Merge branch 'master' into doc-overworld
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@@ -83,11 +83,11 @@ void sub_808E16C(s16, s16);
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void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void sub_80930E0(s16 *, s16 *, s16, s16);
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void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
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void ObjectEventClearHeldMovement(struct ObjectEvent *);
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void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
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void TrySpawnObjectEvents(s16, s16);
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 CreateObjectSprite(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 AddPseudoObjectEvent(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 TrySpawnObjectEvent(u8, u8, u8);
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u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
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@@ -180,7 +180,7 @@ void CreateLevitateMovementTask(struct ObjectEvent *);
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void DestroyExtraMovementTask(u8);
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void UnfreezeObjectEvents(void);
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void FreezeObjectEventsExceptOne(u8 objectEventId);
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void sub_8097B78(u8, u8);
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void TurnObjectEventSprite(u8, u8);
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void sub_8098074(u8 var1, u8 var2);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
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@@ -194,7 +194,7 @@ void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
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s16 GetFigure8XOffset(s16 idx);
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s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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u8 ObjectEventGetBerryTreeId(u8 objectEventId);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8, u8, u8);
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@@ -414,10 +414,10 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
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void sub_8097C44(u8 var, bool32 var2);
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bool32 sub_8097C8C(u8 var);
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void sub_8097BB4(u8 var1, u8 graphicsId);
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void sub_8097CC4(u8 var1, u8 var2);
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bool32 sub_8097D9C(u8 var);
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void SetObjectEventSpriteInvisibility(u8 var, bool32 var2);
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bool32 IsObjectEventSpriteInvisible(u8 var);
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void SetObjectEventSpriteGraphics(u8 var1, u8 graphicsId);
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void SetObjectEventSpriteAnim(u8 var1, u8 var2);
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bool32 IsObjectEventSpriteAnimating(u8 var);
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#endif //GUARD_EVENT_OBJECT_MOVEMENT_H
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