Merge branch 'master' into doc-overworld
This commit is contained in:
@@ -274,7 +274,7 @@ u32 FldEff_TallGrass(void)
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x = gFieldEffectArguments[0];
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y = gFieldEffectArguments[1];
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sub_80930E0(&x, &y, 8, 8);
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SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_TALL_GRASS], x, y, 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -340,7 +340,7 @@ u32 FldEff_JumpTallGrass(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_TALL_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -380,7 +380,7 @@ u32 FldEff_LongGrass(void)
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x = gFieldEffectArguments[0];
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y = gFieldEffectArguments[1];
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sub_80930E0(&x, &y, 8, 8);
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SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_LONG_GRASS], x, y, 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -443,7 +443,7 @@ u32 FldEff_JumpLongGrass(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_LONG_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -521,7 +521,7 @@ u32 FldEff_SandFootprints(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -539,7 +539,7 @@ u32 FldEff_DeepSandFootprints(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_DEEP_SAND_FOOTPRINTS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -557,7 +557,7 @@ u32 FldEff_BikeTireTracks(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIKE_TIRE_TRACKS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -649,7 +649,7 @@ u32 FldEff_JumpSmallSplash(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_SMALL_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -667,7 +667,7 @@ u32 FldEff_JumpBigSplash(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_JUMP_BIG_SPLASH], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -805,7 +805,7 @@ u32 FldEff_UnusedGrass(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -822,7 +822,7 @@ u32 FldEff_UnusedGrass2(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_GRASS_2], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -839,7 +839,7 @@ u32 FldEff_UnusedSand(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_UNUSED_SAND], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -856,7 +856,7 @@ u32 FldEff_WaterSurfacing(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_WATER_SURFACING], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -888,7 +888,7 @@ u32 FldEff_Ash(void)
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x = gFieldEffectArguments[0];
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y = gFieldEffectArguments[1];
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sub_80930E0(&x, &y, 8, 8);
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SetSpritePosToOffsetMapCoords(&x, &y, 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_ASH], x, y, gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -944,7 +944,7 @@ u32 FldEff_SurfBlob(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SURF_BLOB], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x96);
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if (spriteId !=MAX_SPRITES)
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{
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@@ -1107,7 +1107,7 @@ u32 FldEff_Dust(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 12);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_GROUND_IMPACT_DUST], gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
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if (spriteId != MAX_SPRITES)
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{
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@@ -1183,7 +1183,7 @@ u32 FldEff_Bubbles(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 0);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BUBBLES], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
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if (spriteId != MAX_SPRITES)
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{
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@@ -1211,7 +1211,7 @@ u32 FldEff_BerryTreeGrowthSparkle(void)
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u8 spriteId;
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struct Sprite *sprite;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 4);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
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if (spriteId != MAX_SPRITES)
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{
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@@ -1331,7 +1331,7 @@ u32 FldEff_Sparkle(void)
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gFieldEffectArguments[0] += 7;
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gFieldEffectArguments[1] += 7;
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sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
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spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
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if (spriteId != MAX_SPRITES)
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{
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