Merge branch 'master' of https://github.com/pret/pokeemerald into intro
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@@ -150,6 +150,18 @@ struct UCoords16
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u16 y;
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};
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struct Coords32
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{
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s32 x;
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s32 y;
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};
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struct UCoords32
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{
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u32 x;
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u32 y;
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};
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struct Time
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{
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/*0x00*/ s16 days;
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@@ -624,12 +636,12 @@ struct SaveBlock1
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/*0x04*/ struct WarpData location;
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/*0x0C*/ struct WarpData warp1;
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/*0x14*/ struct WarpData warp2;
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/*0x1C*/ struct WarpData warp3;
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/*0x1C*/ struct WarpData lastHealLocation;
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/*0x24*/ struct WarpData warp4;
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/*0x2C*/ u16 battleMusic;
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/*0x2C*/ u16 savedMusic;
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/*0x2E*/ u8 weather;
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/*0x2F*/ u8 filler_2F;
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/*0x30*/ u8 flashUsed;
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/*0x30*/ u8 flashLevel;
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/*0x32*/ u16 mapDataId;
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/*0x34*/ u16 mapView[0x100];
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/*0x234*/ u8 playerPartyCount;
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@@ -711,6 +723,23 @@ struct SaveBlock1
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extern struct SaveBlock1* gSaveBlock1Ptr;
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struct MapPosition
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{
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s16 x;
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s16 y;
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u8 height;
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};
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struct UnkStruct_8054FF8
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{
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u8 a;
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u8 b;
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u8 c;
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u8 d;
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struct MapPosition sub;
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u16 field_C;
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};
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struct Bitmap // TODO: Find a better spot for this
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{
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u8* pixels;
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