|
||||
u16 songId;
|
||||
s8 pan;
|
||||
|
||||
gBattleAnimScriptPtr++;
|
||||
songId = SCRIPT_READ_16(gBattleAnimScriptPtr);
|
||||
pan = gBattleAnimScriptPtr[2];
|
||||
PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
|
||||
gBattleAnimScriptPtr += 3;
|
||||
}
|
||||
|
||||
/*static*/ void ScriptCmd_setpan(void)
|
||||
{
|
||||
s8 pan;
|
||||
|
||||
gBattleAnimScriptPtr++;
|
||||
pan = gBattleAnimScriptPtr[0];
|
||||
SE12PanpotControl(BattleAnimAdjustPanning(pan));
|
||||
gBattleAnimScriptPtr++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user